Once you make it to Taris, you'll be able to return
to the apartment to heal up, upgrade weapons at the
workbench and swap out allies (once you gain more than
two). You'll find a lot to do here, but be sure to complete
everything before you head on to Davik's Estate.
Once you get familiar with the area, head over to the
Upper City Apartments 2, where you'll walk upon a Sith
interrogation. Take out the troops and pick up a Sith
Uniform off of one of the bodies. Equip the Sith Uniform
to get past the guard at the elevator to the Lower City.
Once down there, go to the Hidden Bek base, where you'll
swap the uniform for security papers and get the next
step in your mission: you need to head down to the sewers
and find Mission Vao and her Wookie friend, who will
help you get into the Black Vulkars' base. Once you
leave the Hidden Bek base, head west until you reach
the Sith soldier and gun turrets. Show him the papers
and head down the elevator to the undercity. Once in
the undercity, go through the gate. You'll run into
Mission. Team up with her and head into the sewers,
where you'll need to fight through Gamorreans and Rakghouls
until you find Zaalbar. Once you free him, head to the
control panel and force field. Mission will turn it
off. Head down the hall to a room where a Rancor waits.
Check the severed arm near the door for some Synthetic
Scent. Go into solo mode and have someone use a stealth
unit to sneak out to the corpse pile. Open the pack,
toss in a grenade and the Synthetic Scent and let the
Rancor take care of itself. Now, head into the Black
Vulkar base and fight room to room until you reach the
elevator. I'd suggest hacking a computer to turn off
the gun turrets by the elevator. Once down in the hangar,
you'll be given two options. Light
Side - Fight Kandon Ark and some troops to
get the prototype accelerator. Take it back to the Hidden
Bek base. Dark Side
- Make a deal with Kandon to go back to the Hidden Bek
base and assassinate Gadon. You'll get the security
codes to gain access to the rest of the base. You can
fight your way to the elevator to Gadon's room. Kill
him and return to the Black Vulkars' base. No
matter which side you choose, you'll be taken to the
Swoop Bike race, which you must win by the fifth heat.
Once you win, Brejik refuses to give you your prize.
Things work out to your benefit as your main character
and Bastila will take out his goons with little trouble.
Make sure to examine Brejik's body to get Bastila's
lightsabre. Once through with this part, you'll be told
to meet with Canderous Ordo in the Upper City Cantina.
There you'll be told to pick up a droid from the droid
shop (either you can pay for it or threaten the shop
keeper for dark side points). Once you have T3-M4, go
to the Sith Base and use the droid to get inside. You
can bribe or persuade the secretary not to set off the
alarm. Either way, work your way through the base until
you reach the Sith Governor, who has the codes you're
looking for. This boss has a variety of Dark Force powers,
so you may find yourself in a serious challenge here.
Keep everyone healthy and lay into him. Once you have
the codes, go to the Lower City Cantina, where he'll
take you to meet Davik. With Canderous and one other
ally, you'll have to locate Hudrow, who is in the torture
chamber. Setting him free will get you the passcodes
to the Ebon Hawk. Fight your way to the hangar,
where you'll have to face Davik and Calo Nord. To start
this fight, have everyone use energy shields to deflect
some of the blaster bolts. Toss a couple grenades at
Calo. While Davik may seem like the easier target, focusing
on him will allow Calo to wear you down quickly. Once
Calo takes enough damage, the fight will end. Get on
the ship and get off of Taris.
Rapid Transit System - This really isn't much
of a quest, but another part of the training. Leave
the apartments and then check your map in the menu.
Hit the X button to return to the apartment to finish
The Duel Ring - Go into the Upper City Cantina
and speak to Ajuur the Hutt to take part in a series
of five one-on-one duels. Deadeye Duncan, Gerlon Twofingers
and Ice are all pretty easy and can be dealt with in
any standard method. Marl will be the first fighter
who will give you a serious challenge. He uses some
viscous melee attacks, so you'll want to keep at a distance
and try to hit him with grenades, especially of the
concussion variety. Twitch is a little easier - he prefers
to just gun it out with you. If you have a good melee
weapon, you may just want to get in close and fight
him hand-to-hand. Once you're through with Twitch, you
can challenge Bendak Starkiller to a fight to the death
(see Bounty Hunter quests).
