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This walkthrough is intended to get the player through the
key points of the game and locate essential items. Any nonessential
items and locations will not be mentioned. Feel free to search
around as you may find items in locations not mentioned.
The Train -
You start in the Standard Seating car. Head west to
the 1st Class Seating. Deal with the zombies and move onto
the Bedroom Car and go to the body at the front of the car.
Inspect it for a Train Key and a cutscene. Deal with the undead
doggies and go back to the Standard Seating car. Use the key
on the back door. Go up the stairs to the Dining Room.
BOSS - Shoot
him a few times and then run back a few steps to dodge his
tentacle arm attack. Repeat until he drops.
After the ending cutscene, go up the ladder at the
back of the Dining Room and then move across the roof to
the sparking cable. Reconnect it. The person who does so will
fall into the opening and be stuck in the Small Kitchen. You
can place small items in the dumbwaiter and send it down to
the Main Kitchen. Find the key and send it down. Switch to
the other person and get down to the Main Kitchen to get the
key. Now, go to the Conductor's Office in the Bedroom Car
and use the key. Grab the Briefcase and throw the switch.
Go up the ladder, head through the Bar, to the next hall and
grab the Ice Pick. There's a Hunting Rifle and Shells in the
next room, which you might want to grab. Go back to the Bar.
BOSS - Whip out the Hunting Rifle
and head back to the door. Let the scorpion get close and
aim down. Shoot at it and it should back off momentarily.
When it comes close again, aim down and shoot again. Make
sure to reload the gun in the menu as the reload animation
will leave you open for attack.
Grab the Panel Opener and return to the Main Kitchen, where
you need to send the Ice Pick up to the Small Kitchen. Switch
to the other person and use the Ice Pick on the door. Now
head down to the Main Kitchen and use the Panel Opener on
the hatch by the back door. Enter the crawlspace to the Baggage
Car. Grab the Gold Ring and combine it with the Suitcase.
Go out onto the back of the train and split your team (hit
the Start button). Move one over to the lever and the other
over next to where the Hookshot is. Have the first character
pull the switch and then switch to the other character and
grab the Hookshot. Give it to Rebecca and go back to 1st Class
Seating. Use it on the open panel at the back of the car.
Once on top of the car, move to the opening in the roof and
go down. Grab the Jewelry Box and examine it for the Silver
Ring, which you'll need to combine with the Briefcase to get
the Blue Keycard. Now, join back up with Billy and go to the
head of the train, where you'll need to use the Blue Keycard.
Once in the Engine Car, select someone to stay (I suggest
Rebecca as Billy can take more damage). Once you do, grab
the Magnetic Keycard. You have a time limit to get Billy to
the back of the train and use the card on the keypad. After
which, you'll need to input a series of numbers that equal
the random number shown on the display. The game will switch
back to Rebecca, who must do the same, except for the fact
that her display is damage, so you'll need to keep count in
your head.
Training Facility -
After the cutscenes, you can either stick it out and
shoot the zombies or you can run for it to the door. Anything
you left on the train will be on the floor, so if there's
nothing left that you want, run to the door as you won't be
back (be sure to take the Hookshot - you will need it again).
Go through the sewer and head up the ladder to the Main Foyer.
Take the west door on the 2nd floor and grab the Crank Handle.
Go back out and take the east door on the 1st floor to the
Dining Room. Take the north door to the Boiler Room. Take
the nearby door into the Storage Room, where you'll find a
Black Statue and a Shotgun. Go up the ladder and head over
to the door, which will lead you out into the Lecture Room.
Go through the west door and take the hall to the south door,
which will put you in the Study. Grab the Microfilm A, split
your team and use the Crank Handle on the lift. Take your
single team member through the Crank Room, out the door and
across the Patio to the north door. Go down the steps and
unlock the southwest door. Now, switch to your partner and
bring them back to meet up with your first team member. Now,
enter the east door and grab the White Statue and Grenade
Launcher. Go back up the steps to the larger room and split
your team. Have Billy wind the chain and send Rebecca down
the ladder to where the cage has been pulled up. Grab the
Key.
BOSS - Billy's on his own here,
but this fight isn't too hard. Just take a few shots and then
move out of the monster's path. You might even find a spot
or two where the monster's path will miss you. Be sure to
take a shot or two and then tap the R or L triggers to reacquire
so that your shots don't miss.
Now that you have the Fire Key, which opens the red doors,
you have a few places to visit. Go back to the Dining Room
off of the Main Foyer and use the key to get into the Kitchen.
Grab the Lighter Fluid and combine it with Billy's Lighter.
Now, go back to the Study and use the Lighter on the candle
by the door. Go into the Library and have Billy push the bookcase
to the side to get the Book of the Good. Examine it to get
the Angel Wings, which you will need to combine with the White
Statue. Go back out into the hall and open the Red Door at
the end. Push the table around and under the Trophy Head.
Turn on the light and get on top of the table to grab the
Iron Needle. Return to the Crank Room and use the Iron Needle
on the clock and set the clock to 8:15 to unlock a few doors
around the place.
