Since Onimusha is basically a straighforward game, we here
at ILS have decided to do a basic walkthrough, detailing
enemies, Boss Strategies and how to get past the puzzles.
The Weapons
Sword - Your basic
weapon and the one you start with. By attaching the magic
orbs, you can get great weapons.
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Element
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Magic Orb
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Weapon
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Lightning
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Shiden
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Raizan
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The lighting blade is a katana. It's magical attack
does severe damage to one enemy.
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Fire
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Kouen
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Enryuu
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The fire blade is you standard European sword. It's
magical attack sends out a stream of fire that hits
anything in it's path.
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Wind
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Arashi
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Shippuu
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The wind blade is like a staff with two curved blades,
one on each side. It's magical attack is an area wind
attack, hitting everything within a certain range
of your character.
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Bow - Excellent weapon
to use against archers and enemies from afar. A liability
against larger creatures.
Matchlock - Excellent
weapon, especially with Burst ammo. Use sparingly, though.
Easy Mode
Apparently, Capcom decided to give gamers a little break
if they were having too hard of a time with the game. If you
die too many times, the game will tell you that Easy Mode
has been opened up and you can restart the game and use this
mode. There aren't any fewer enemies, they're just a little
easier to put down.
The Enemies
Basic zombies, archer zombies
- The easiest to remove. A couple firm slashes will rid
you of them. If archers are on a roof or ledge above you,
remove them with the bow or get under them and use your
wind magic.
Three-eye Ninjas, Dark ninjas
- Keep these guys in front of you at all times. They like
to jump over you and attack from behind. If they do, spin
around or block. Later in the game, the dark ninjas will
start throwing knives at you from a distance.
Armadillo demons - Rush
these beasts and knock them down. If you see one spinning,
block. Their spinning attack lands three consecutive hits
that really can damage you.
Ogre demons - Block
when they attack or jump back out of their range. The best
way to get rid of these is to charge them and hit them with
a Lightning or Fire attack and then stab them while they're
on the ground.
Samurai demons - Like
the Ogres, you best best is to use magic to knock them down
and stab them while they're on their back.
Tentacled demons - These
guys are dangerous, because if you cut them in half, both
halves will regenerate and attack you. Your best bet is
the fire sword. Knock them down and stab them in the heart.
Also, watch out for the tell-tale signs that they're sending
a tentacle at you through the ground. If they do, rush them
while they're occupied.
Blue Orbs - These pains
steal the demon souls from you. Your best best is to either
waste them early, or let them suck up all the souls and
take them out last.
Disappearing Ninja Demon
- The creature you fight as a mini-boss with Kaede will
later turn up, especially outdoors. Your best bet is to
block until they become visible and then slash away. The
Shippuu (wind blade) is fast enough to get in a few slashes
before they slip away.
Insect Demons - These
creatures are fairly straightforward to deal with. Don't
get caught between two of them and if you can, attack them
from behind. They have a hard time turning around compared
to some of the other creatures.
General Tips
1. Slash the background. Items will be hidden behind partitions
and in crates.
2. Until you receive the Vision Staff, you'll have a hard
time finding Flourites. Check every nook and cranny until
that point. Once you receive the Vision Staff, you might want
to do some backtracking to get the flourites you've missed.
3. Enhance your orbs to continue on through the story. If
you're going to enhance your orbs, do it in the following
order: Lightning, Fire, Wind. This is the order in which you
will most likely run into magically sealed doors. Enhance
you weapons to make fighting easier. Enhance herbs into Medicine
to get the most bang for your buck.
4. If you are near a save room with a "magical well", feel
free to workout on the nearby monsters, especially with magical
attacks. You can always go back and absorb enough energy to
replenish your resources.
5. Save others. If you kill demons that are attacking fellow
humans, the humans will give you items, like shells and herbs.
6. When you fight Bosses, feel free to use everything you
have, magic-wise. When they fall, you'll be able to absorb
enough energy to usually replenish your magic stock.
Simplified Walkthrough
Trick Box 1 - You'll
find this one after getting the Lightning Orb. All you have
to do is turn the numbers so them line up in order. Do as
follows: X, right, X, left, X. You'll get the Rope Ladder.
Trick Box 2 - The box
depends on being able to understand the symbols in the books
you'll find along the way. At this point, you won't have enough
info to figure it out on your own. Here's the solution: (from
left to right) 1, 3, 6
Boss - Big, Ugly Ogre
This guy is tough for anyone. Unless you've been building
up your skill and weapons, he'll give you one heck of a fight.
Don't attack him from the front if you can avoid it. Run past
him, spin around and attack him from behind. The more you
damage him, the more soul energy he'll give up, so feel free
to back off and absorb enough to get you back to a comfortable
level. One trick, which is a little risky, is to charge in
and use the lighting attack and then tap down to quickly back
out. If he blocks your initial attack, back out and try again.
Also, he likes to charge you. If he does, dodge and then wail
away on his back while he catches his breath.
Mini-Boss - Reynaldo
Reynaldo is your basic tentacled monster. Since you don't
have the fire sword yet, just keep slashing and hope to knock
them down and stab them to finish them off. Grab the fire
orb after you're through to get the fire sword.
Trick Box 3 - Like trick
box 2, this one asks a question that you have to answer with
the runes. From left to right: 6, 1, 4.
Trick Box 4 - Like trick
box 1, just line up the numbers. Do as follows: X, right,
X, left, X, right, X, X.