Pazaak Rules - All you have to do is find Garouk
in the Upper City Cantina and take his cards off of
him. Listen to the rules to finish this quest.
Rakghoul Serum - You'll get this quest in the
clinic in the Upper City from Zelka Forn. On your way
out, his assistant, Gurney, will inform you of another
option. To get the serum, find the Sith body in the
undercity near one of the entrances to the sewers. Light
Side - Take the serum back to Zelka Forn
and refuse any kind of payment. Dark
Side - Take the serum to Zax in the Lower City Cantina.
Dancer Help - In the Lower City Cantina is a
Twi'lek who needs a partner to help he get the dance
job she's auditioning for. You'll be given three chances
to dance with her. You can goof around on the first
two, but the third dance is the most important. Light
Side - Dance close to her to earn her the
Side - Intentionally mess up and then blame
the dancer for being a poor dancer.
Bounty Quest: Matrik - Talk to Zax in the Lower
City Cantina to get this bounty. Matrik is hiding in
a room in the lower city's second apartment area. Light
Side - Talk to Matrik and then go buy explosives
from the equipment tower. Come back, set the explosives
and then lie to Zax about Matrik's demise. Dark
Side - Find Matrik and blast him.
Bounty Quest: Dia - Talk to Zax in the Lower
City Cantina to get this bounty. Find Dia is the Upper
City Apartments. Light
Side - Talk to Dia and then find Holdan in
the Lower City Cantina. Persuade, bribe or threaten
him to get the bounty lifted. Return to her to finish
the quest. Dark
- Find Dia and kill her.
Bounty Quest: Largo - Talk to Zax in the Lower
City Cantina to get this bounty. You may also run into
Largo and other bounty hunters in the Upper City to
get this quest. Light
Side - Save Largo from the bounty hunters
(if present) and pay off his debt or just forget you
saw him. Dark
Side - Waste him and tell Zax.
Bounty Quest: Bendak Starkiller - Talk to Zax
in the Lower City Cantina to get this bounty. You will
need to complete the Duel Ring quest to get your shot
at him in the duel arena. Bendak opens with grenades
then switches to a blaster attack. He also has a vibroblade
if you get in close. Lob grenades and keep on the move
until he runs out of grenades. Then wear him down and
keep healing. Return to Zax.
Bounty Quest: Selven - Talk to Zax in the Lower
City Cantina to get this bounty. Find Selven in the
first Lower City Apartments. Waste her with little compunction
and go see Zax.
Rukil's Apprentice - Find Rukil in the outcast
settlement in the Undercity. He'll ask you to locate
Mayla. You'll find her corpse beyond the gate. Grab
her journal and bring it back to Rukil to get the Promised
Infected Outcasts - Go to the infected lockup
in the outcast settlement and fight the Rakghouls. Once
you defeat them, talk to the survivors. They'll ask
for serum to cure them. Light
Side - Use the serum you find in the Rakghoul
Serum quest to cure them. You'll have enough left to
finish that quest as well.
The Promised Land - Rukil will ask you to find
three journals - the first being Mayla's. Find the other
two inside the sewers. Light
Side - Bring the three journals to Rukil
to complete the quest. Dark
Side - Bring the three journals to Igear,
who will buy them off of you.
Dantooine is where your player goes from normal citizen
to Jedi Padawan. Once the events on Dantooine are over,
players can visit Manaan, Tatooine, Kashyyyk or Korriban
in any order.
Your first task is to seek out the Jedi Council to get
started on your path towards being a Jedi. After some
story portions, seek out Zhar to begin three tests.
The first test requires you to answer the Jedi Code
with the following responses: There
is peace, There is knowledge, There is serenity, There
is harmony, There is the Force. Next, you'll
need to speak to Dorak to get your lightsaber crystal.
