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This guide serves to aid you through the only battles that
really can be predicted: the Boss Fights. Since a lot of monsters
randomly spawn after the first time you go through each room,
it really doesn't do any good to give you more than a guide
for the most difficult battles. When moving through the game,
understand that it helps to keep a few weapons of different
types and affinities in your personal stock. If one type isn't
causing enough damage, switch to another. Some times, affinity
can help with damage, other times, it won't make much of a
difference.
Minotaur
The real difficulty in this battle is that you have no magic
or abilities at this point. From the beginning of the game,
try to dedicate one weapon to attacking beasts, thereby raising
it's Beast Affinity. Equip this and jump down as fast as you
can. Standing on the entranceway will make you an easy target.
Try to stay to the Minotaur's side and back, attacking the
arms and torso. He should fall fairly easily. If he uses Giga
Rush, pray it doesn't kill you.
Dullahan
Start off by using any weapon that's either Piercing or
strong against Evil-Class (which is actually impossible on
your first-time through). Cast Degenerate and attack the torso
or abdomen(only if you get a decent hit %). Try to use Impact
Guard to lessen the blows you'll receive.
Ghost
The real trick is to not chase after the ghost. Stay in
one place and attack it when it comes up near you. If you
don't think you can reach it before it casts a spell, move
away and wait for it to materialize elsewhere.
Golem
Start off with Degenerate and get either behind him or
at his sides. Whack away with a blunt weapon at his arms and
torso. Reflect Damage will also help as a supplement.
Dragon
Gems to attach: Dragonite(Weapon)
Warm up a long, piercing weapon (spear, etc.) on the Lizardmen
before you enter this fight. Move in quick underneath its
head. Attack the head, neck or tail, alternating between the
three. This fight will take a while, so be patient and make
sure to keep your health up. Impact Guard will save you in
this fight. Also consider using Reflect Damage against the
Tail Attack.
Father Duane, Sarjik and Bejart
Gems to attach: Haeralis(Weapon)
Stay near the bottom so you'll only deal with the two Crimson
Blades at first. This is a great place to start building a
decent Human Class Weapon. Once you've taken care of them,
go after Duane, who'll cast Poison Mist to poison you. Ignore
the poison unless you're low on life. Just focus on beating
him down.
Wyvern 
Gems to attach: Dragonite(Weapon)
This bad-boy is strong against Piercing weapons, so you might
want to figure out which works better for you: a strong Dragon
Class Piercing weapon or a blunt/edged weapon that might cause
more damage. Whichever you choose, attack the tail. Most other
attacks will be blocked. Don't bother with Degenerate because
the Wyvern is smart enough to avoid it or just compensate
for it. Stay close to him and don't let him back away from
you. If he does, he'll use his Fire Breath. Make full use
of Reflect Damage, especially on the Bite attack. Note:
If you do choose to use the Dragon Class Piercing weapon,
by the time the fight is over, the Dragon Class should have
escalated by a large number of points.
Fire Elemental
Gems to attach: Undine Jasper(Weapon)
Equip the Salamander Ring, cast Frost Fusion and go to town.
This Phantom Class creature is just the beginning, so I suggest
using the same weapon on all Phantom Class creatures from
now on. Just change out your attached gems.
Orge
Gems to attach: Undine Jasper(Weapon)
This Beast is fast. Cast Degenerate and attack the head and
arms. Add Frost Fusion to yourself. Don't waste your time
chasing him. Let him come to you. Since Chain Attacks won't
affect him after the first attack, just stick to single hits
and then back away. Break Arts are also a good idea.
Giant Crab
Gems to attach: Salamander Ruby(Weapon), Undine Jasper(Shield)
Remove any Fire-Based aides (armor-wise) and attach the Undine
Jasper to a shield to cut down on the water-based attacks
of the Crab. Use the Vile Scar Break Art to inflict poison
on the beast and consider either Impact Guard or Aqua Ward
to lesser the blow of his Tidal Rush. Use a blunt weapon on
the arms to wear this creature down. Fire and Wind-based Break
Arts also do some good damage.
Earth Dragon
Gems to attach: Dragonite(Weapon)
Equip a shield and cast Terra Guard until you can get underneath
his chin. His breath attack can take you out if you're not
careful. Once firmly planted under his chin, pull out your
Dragon Class Weapon and whack away at his head and neck. Cast
Luft Fusion to get the damage moving a little faster. As with
all Dragons, once you get under their head and neck, you won't
have to worry about their breath attacks.
Crusader and Father Grissom
This team-up can prove to be dangerous, even with the aid
of Sydney. Speaking of Sydney, stick around him long enough
to get him to cast Prostasia on you. Cast Degenerate on the
Crusader and work him over with an Evil Class Weapon. Once
he falls, use a Vera Bulb to get your Risk down, and fast.
If not, Grissom will slap you down with a heavy attack spell,
catching you unawares. Do your best to silence him and then
proceed to beat him down with your best Human Class weapon.
