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The familiar sand planet will pit you against some
foes that Star Wars fans have been itching to get a
piece of - the Tusken Raiders, or Sand People. Depending
on which classes you chose, the fights with these enemies
can prove to be challenging at lower levels. If you
find yourself dying often out on the Dune Sea, take
a trip to another planet and come back later.
Main Quest
First thing's first - you need a Hunter's license. Go
to the Czerka office and talk to the protocol officer
to get one. Of course, this means you'll agree to massacre
the sand people, but the only proof you need of this
are the gaffi sticks. On your way out of town, you'll
run into three dark Jedi, who should provide a decent
challenge as they use dark powers against you along
with their lightsabers. Get out to the Dune Sea and
fight the sandpeople by the entrance to the Sand People
Territory until you have some Sand People outfits. These
will get you into the enclave and past the gunnery turrets
that make approaching the enclave murderous. You have
two options by which to proceed. You can choose to fight
your way through the sand people or you can buy HK-47
from Yuka Laka to translate your conversations. Or,
you can purchase HK-47, get inside and still fight the
Sand People. Yuka Laka will initially want 5000 credits,
but you can persuade him to go down to 3000 or threaten
him down to 2500. If you want to go the peaceful route,
be sure not to open any crates or try to set the prisoners
free without permission. The Sand People will ask you
to get them a moisture vaporator. Go back to Anchorhead
and buy one from the Czerka office and return with it.
Depending on how you act, you get a map to the Eastern
Dune Sea from either the Sand People or Iziz. Head into
the Eastern Dune Sea, where you'll find Komad by the
Krayt Dragon Cave. He'll suggest a course of action
- take some bantha fodder and attract the nearby banthas.
After a Sand People attack, take the bantha over to
the cave. Once the Krayt Dragon goes down, head into
the cave and get this planet's Star Map. Dark
Side - You can kill Komad for his Krayt Dragon Pearl.
Sidequests
Middleman - Talk to Sharina Nal out in the city
street. She'll ask you to buy the Wraid Plate for 500
credits. Light Side -
You can buy the plate and then sell it in the hunter's
lodge once you get your license. For even more light
side points, you can throw in a little extra money for
the sake of goodness. Dark
Side - Persuade her to let you sell the plate without
paying her and then don't bother to go back once you
do sell it off.
Tatooine Swoop Bike Racing - The purpose of
this quest is just to race against the other racers
for racing bonds from Motta the Hutt.
Signing Nico - Motta the Hutt wants to sign
Nico, but for you to do so, you must complete the Swoop
Bike Racing quest for Nico to give you the time of day.
Light Side - Persuade
Motta to give Nico a better contract than the one currently
on the table. At this point, you should be able to convince
Nico to accept. Dark
Side - Convince or Persuade Nico to accept the less-than-great
contract as is.
Fair Trade - By the gate to the Dune Sea is
a Jawa by the name of Iziz, who lets you know that the
Sand People have taken his fellow Jawas prisoner. He
pleads with you to rescue them. This quest can be performed
alongside the main quest, so your actions during the
main quest really have an effect on how you deal with
this quest. Light Side -
If you choose the peaceful method of using HK-47 to
talk your way into favor with the Sand People, ask about
the Jawa prisoners. Once you're told they can go free,
find where they're held captive and let them go.
Dark Side - If you chose
to fight your way through the enclave, you'll find the
captive jawas and set them free. Either way, return
to where Iziz is to finish the quest.
Tanis Trapped - You'll run into a woman named
Marlena as you head out into the Dune Sea. Walk out
further and you'll run into Tanis, who is trapped between
his droids, which are set to explode if tampered with.
Solve each of the robot's malfunctions to set Tanis
free. Droid K-X12A - Node
2 is reporting accurately. Droid K-X12B - 7. Droid K-X12C
- 120 large pulses. Droid K-X12D - 31-13-12-14 * 23-41-12-14.
Worthy of History - To learn the oral history
of the Sand People, just bring them a Krayt Dragon Pearl
and you'll be directed to the storyteller. Since you
gain this item during the main quest, all you have to
do is be patient and try not to slaughter the Sand People
beforehand. Of course, if you don't want to lose your
Krayt Dragon Pearl, listen to the story and then pick
a fight with the Sand People. Once you've killed them,
pick up the pearl off of the dead storyteller and go
on your way.
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This water world will force you to make some serious
choices between Light Side and Dark Side decisions.