He'll ask you some questions and suggest a class for
you, but you can make your own choice in the end. Take
the crystal back to Zhar, where you'll take it to the
nearby workbench to build your lightsaber. The last
test sends you out to the Ancient Grove, located on
the east side of the Grove. There, you'll have a one-on-one
fight with Juhani. Defeat her and you'll have two options:
Side - Convince her to return to the Jedi
Enclave and the light side. You'll need to respond a
certain way and having a decent ability to persuade
will make it easier. Luckily, if you mess up, you can
always try again. Dark
Side - Kill her. I wouldn't suggest this path as
Juhani is a good character to recruit. Return
to Zhar after this quest to finish it. Next, the Jedi
Council will send you to the Rakata Ruins. There, you'll
be told by an ancient droid to enter both side rooms
to unlock the main door. Inside each room is another
ancient droid and a computer to access. Players will
need to speak to the computer, insert their datapad
and talk again. At this point, you'll need to define
either the three life or death-giving seed types
(Life: Arboric, Grassland, and Oceanic; Death: Barren,
Desert, Volcanic). Once through, go into the
main chamber. Return to the Jedi Council and move on
with your quest. Don't forget to check out the Crystal
Cave on the east side of the Sandral Grounds to get
more crystals for your lightsabers.
Mandalorian Raiders - In the courtyard, you'll
get this quest from Jon. Agree to wipe out the Mandalorians,
and you'll find three groups to deal with, one in each
the Sandral Grounds, Grove and Matale Grounds. Once
you finish all three of these off, you'll find Sherruk
and his own group in the Grove. While the other groups
prove a small challenge, this last pack can be considerably
more dangerous. If you have stealth, sneak up near the
group and set some mines. Move in close enough to set
off a cutscene and then toss a couple grenades (especially
Concussion and CryoBan to immobilize Sherruk's men).
Move back and let Sherruk follow you away from his pack,
where you can go three-on-one with the dangerous soldier.
Once he goes down, polish off his allies and head back
to Jon to finish the quest.
Missing Companion - Outside the courtyard, you
get this request from Elise to find her droid, who is
in the Sandral grounds. Save the droid from local beasts
and talk to him. Light
Side - Agree to kill the droid and tell Elise
what happened. Later, she'll be in the Jedi Enclave
with another man, moving on with her life. Dark
Side - Tell the droid you're going to destroy him
and tell Elise that he escaped you. Waste the droid
and tell Elise that he's still out there.
Murdered Settler - In the grove, a Jedi named
Bolook asks you to help him solve a murder. This will
involve questioning the suspects (Handon and Rickard)
and the droid and then returning to Bolook. First time,
tell him Rickard is lying because it was cloudy. Second
time, tell Bolook that Rickard is lying because they
had a fight over business matters. The third time, tell
him that the blaster belonged to Handon. Then tell Bolook
that the blood on the weapon is Handon's and that he's
clutching his side. The final solution is that both
men are guilty, because Handon's wife was having an
affair with Calder.
Dead Settler - After the Jedi trials, you'll
find the body of Casus Sandral in the Matale Grounds.
Go to the Sandral estate and tell the droid of your
discovery. The droid will let you in and you can tell
Nurik Sandral of his son's demise.
Sandral/Matale Feud - After completing your Jedi
trials, go to the Matale estate and speak with Ahlan
Matale about his missing son. Go to the Sandral estate
and speak with Nurik Sandral about Shen Matale. After
the conversation ends, Rahasia Matale informs you that
Shen is a prisoner and gives you a key to the backdoor
of the estate. Head around and fight your way to Shen's
cell. He'll tell you he can't leave without Rahasia.
Find her and then go back and get Shen. Once outside,
you'll be in the middle of a confrontation between the
two families. Light
Side - Convince the two sides to calm down
and use Persuasion to convince the fathers to let the
children go. If you fail the Persuasion, the children
will run off. Dark
- Keep telling the families that the conflict needs
to end in violence and then tell Nurik Sandral that
Matale murdered his son. You can also convince Shen
and Rahasia to break up.
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