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When you start a new game, you'll be given some customization
for your character, including sex and what class you
wish to start out.
Scout - The scout is the average character.
You have average Vitality Points (VP), feat progression,
and skill points. The scout is a safe bet for those
willing not to take a chance. Luckily, the scout automatically
receives Implant feats.
Scoundrel - Your scoundrel is a character who
survives on skills, while relying your allies to help
during combat. They have low Vitality Points (VP), slow
feat progression, but get a lot of skill points. Use
these to boost your character's Awareness, Persuade,
Security, Computer Use and Stealth.
Soldier - The soldier is for those who want
to spend all their time beating up on enemies (and NPCs).
They get high vitality, slow skill progression, but
a lot of feats. This makes giving them a ton of Weapon
Specializations and additional combat feats easy. But,
they will have to rely on your allies to perform skill-based
actions.
Later in the game, you'll be given the choice of three
Jedi classes to become.
Jedi Guardian - The soldier of the Jedi classes,
the guardian gets a ton of vitality per level, low Force
points, slow skill progression and fast feat progression.
You'll want to improve your Dexterity if you plan on
wearing Jedi robes rather than standard armor. Invest
in Force Aura, Shield, and Armor if you do equip robes.
Jedi Consular - The consular is a more Force-oriented
character who gets low vitality, good Force points,
slow skill progression and slow feat progression. This
class should stay on the backlines and focus on Force
attacks. Unless your character was either a scoundrel
or soldier, you'll be hard pressed for skills and feats
with this class.
Jedi Sentinel - The sentinel is the middle ground
of the Jedi classes. They gain average vitality and
Force, skill progression and slow feat progression.
Much like the Scout, you can really choose how you wish
to develop this character.
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These comments are intended to give first-time players
an idea of how best to use your allies in their default
setups. You can alter the way your allies grow on Level
Up, so feel free to differ from these comments. If you
wish to take a more active hand in your allies' development,
change the option in the options menu.
Carth Onasi - The Republic's goody two-shoes
will be a strong ally early on, most often being a great
aid to you before you get off of Taris. He's pretty
strong and has decent dexterity. You'll benefit from
hooking him up with upgradeable blasters (Carth's Blaster)
and letting him perform covering fire behind your Jedi
assault on most enemies. Focus on giving him feats like
Two-Weapon Fighting, Rapid Shot and Weapon's Proficiencies
with Blasters,
Mission Vao - If you don't have a scoundrel,
Mission's greatest contribution to your party will be
her strengths in Stealth, Computer Use, Awareness and
Security. She isn't the strongest character and her
low VP will cause her to fall in battle often. If you
do use her, consider equipping her with a blaster or
bowcaster. You may also want to use her Sneak Attack
skill with a vibroblade to inflict a brutal opening
attack.
Zaalbar - The Wookie is a pure fighting machine
with a ton of VP and a high strength. You could equip
him with a blaster, but I'd serious suggest giving him
vibroblades (especially with the Two-Handed Fighting
skill). His melee attacks can plow through many enemies.
His only drawback is the inability to equip armor, which
means you'll need to raise his Dexterity to dodge attacks.
Bastila Shan - Your first jedi ally is a fine
addition to any combat team and depending on how you
raise her, can be essential to winning some of the tougher
fights. Her lightsaber does great damage and her force
powers, including the Cure ability, make her very useful.
On the down side, she has very low defense, but since
you'll want to keep her in jedi robes to keep her Dexterity
up.
T3-M4 - This protocol droid is much like Mission
- useful if you don't have your main character focused
on less combat-intensive skills. T3-M4 is strong in
Computer Use, Demolitions, and Repair. If you spend
the time, you can make this droid a decent part of your
team, especially with the arm slot equipment, like the
flamethrower or stun ray.
Canderous Ordo - Once you get Canderous, you
may find yourself replacing Carth with the Mandalorian
as your gunner that provides cover fire. With his upgradeable
Repeating Blaster and his ability to slowly regenerate
hit points, Canderous is a sturdy fighter who, with
the right armor and upgrades, can be a dangerous and
even devastating ally. Keep him out of the range of
melee attacks and he'll even polish off Dark Jedi for
you. As a soldier, though, he won't get a lot of skills.
Great if your character is a Scoundrel.
Juhani - Much like Bastila, Juhani is a solid
fighter and is more than willing to use force powers
during a fight. She tends to have less VPs and takes
more damage than other sturdy fighters, but once you
teach her Cure/Heal and get her Dexterity up, she can
prove to be a great ally, despite her lack of defense.