Depending on your choice in the main quest, the price
of healing items may become ridiculously high. Note:
If you don't have a high persuade ability, you may be
forced to pay up to 500 credits every time you visit
Manaan after you take violent means to some of the quests.
Main Quest
When you arrive, you'll discover some serious tensions
between the Republic and Sith forces on this neutral
site. Head to the Republic base and talk to Roland Wann
to get the task of breaking into the Sith base. To do
this, you have three means by which to gain access.
#1 - You can interrogate a prisoner to get the passcode
of "zeta 245698 alpha" to imprint on a card. This requires
a good bit of skill when it comes to persuasion as you'll
need to make the spy succumb to threats toward himself,
his family and comrades. If you continue to fail, you
might need to try one of the avenues. #2 - You can forge
a passcode card with the following string of numbers:
22, 18, 64, 2, 6, 7.
#3 - Take the key Roland gives you and enter the private
Sith Hangar. Make your way to the hangar. Wait for the
cameras to turn off and enter the bay. Slaughter the
Sith and Dark Jedi and get on the transport to enter
the the Sith Base. No matter which means you take to
get in, your purpose is to find the Republic Droid.
At this point, you're going to want to work your way
through the whole base, hopefully dealing with the Selkath
in the sidequest. Be sure to visit the Dark Jedi Master's
quarters, kill him and take his datapad. The datapad
will give you a great defense in court later. When you
leave, you'll get arrested by the Selkath. Once on trial,
be sure to represent yourself (the Selkath will get
you convicted) and give the judges the datapad that
proves the Sith were plotting an overthrow of the government.
This clears you of the charges. Once this is done, return
to the Republic Base and speak to Roland Wann. He'll
ask you to go down and investigate their secret underwater
base. Take the sub down to the underwater base, where
you'll have to fight through droids and crazed Selkath.
Be sure to grab the envirosuit and sonic emitter before
heading out one of the airlocks and over to the second
part of the base. When attacked by a fixara, use the
sonic emitter to defeat them. When you enter the second
area of the base, you'll run into two scientists who
try to depressurize your area. Persuade them to get
them to drop the force field or try to hack the nearby
computer to drop it yourself. Ask the scientists about
how to defeat the large fixara. Go back out and walk
over to the harvester machinery. Light
Side - Make the harvester explode with the following
steps: Fill injector
to max, transfer from injector to container, fill injector
to max, transfer from injector to container, empty container
pod, transfer from injector to container, fill injector
to max and transfer. Dark
Side - Release the toxin to kill the large fixara.
Also, you can get more Dark Side points by telling the
scientists you'll do as you please and kill them.
Either way, go over to the Star Map. Once done, you'll
be arrested by the Selkath again. If you poisoned the
fixara, you'll be banned from Manaan. If you chose the
light path, explain that you calmed the guardian.
Sidequests
Sunry Murder Trial - To get this quest, you must
have Jolee in your party when you reach Ahto West. Speak
to the Selkath judge to inform them that you wish to
represent Sunry. Speak to Sunry and then go to the hotel.
Speak to the witnesses. You may need to persuade or
bribe the witnesses to reveal more than they usually
would. Gluupor should admit that the Sith paid him to
place the medal. You can also talk to Sunry's wife to
find out about Sunry's affair with the Sith woman. During
the trial, be sure to ask if the witnesses actually
saw the murder, mention that Elassa is a Dark Jedi,
mention that Gluupor placed the medal, ask Elora about
the affair (if she admits to it), and ask Sunry about
his ending the affair. In your final statements, be
sure to mention that the affair was over and that no
one saw the murder. The judges should come back with
a not guilty verdict. Dark
Side - Hack the computer in the Republic base to
find a video of the actual murder. Submit it during
the trial.
Missing Selkath - Before you enter the Sith
base, speak to a Selkath by the name of Shaelas in the
Mercenary Enclave. During the main quest, you'll find
yourself in the Sith base. During this period of time,
you'll run across some Selkath that are being trained
as Sith. In the Torture Room, you'll find a dying Selkath
who gives you a ceremonial pin to give to the others.
Find some Selkath not ready for a fight and convince
them by presenting the pin that the Sith are evil and
are using them. Dark Side
- Kill the Selkaths or convince them to stay.
Manaan Swoop Races - Much like on Tatooine,
race against other racers for credits. Beat all the
other racers to complete this quest.