Go back to the Main Foyer and enter the 2nd Floor door that
was just unlocked. Grab Microfilm B and go down to the west
door off the 1st floor Main Foyer. Head through that hall
to the unlocked door at the end. Use both Microfilms on the
projector to get a MO disk. Now, use the MO Disk at the pulpit
in the Lecture Room. The code given corresponds to the two
desk panels you need to turn on. Split up and move your two
members to the separate desks (as marked in the Microfilm
slide), turn on one, switch and turn on the second. Now, the
doors barred by the knights are open. First up are the doors
in this room. Enter the first door you see to find an office
with a large chessboard. Look at the chessboard on the desk
to take note of how the larger board needs to look. Now, move
the King (with the cross) forward three spaces, over one and
push it back into the correct place. DO NOT move any of the
other pieces, unless you like poison. Grab the Book of Evil
and examine it to get the Black Wing. Go back to the Main
Foyer and combine the Black Wing with the Black Statue. Place
both statues on the scales to open another door. Enter and
go to the door at the end. Go into the next room and give
Rebecca a boost through the vent into the Torture Chamber.
Go to the Power Supply Panel and throw the switches in the
following order: Up, Up, Down, Up, Up.
As Billy, you need to haul butt to where Rebecca is. Go back
to the Dining Room and go through the back door. Head down
the steps and through the Boiler Room. Run past the Primates
in the Statue Room and head to the door leading to the room
where Rebecca is holding on for dear life (use the map). Go
back into the Statue Room and use the lighter on the statues
in this order: deer, wolf, horse, tiger, snake, eagle. Enter
the first door and grab the Unity Tablet. Head back to the
Statue Room and go to the north door and down the steps. Enter
the first door and get the Locker Key. Head onto the next
door and split up. One person will go up the steps and use
the Locker Key to get the Duralumin Case. Examine it to find
a code etched in and use that code to unlock it and find Handgun
Parts, which can be combined with a handgun to make a Custom
Handgun. Next, go over to the control panel and push the buttons
to move the gates so the other person can move around and
flip the red switch. Grab the Water Key and return to the
room with the blue door (where you got the White Statue).
In the hall, enter the first door and grab the Vise Handle.
Enter the next door and have Billy play the piano. Have Rebecca
enter the secret room alone and grab the Battery. Switch back
to Billy and have him play again to open the door again. Leave
and head to the last door in the hall. In the next hall take
the east door and use the Vise Handle on the vise to get the
Obedience Tablet. Head back to the Main Foyer. Go out the
front doors to the Front Patio, where you'll use the Battery
next to the lift. Bring the lift down and have Billy push
the crate out and over to the column. Climb up onto it and
grab the Discipline Tablet. Grab up all three tablets and
go to the knight doors in the room you fought the Large Centipede
in. Pass through and place the tablets in the console. Go
through the now unlocked doors.
The Church -
Get to the front of the church and split up. Send
one of your team over to the side area with the shells and
have them stand on the moving tile, which will unlock the
front door. Send the other person through, into the Chapel.
Enter the door to the Save Room and then exit back out.
BOSS - Make sure to have the
shotgun for this fight as the big bat will have some smaller
bats aid him. The spray of the shotgun works the best. Let
the big bat get close and blast him in the face. If you miss,
be weary of him picking you up. If the smaller bats become
a nuisance, hit a few of them with a shotgun blast.
After the boss dies, you'll be able to pass back and forth
through the door without the hassle of the switch. I would
suggest taking the time to move some of your more essential
weapons, ammo and healing items from the Training Facility
to the Church at this point. It should take a few trips to
do so. Once you're ready, give Rebecca the Hookshot and move
her to the part of the Chapel where you can see the hole in
the roof. Use the Hookshot and go down the ladder to the Back
Lawn. Throw the power switch and exit through the gate. Have
Billy meet up with her at the now useable elevator. Head down.
Underground Lab -
Go down the hall and open the door. Use the Hookshot
in the Reference Room and have Rebecca grab the Leech Capsule
and head out into the Upper Hall. Take the last door at the
end of the hall. Grab the file and get chemicals from the
canister next to the gas-filled room. Go into the next room
and get some more chemicals from the green canister in this
room. Combine this with the Leech Capsule to get the Blue
Leech Charm. Send that down in the lift to Billy and then
go out into the Upper Hall and press the switch next to the
first door you came out of. Switch to Billy and go out into
the hall. Use the Blue Leech Charm on the door and enter the
Office to get the Input Reg. Coil. Go through the next door
and get the Green Leech Charm. Get back to the Reference Room
and send it up to Rebecca, who will use it in the Operating
Room. Grab the Sterilizing Agent and return to the gas-filled
chamber. Use it on the device to get rid of the gas. Go in
and grab the Breeding Room Key. Use the key on the last door
in the Upper Hall and run over to get the Dial. Send it down
to Billy, who will need to use it on a door in the Lower Hall.