Jolee Bindo - The final jedi to join you proves
to be less effective with melee than the others. Because
of that, you're best to give him more Force Powers to
use from afar. He comes with a ton of Force Points and
because of his more neutral alignment, Dark Side Powers
are actually something he can use without much in the
way of penalty.
HK-47 - This droid is an optional ally, but
I'd suggest picking him up. Once you get him some nice
armor and a good ranged weapon, HK-47 can prove to be
a dangerous ally. Load him up with heavy rifles and
have him attack from afar.
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Characters regenerate Force Points, so once you gain
Heal or Cure, be sure to use that rather than Medpacs.
Also, you can regenerate Force Points during conversations.
Force Points do regenerate during combat, but not fast
enough to make it worth it.
During a fight, you can go into the Start Menu and
use healing items, which saves time if you're low on
Vitality Points. You can only use one healing item per
round, so you may have to use the item, wait to complete
an attack or two, then go back in if your in dire need
of healing.
If you have the option to return to the Ebon Hawk
(not all areas are capable of Transit), feel free
to do it as it allows you to be completely healed for
free. Also, swap out characters on the fly if one is
weak when you have the option available.
Grenades are effective weapons when fighting large
groups of enemies. Toss one in on a group to weaken
them before fighting them. Try to use Concussion or
CryoBan grenades to immobilize some enemies and follow
up with Frag or Plasma Grenades to thin your enemies'
ranks. Ion grenades work well on droids.
Depending on your Force alignment (Light or Dark),
Force Powers can cost more Force Points to cast. If
you play a predominantly Light Side character, Dark
Side Powers like Drain Life will cost more Force Points
than Heal or Cure will. Be sure to take that into account
when choosing you powers.
Before major fights, it's in your best interests to
use Stimulants. They can boost your strength, dexterity
and even give you a hit point boost. Most battles that
could be challenging become easier with stimulants.
Equip and use shields to your benefit. Standard shields
are great in deflecting initial volleys of blaster fire
while melee shields can help deflect physical blows
for a while.
Mines can be set up like boobytraps for your enemies.
With a character with a good Demolitions skill, you
can set up mines for enemies to run into. Depending
on your location, you may need to use stealth generators
to set up the mines close enough. Or, set them up in
front of closed doors and let the enemies rush out into
them. Be careful your own allies don't trigger them.
If you have decent computer hacking skills, be sure
to try and hack into nearby computers to turn the system
against your opponents. Often, you can disable droids,
shields, unlock doors or even incapacitate enemies in
a room without having to fight them.
Keep upgradeable armor and weapons. Be sure to use
the Workbench in the Ebon Hawk (near the swoop
bike and Canderous) to add upgradeable items to make
your armor, blades, blasters and lightsabers stronger
and more effective.
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Most of the Multi World Quests are initiated after
talking with your teammates enough to get a good bit
of their background. You can talk to them after gaining
new levels or after certain lengths of time. You will
need to bring your character's along to initiate certain
events to get their quests moving along.
Romance - Depending on the gender of your main
character is, you can have a romance between either
Bastila or Carth. Neither quest does much except accent
the main story and there no real pay off unless you
wish to really get the most out of your story.
Bastila - After talking to Bastila for a number
of times, you'll be approached by a messenger that will
tell Bastila that her mother is dying. Head over to
Tatooine and see Bastila's mother in the cantina. She'll
ask you to retrieve her father's holocron from the Krayt
Dragon cave (see the Tatooine main quest section). After
you find the holocron in a pack in the cave, talk to
Bastila. Light Side -
Give it to her mother. Dark
Side - Keep it.
Carth - Speak to Carth a good bit and in one
of the spaceports, Carth will be approached and told
that his son, Dustil, is alive and well. Go to the Sith
Academy on Korriban and speak to Dustil. Light
Side - Break into Master Uthar's room and get a
datapad to prove that the Sith are evil and give it
to Dustil. Dark Side
- Just kill the kid.
Mission - After getting Mission to talk about
her brother and Lena for a while, Lena will run into
you and tell you that Griff is working for the Czerka
Corporation on Tatooine. Talk to the people at the office
there to find out that Griff is a hostage of the Sand
People. At this point, you'll either need to convince
the chief to let him go or just spring him when you
massacre the lot. Note: If you don't set this sidequest
into motion before dealing with the Sand People in the
main quest, there is a chance that he won't show up
in the cell. After Griff is free, talk to him in
the Czerka office, where he'll ask you to get him some
Tach glands (from the poachers in Kashyyyk's Upper Shadowlands)
and some investment credits. Don't expect any return,
though.