Republic Hiring Mercenaries - In the Mercenary
Enclave, Nilko Bwaas will ask you to look into the recent
hiring of many mercenaries who have not returned. During
the main quest, you'll run into the remnants of the
mercenary forces. Take the info given you back to Nilko
to finish the quest.
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The planet of the Wookies provides players with a major
Light Side/Dark Side choice - whether to liberate the
Wookies or allow them the remain as slave labor to the
Czerka Corporation. It is suggested that you bring Zalbaar
with you when you enter the area for additional commentary.
Once you get into the village, though, he will be taken
captive. Luckily, when you leave, you'll have another
Jedi to add to your roster.
Main Quest
When you reach Kashyyyk, you'll need to leave the landing
port and head to the village of Rwookrrorro. On your
way there, you'll run into a pack of three dark Jedi,
who provide a decent challenge. Once you reach the village,
Zalbaar will be taken hostage and you must go into the
Shadowlands and deal with Freyyr. Once you reach the
Upper Shadowlands, you'll run into Jolee, who asks you
to remove the poachers. Dark
Side - Fight the guards or get them to attack Dern.
Light Side - Persuade
the guards to look the other way while you disable the
sonic emitters. Once two are disabled, the guards will
have to evacuate. Go back to Jolee, who will
join you and help you get through the barrier to the
Lower Shadowlands. Note: To get into the Lower Shadowlands
at any point in the game afterwards, you will need to
have Jolle in your party. You now have two options
- go to where the Star Map is or deal with Freyyr. Star
Map - Talk to the computer. Light
Side - Answer incorrectly (see the Dark Side answer)
and fight the two droids. Dark
Side
- Make sure to answer how a Sith would. #1
- I'm unsure what Zalbaar would say. I would accuse
him to be safe. #2 - I prepare my forces to attack in
ten days. I do nothing in the city. #3 - That's right.
The death of those people would spur my forces on. #4
- I let the attack happen. Freyyr - Go
over to the distraught Wookie and fight him until he
cease to fight. Dark Side
- Kill Freyyr. Light
Side
- Calm the Wookie down and go kill a viper kinrath near
the ritual marker. Hang its body from a vine and kill
the ritual beast. From the beast's body, you'll find
Bacca's blade. Return this to Freyyr and head back to
the lift. If you take this path, you'll have to fight
a few Wookies at the lift. If you've spared Freyyr,
you'll head back to the hall and be given two choices
- side with Freyyr or Chuundar. Light
Side - Side with Freyyr. This will lead into a full
blown fight with Chuundar, some Wookies and Czerka troops.
Luckily, you have Zalbaar and Freyyr on your side, making
this fight fairly easy, especially if you waste the
Wookies first. Dark
Side - Take Chuundar's side. If you kill Freyyr
in either opportunity, you'll be kicked out of the Wookie
village for the rest of the game.
Sidequests
Honest Debt - Talk to Eli Gand and Matton Dasol
near the landing port to discover that Matton is stuck
paying off his friends' debt. Once you head down into
the Upper Shadowlands, you'll find a droid that records
what happened to Matton's friends. Take the droid head
back to resolve the quest. Dark
Side - You can convince Matton to kill Eli and take
over his store. Note: If you choose to side
with Freyyr before finishing this quest, the quest will
be finished without any payoff.
A Wookie Lost - After talking to Woorwill and
Jaarak in the Wookie village, you'll need to go to the
Upper Shadowlands and find Rorworr's body. Return to
Jaarak and question him about the bowcaster bolt. Go
to the Holder of the Laws' home and speak to Worrroznor
about the murder. Light Side
- Convince the Holder that Jaarak was justified.
Dark Side - Convince the
Holder that it was cold-blooded murder. Note:
If you choose to side with Chuundar, this quest needs
to be completed before you deal with Freyyr.
Tach Poaching - When Jolee sends you to deal
with the Czerka poachers, you can actually make a quick
buck with them by letting them spray you with a chemical
that will draw the Tachs to you. Kill some Tachs, take
their glands and return to Dern for your reward. You
will also receive some dark side points for this deed.
Hidden Hunters - You will come across a Wookie
in the Lower Shadowlands who is fighting Mandalorians.
Help him finish off the enemies and heal him to receive
this quest. If you choose not to heal him, he dies and
the quest dies with him. You will need to find the Mandalorian's
swoop bikes. At this point, unequip your team and walk
around the area until you get into two separate fights.
Take the datapads from the corpses and take it back
to the swoop bikes to initiate a final fight against
the last of the Mandalorians.
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