Jan Rosencrantz
Gems to attach: Haeralis(Weapon)
Ignore any status effects his Break Arts cause and just proceed
to beat him down. If you spend all day curing poison, he'll
wear you out before you get the time to get to him. Aim at
his unarmed left arm with an edged weapon.
Air Elemental
Gems
to attach: Djinn Amber(Shield)
Cast Soil Fusion on yourself and Degenerate on the Air Elemental.
Stick close to it so as to deter it from using Thunderburst.
Consider using Windbreak Defense Ability to take the edge
off of some of its worst attacks.
Earth Elemental
Gems to attach: Sylphid Topaz(Weapon), Djinn Amber(Weapon)
Time is not on your side in this fight. Cast Luft Fusion and
use a Phantom Class Weapon on this guy. Cast Thunderburst
to tear into this guy. Equip a Gnome Bracelet to help in the
damage resistance.
Sky Dragon
Gems to attach: Dragonite(Weapon), Gnome Emerald(Weapon)
Equip the Sylphid Ring and cast Soil Fusion. Get under it's
chin and attack the head, neck and tail with your Dragon Class
Weapon.
Lich
This bad boy can teleport and cast high level attack spells.
But, it will only do that after casting Silence on you. Start
the fight by casting Magic Ward and rush the Lich. Physically
beat him down before he teleports or casts a heavy spell.
If you're lucky, he'll only just hit you with a weak physical
attack. Your best option is to just get as close to him as
possible.
Nightstalker
This overgrown Dullahan will attack with Solid Shock, a physical
type special attack that's very damaging, and the occasional
Sorcery Spell. Cast Degenerate and Tarnish to aid in physical
attacks. You might consider casting Magic Ward initially to
aid in deflecting at least the first round of Solid Shock.
Dark Elemental
Cast Spirit Surge and use any other Light Based Break Arts.
A good Phantom weapon will help. Piercing and Dark Based will
do you next to no good. Magic Ward is also VERY helpful
against its array of magical attacks.
Lady Neesa and Sir Tieger
Gems to attach: Haeralis(Weapon)
Use chains that cause silence or paralysis and cast Magic
Ward on yourself. You only really need to cause around 800
points of damage to one or the other of these two warriors.
I suggest going after Tieger because of the fact that he's
a bit slower. Most physical attacks from them won't be life
threatening, so use an item here or there to keep your HPs
up and just pound away at the nearest one.
Water Elemental
Gems to attach: Undine Jasper(Shield), Salamander
Ruby(Weapon)
Equip the Undine Bracelet and Undine Jaspers on your shield
(if you use one). Much like any other Elemental fight up to
this point, just cast the opposing spell (Spark Fusion) to
your weapon an go to town. Use Aqua Ward to deflect magical
damage, but don't sweat this fight. Your Phantom Class Weapon
should be good enough to make this fight fairly easy.
Ogre Lord
He'll cast Degenerate on you, so be quick to use Magic Ward
or Herkales against it. Don't worry if he casts Surging Balm
on himself. You'll want to stay on top of him as much as possible.
If you find the Surging Balm a pain, cast Antidote (3 MP)
on him, which will immediately negate any positive spells
he has going.
Snow Dragon
Gems to attach: Undine Jasper(Shield), Marid Aquamarine(Shield),
Ifreet Carnelian(Weapon), Dragonite(Weapon)
Time to parade out the Dragon Class Weapon, attaching anything
to it to raise the fire affinity. As before, rush under its
head and start working away at the head, neck and tail. Cast
Spark Fusion for added help. Flame Sphere is a waste of mana
here, as it won't cause enough damage to warrant the cost.
Last Crusader
This grandfather of the Dullahan should be manageable. Use
Reflect damage to send some of his attacks back at him. You
might want to start the fight out by casting Tarnish and then
silence him with a Chain Combo(Dulling Impact). Then just
beat him down. If you don't silence him, you might consider
casting Magic Ward on yourself to at least catch the first
sorcery spell he casts as you move in on him. Reflecting his
attacks back at him will help.
Minotaur Lord
Apparently, this Minotaur Lord isn't much smarter than the
first Minotaur you fought. It just has more HPs. Don't waste
time with magic. Just rush in and pound the hide off of him.
This fight's merely just a barroom brawl. An edged weapon
is helpful and once again, you'll want to try and avoid the
Giga Rush. It may not be as critical this time around, but
still, it is damage you can do without.
Kali
Gems to attach: Haeralis(Weapon)
This multi-armed Human (yes, human...) Class boss can only
be a real problem if you depend on a lot of magic. Use your
best Human Class Weapon, equipped with a Haeralis gem and
start using chains on her. Starting off the fight with Magic
Ward will at least deflect the first attempt to cast Degenerate
on you. Don't try to go blow-by-blow with her when it comes
to casting Herakles to counter the Degenerate. This will only
draw the fight out even longer. If you rush Kali early, she
should fall without much fuss.