Canderous - After hearing a lot of Canderous'
tales, you'll run into an old "pal" named
Jagy, who wants you to meet him in a duel on the Dune
Sea in Tatooine. Show up and kill him. After a while,
Canderous will feel like talking about the situation,
which will end the quest.
Juhani - After talking with the fiery Cathar,
a man named Xor will show up at one of the space ports
and offer to buy her. Xor will leave, but expect him
to show up with friends when you arrive at a spaceport
later in the game.
Stowaway - During you quest for the star maps,
Zalbarr will tell you about somebody tampering with
the food in the storage room. Go check the food and
then walk around the area. After a few messages about
footsteps, run back to the storage room to find a little
girl who doesn't speak basic. Light
Side - Work through the conversation tree to "learn"
what she's saying. Once you've learned the language
enough to know what the girl's deal is, head back to
Dantooine and speak to Lur Arka Sulas at the landing
port. Dark Side
- Tell the little nerf-herder to get the hell off your
ship.
Calo Nord and Darth Bandon - Once you leave
Dantooine, Darth Malak will send Calo Nord to finish
you off. Depending on what planet/location you arrive,
he'll have different allies to help him out. To deal
with him, equip everyone with shields and take out his
allies first. Once you've got it down to just him, go
three-on-one and keep everyone healthy. Once Calo Nord
is dead and you've collected at least one star map,
expect to see Malak's apprentice, Darth Bandon and two
Dark Jedi. Bandon and the Sith will use lots of Dark
Force powers, like Drain Life. To counter this, use
Force Resistance or Immunity or bring along droids to
counter the Drain Life attack. These conflicts occur
in the following locations: 1) First time heading down
into the Shadowlands on Kashyyyk. 2) When you enter
the Valley of the Dark Lords on Korriban. 3) When you
leave Hrakert Station after getting the star map on
Manaan. 4) Leaving the Krayt Dragon cave on Tatooine.
GenoHaradan - After finishing in Kashyyyk, you'll
be "given" a datapad that asks you to visit
the Rodian Hulas in Manaan. But, you have to visit him
by himself to get two assassination quests. All you
have to do is finish one of the quests to get the next
three. The first two missions involve taking out Lorgal
in the Republic Base on Manaan (you can use the nearby
computer to gas him) or Zuulan Sentar near by the Matale
Estate on Dantooine. The next three missions involve
Vorn Daasard (in the Sand People Territory in Tatooine),
Ithoriak Guldar (talk to Vek in the Manaan cantina to
set up a meeting), and Rulaan Prolik in the Upper Shadowlands,
near Jolee's hut. Rulaan will prove to big your biggest
challenge as he is a shapeshifter. Pick up a datapad
off a dead Wookie nearby and confront him to get him
to change shapes. Once you get him down to a certain
VPs, he'll run off disguised as a Tach. Walk around
and talk to each of the Tachs to discover him. After
you perform the last three assassinations, Hulas will
tell you that you have been tricked. You can write this
all off or challenge him to a duel in the Dune Sea of
Tatooine. He'll say that this is going to be one-on-one.
Don't believe him. It'll be seven on three, but you
should make quick work of them.
Gizka - Once you reach Tatooine, a delivery
boy by the name of Jor Ul Kurak will drop off some Gizka
on the Ebon Hawk for you to deal with. These
annoying little beasts will multiply and will even replicate
when you kill one. You have two solutions - buy some
poison from the cantina in Tatooine or take them to
the Selkath Nubassa in the Manaan dock.
Unfinished Business - Once you reach the port
in Korriban, a Rodian named Lurze Kesh will ask you
about a package in the secret compartment in the storage
area. Open it up and take the package back to him for
1000 credits (or 1500 with some persuasion). Lurze will
then ask you if you want to make another delivery, this
time to Motta the Hutt (in the Swoop Bike Racing office)
on Tatooine. The delivery itself is easy enough, but
if you get a little inquisitive, you can open the box
to find yourself transported into an alternative dimension
where you need to answer some riddles correctly to get
out. The Riddles: I am
always hungry... [Flame]. Until I am measured... [Time].
I never was, yet always will be... [Tomorrow]. Who makes
it has no need of it... [Grave]. Deliver the box to
finish the quest.
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