Once used, he can input a four digit code, which is detailed
in the file you picked up earlier. Have Billy go over to the
switch and throw it. Pick up the Output Reg. Coil and switch
to Rebecca. Bring her over to where Billy is and make sure
she has both Reg. Coils and the Hookshot. Go over to the hole
in the ceiling and use the Hookshot. Use both Reg. Coils to
turn on the Cable Car. Meet back up with Billy and enter the
Cable Car. After the cutscenes, you'll need to go back up
to the Control Room and replace the Reg. Coil to get the Cable
Car working again. You may want to go back and pick up some
essential items to bring with you on the Cable Car, where
you'll also find the Magnum. Press on the control panel to
head onto the Factory.
Factory -
Leave the Cable Car and head up both sets of steps
to the top door. Cross the Lift Area to the small lift and
go down. Enter the next door and run around to the end to
pick up the Factory Key. Head back to the Lift Area and enter
the other door. Use the Factory Key to bring the turntable
up. Go out and press on the panel to take the turntable down.
Run into the new area and go to the door to start a cutscene.
Grab the Elevator Key and head back to where the elevator
is (past the turntable). Use the key.
BOSS - This nostalgic monster
can be dropped the same way as before. Shoot him with the
Grenade Launcher and run. Never stop to shoot in a direct
line in front of him. He has a quick lunge attack that you
should be able to dodge if you don't stop to take too many
shots before moving on.
Go to the elevator. You are on Lvl. 3. Lvl. 1 will take you
back to where the Train wrecked in the Facility. Lvl. 2 will
take you to a side path that leads to the Cable Car and Lvl.
4 is your next destination.
Treatment Facility -
After the scene, go through the doors and into the
office. You need to use the panel to turn on the power to
the whole facility. Enter the following points (Top to bottom,
left to right): 1) Row 2, Column 2; 2) Row 6, Column 2; 3)
Row 6, Column 3. Go down the lift. Pass through the next room
and go down the hall to the door at the end. Go through the
Pool Hall and down the steps, and then pass though the Outdoor
Area to the door. Ignore the puzzle in the Crate Room and
go through the door, down the steps and into the next room,
the Remains Room. Now reunited with Billy, go back to the
Crate Room and send Billy down into the crate area. Push the
gray crate down (away from the ladder), switch to Rebecca
and have her turn the gate right. Push the topmost crate over.
Climb on top of the crates and get around to where you can
push the gray crate all the way back. Have Rebecca turn the
gate left. Now, push the second wood crate forward and down.
Turn the gate right again and have Billy move the crate all
the way to the end. Get him out and fill the area with water.
Cross and take the Handle. Return to the hall before the Pool
Hall and use the Handle on the door. Enter the room and go
up the ladder. Go to the canister and get the Red Chemical.
Go back down the ladder and go through the east door. Pass
through the hall and enter the Bunk Room. Go out the back
door and pass through to the next door. Cross over the bridge
and enter the Gondola Room. Go down the lift and run around
to the other end of the room.
BOSS - He's back! This time,
hit him a few times and then run for the next corner. His
lunge attack can be damaging if you're not out of the way,
plus it'll knock you down.
Press the button and go up the ladder. Grab the Motherboard
and return to the Gondola Room. Use the Motherboard and send
Rebecca across in the gondola. Now, have Rebecca turn the
lever to allow Billy across the damn. Have Billy return to
where they fought the last boss and exit through the door.
Run over and cross the dam to the other door. Go to the north
door in the Turbine Room and go up the steps in the Specimen
Tank Room to the Computer Room, where you'll find the Industrial
Water. Take the south door to meet up with Rebecca, who will
need to get the Blue Chemical from the canister in the Computer
Room to make Sulfuric Acid. The north door leads back to the
Remains Room. Once back with Rebecca, go back to the Specimen
Tank Room and boost her up to get the Battery. Now, mix the
Sulfuric Acid with the Industrial Water and combine it with
the Battery. Go all the way back to the Outdoor Area and use
the Battery on the Forklift. Put one of your team on the crate
and turn on the forklift to send them up to the Magnetic Card.
Now, go back to the Turbine Room and use the Magnetic Card.
Go through the door and run down to the Incinerator Room.
BOSS - Hit him with your strongest
stuff. Make sure to hit him a few times and then move on to
the next corner. You don't want him to get too close as he
likes to pick up and bearhug people. Also, he has a lash attack
like the Leech Zombies. Just keep shooting and running. He
should fall soon.
Pick up both Shaft Keys and split your team, so that
each one has one key. Have one person use their key on the
left panel by the elevator and then switch to the other person
and have them use their key. In the next room, go over to
the huge lift and go up.
BOSS - At the start of the fight,
just keep plugging the beast and back up when he crawls too
close. After the cutscene, you need to use Billy to distract
the monster and key it away from Rebecca, who will have to
turn the four cranks. Just get behind or to the side of the
beast and shoot it a few times to get it to follow you and
then move away from where Rebecca is. If Rebecca gets injured,
switch to her in the menu and heal her up, but be sure to
switch back to Billy and keep the monster's attention away
from Rebecca.
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