Levers trap - This one
involves using Samanosuke and Kaede to pull levers. Do as
follows:
Samanosuke - only lever
Kaede - right lever
Samanosuke - left lever
Kaede - left lever (avoid the center lever - it will send
an arrow down on her)
Samanosuke - get Holy Armor from chest, grab right lever
Kaede - only lever
Samanosuke - go out door
Floor Tile Trap - in
this one you must switch between the two characters while
walking over tiles. Once you step on a tile that is marked,
blades will come up, immobilizing that character and opening
certain tiles that correspond to the symbol on the tile. Tiles
with a "t" open the floor in the four cardinal directions
(left, right, behind, front) while a "X" tile will open the
floor in diagonal directions. The "O" is the goal. When you
move you character, make sure the tile you head to will not
open the floor underneath your ally, as they will be send
to a violent death and the game will end.
Water Trap - The goal
is this puzzle is to move the two golden halves of the flower
crest to over to their corresponding carved places on the
wood plaque. To do this, you have to move the black tiles
out of the way.
Boss - Wind Samurai
This guy will attack you with wind magic. As with the ogre,
you'll want to be careful and attack him from behind. The
lightning charge attack will not work under his shield has
been destroyed, so you may need to wear him down before trying
it. Once he goes down, make sure to grab the green orb off
of the rooftop before leaving.
Note - once you get the young boy, you will be taken back
to a room on the first floor by means of a cut-scene. If you
want them bad enough, go back up to the room the boy was held
in and get the Burst Shells.
Trick Box 5 - Like trick
box 1, just line up the numbers, except that there are now
eight numbers. Do as follows: right, X, left, X, right, right,
X. This will give you the Blue Key.
Trick Box 6 - Like trick
box 2. From left to right, select : 5, 7, 2. You will get
a Magic Jewel.
Trick Box 7 - Like trick
box 1, just line up the numbers. Do as follows: right, X,
right, X, X, left, left, X, X. This will get you the Sacred
Knife, a much better weapon for Kaede.
Mini-Boss - Disappearing Ninja
Since you're doing this fight with Kaede, you won't have
magic, but you will have throwing knives. You're best bet
is to block until the ninja becomes visible and just throw
knives at it. When it turns up close enough, slash at it a
few good times.
Boss - Doppleganger
Before this fight, make sure that your holy armor is armed.
Your best bet is to block. When the doppleganger charges up
its attacks, rush him and hit him a couple times. Repeat.
Note - Once you've gotten the Evil Plate and gone through
the door it unlocks, you'll need to get the Great Bow and
Great Arrow to break the magical seal.
Mini-Boss - Big Ogre + 3
This fight will test your stamina. Rush forward and use the
Wind magic to weaken the three smaller Orges. Back up and
hack at them until they fall. Hopefully, the Big Orge won't
have closed the distance between you two, yet. Run away to
give yourself breathing room. When you are ready, rush him
and smack him down with Lighting and Fire magic. Use up everything.
Fight him directly only as a last resort.
Trick Box 8 - You'll find
this under the water fall past the hanging bridge. Avoid the
bridge because it can be cut down. Do as follows: down, X,
right, up, X, down, X, left, X, right, X. This will get you
the great armor.
Trick Box 9 - You'll find
this one in the save room after the waterfall. Unlike the
other boxes which require three sets of runes, this one only
uses two. From left to right: 3, 6. This will give you a magic
jewel.
With Kaede, you'll find a room with a shrine to Bishamon.
Behind it is a statue holding the Great Arrow. But unless
you find something to put in it's place, you'll be locked
in the room.
Trick Box 10 - This rotating
number puzzle involves 8 numbers. Solve it as following: X,
X, right, X, right, X, X, left, X, X. This will get you the
Decorated Arrow. Take it and use it to replace the Great Arrow.
Boss - "Bee Queen" and
Bug Demons
To start off, use Wind Magic to clear the bugs away from
you. This should give you enough time and space to maneuver
around. Break out the Matchlock and some burst shells. Keep
firing at the Queen Bee. When a couple of her minions come
at you, switch to the Shippuu (wind blade) and knock them
back with Wind Magic.
Boss - Marcellus
While Marcellus has his shield, let him move in close and
hit him with Wind Magic over and over again. While he may
block some of the attack, it'll still wear him down. While
fighting him with your sword, you'll probably want to flank
him and attack from the sides. Block often or stay out of
his range, which may be difficult. Marcellus likes to charge
without warning, so either be really defensive or extremely
offensive. Once he switches to the two hand-swords, lay into
him with Lightning and Fire Magic. At this point, he's soon
to fall, so just hold out until he does.
Final Boss - Fortinbras
The trick to Fortinbras is attacking his lower regions under
he bends over. When that happens, tear into his head with
your best stuff. When he attacks, don't waste your magic,
he won't feel it. He'll use magic attacks that will either
shoot from his eyes like lasers, attack from above, or spit
flames. In any case, learn to dodge, because blocking isn't
an option. The only time you should block is when he lunges
with his arms. Feel free to use up your medicines and herbs
if you have any. Since you won't be able to absorb more magic,
make sure to get the best use out of them by waiting until
his head drops.
After completing the game the first time, you'll unlock the
short trailer for Onimusha 2 and a Special Mode in which you
can play through the game as Samanosuke in a Panda Suit with
a flower instead of his gauntlet. If you manage to find twenty
flourites, you'll unlock a special Mini-Game.
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