Minotaur Zombie
Once you get the Stock Sigil, go back to where you fought
the original Minotaur. Use your Undead Class Weapon to work
this beast over. Like the Minotaur Lord fight, this one's
just a brawl.
Marid, Ifreet, Djinn & Dao
You'll face each of these four Elemental Daddies on your trip
through the Cathedral. Use the same procedure to eliminate
them. Use Spells to increase your damage against them (Spark
Fusion, Luft Fusion, etc.). Also, equip Gems to raise your
defense to their specific type. Use your Phantom Class Weapon
armed with Gems of opposite type to the enemy. Start each
fight with Magic Ward, which will allow you to reach your
opponent. They like to cast a spell before you can cross the
distance over to them. Of the four, Dao can prove to be the
toughest, because he'll keep his distance from you, attacking
with spells from afar and hiding up in the rafters.
Gems to attach:
Marid: Undine Jasper(Shield),
Marid Aquamarine(Shield), Ifreet Carnelian(Weapon), Trinity(Weapon)
Ifreet: Ifreet Carnelian(Shield),
Marid Aquamarine(Weapon), Trinity(Weapon)
Djinn: Djinn Amber(Shield),
Dao Moonstone(Weapon), Trinity(Weapon)
Dao: Djinn Amber(Weapon),
Dao Moonstone(Shield), Trinity(Weapon)
Iron Crab
Gems to attach: Orion(Weapon), Marid Aquamarine(Shield), Ifreet
Carnelian(Weapon)
Use an excellent Beast Weapon or just pound away at the shell
with a Blunt Weapon. Equip Fire Based Gems for your attack
or cast Spark Fusion. His attacks really aren't that bad if
you can handle a few Water Based attacks.
Flame Dragon
Gems to attach: Dragonite(Shield), Ifreet Carnelian(Shield),
Dragonite(Weapon), Marid Aquamarine(Weapon)
As with the other dragons, get under his head and attack away
with a good Dragon Based Weapon. Attack the neck and tail
especially. Casting Frost Fusion will aid in speeding up your
victory.
Arch Dragon
Gems to attach: Dragonite(Weapon), Morlock Jet(Weapon), Angel
Pearl(Shield)
This is probably the most dangerous dragon on the first play-through,
because of its Light Affinity. Unless you've been casting
a lot of Heal spells while your weapon is drawn, you probably
won't have a good defense against its Divine Breath, which'll
peel away both HPs and MPs. Use Shadow Guard and arm Morlock
Jets on your weapon. Get under his head and work away. Don't
let him back away so he can use his breath attack on you.
Nightmare
Gems to attach: Trinity(Weapon), Angel Pearl(Weapon), Morlock
Jet(Shield)
This Father of Dark Elementals can be treated like the others.
Attack with Spirit Surge or a good Phantom Class Weapon decorated
with Angel Pearls.
Guildenstern
Gems to attach: Demonia(Weapon and/or Shield), Nightkiller(Shield)
You really need to stay in close to him, so chase Guildenstern
down and beat him swiftly with some good chains. Don't waste
the time to go toe-to-toe with him magically. The occasional
Magic Ward or Ward Defense ability can help immensely. When
Guildenstern uses Last Ascension, use Reflect Damage or Absorb
Damage to take the brunt of this harsh attack.
Guildenstern, pt. 2
While this battle can be very difficult, there is a pattern
by which you can win this fight. Make sure to use a weapon
that you're familiar with and can string together a good set
of chains. Equip everything you can that will make that weapon
strong versus evil class and prepare a shield that can take
dark affinity attacks. Every if you use a two-handed weapon
for range, you'll need the shield for one special moment (or
maybe two). Start the fight out in the center of the area
and cast Magic Ward. Wait till Guildenstern swoops in near
you and rush him. He WILL cast one spell, after which
he'll hover about for a moment. Magic Ward will nullify the
spell and you'll need to get to the edge of the circular platform
and start a chain on him. Once he flies off, return to the
center and cast Magic Ward again. Use items to heal and reduce
your Risk to 0 and start the pattern all over again. Once
you cause around 250 points of damage, he'll fly off and start
his Bloody Sin attack. You'll have a small moment to get into
the menu. Hammer the Triangle button until you can. Then equip
the shield and the Demonscale defense ability. Also get your
Risk to 0. Don't bother with Magic Ward - Bloody Sin will
blow right through it. At the moment when the ! is over Ashley's
head, hit the button for the Demonscale ability, or go ahead
and reload the game. On your first time through, the Blood
Sin WILL kill you without the shield and Demonscale.
After you survival the first shot of Bloody Sin, heal up and
resume the initial pattern. Once you get Guildenstern down
another 250 points, he'll try the Bloody Sin again. If you
survive this, just continue the pattern and the victory will
be yours.
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