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Morrowind is an open-ended role playing game that is best
enjoyed by self exploration. To give the played a straight
walkthrough would kill the experience. In this game strategy,
we hope to provide some basic tips that experienced players
may already know, but new players to the game may find helpful.
Starting Out
+ If you plan on making a custom class, be sure to
have skills you will use as your major and minor skills. Speechcraft
and Mercantile may seem nice, but unless you wank to do a
lot of talking and buying/selling of items, they won't get
much use. Get an idea of what you want to focus on, be it
combat, magic, stealth or a mixture of the three.
Items
+ When you decide to take a walk ANYWHERE, make sure
to keep a few Restore Health, Magicka and Fatigue potions
with you. When going into caverns and tombs, make sure you
have Restore Strength and Endurance Potions, at the very least.
There always seems to be a Ghost, Bonewalker or magic using
NPS that likes to cast disabling spells that affect yout abilities.
While most of the abilities can be ignored, weakened Strength
and Endurance will cause you to be unable to carry your own
equipment.
+ Later on, you'll want to keep a Cure Common Disease
and Cure Blight Potions on you as more and more of the regular
creatures will become infected and can infect you with an
attack.
+ Sujama - This lovely drink is always nice to have
around if you aren't dependent on magic. It raises your strength
but lowers your intelligence for a limited amount of time.
What is that good for? Well, take one of these when you're
in a dungeon and you can lay some serious damage on your enemies.
If you have a decent weapon, you can potentially take out
the average enemy in two to three shots.
In need of cash
If you're running a little low on cash, there are some things
you can do:
+ Go find a bandit cave, Dwemer Ruin or just some people out
in the wildness. Hopefully, you'll be strong enough to kill
the local rabble. Early on, you may want to stay near Seyda
Neen, as the enemies around there aren't as tough as they
are in other areas.
+ If you pick up Skooma or a Skooma Pipe, good luck selling
it. Most people won't buy it and won't even deal with you
if you have it on you. Ra'Virr in Balmora will buy it, no
questions asked.
+ Go to Vivec. There are store rooms in the lower levels of
most Cantons that you can raid.
+ In Caldera, in Ghorak Manor, theres a Scamp called the Creeper.
He will buy a lot of stuff, Armor and Weapons mostly, for
market value. He also has a lot of money. 5,000 drakes to
be exact. "But I have X item that's worth 12,000 drakes."
Well, then, you can sell him the 12,000 drake item and then
buy back 7,000 drakes worth of stuff from him. Come back later
when his money is restored and sell off another 5,000 worth.
Return the next day for the 2,000. + Money and stock for all
sales people regenerates every 24 hours. If you're trying
to sell stuff off and you've emptied the local guy out, go
take a long nap and come back later.
Spells
+ First and foremost, you will need a few things for
your own benefit. Either learn Divine Intervention and Almsivi
Intervention or pick up a few scrolls so that you can teleport
back to the nearest Fort or Shrine. This allows you to get
out of trouble when you're deep in a dungeon or just lost
out in the wild. Also, if you have the spells learned or have
amulets for either, you can use the spell as quick travel.
+ Levitation - Trust me. You will need this spell.
Whether it be by Rising Force Potion or just learning the
spell or getting an enchanted piece of equipment. There are
a number of places in the game where having levitation will
be helpful. Also, in some of the dungeons, having levitation
will get you to places where all the good loot is hidden.
Travelling
Yep, you're going to need to get places. Fortunately, a lot
of places can be reached by Silt Strider, Boat, teleportion
at the Mages Guild or on foot by the standard road. Some places,
though, you can only get to by foot through the brush.
+ Early on, you may want to stick to the roads. If you get
out into the wild too far, you will invite attacks from the
local beasts.
+ Get both the Mark and Recall spells. They will be very helpful.
Cast Mark at a remote location you know you'll have to return
to and then cast Recall to get back there later. Note that
the Mark spell should only be used once until you're through
with that location. You can keep using Recall to go back,
but once you cast Mark again, you won't be able to return
to the original location.
+ Learn where the regular transports go. They'll save you
some time, even if they cost some money. You might even try
to up the drivers Disposition to get a reduced price.
+ If you plan on sleeping out in the wild, remember that monsters
respawn after around 6-8 hours. You may wake up with something
at your feet if you sleep too long.
Stealing
Stealing is a dicey proposition as you will most likely need
to do it just to have enough money to do most things, but
you can get into varying degrees of trouble over it. Remember
that stealing is taking anything that isn't on your person,
so don't go grabbing stuff out in the view of public.
+ When in a room or area alone, feel free to steal away. Since
no one can see you, you're not going to get in trouble. If
you're in a room with a door, close it to keep people from
walking by or into the room. If you're in an area where a
guard passes by, make sure to time your theft accordingly.
+ When in room with someone else, either try to steal when
they aren't looking, or swipe something cheap to get them
to fight you. When you pay the fine for stealing, it'll be
for the cheap item you stole, not the more expensive thing
you wanted.
+ When you steal in front of people, you'll get one of three
reactions, depending on the person and the item stolen - 1)
They'll report you and leave you be; 2)They'll attack until
you leave the building and pay your fine; 3) Some items, like
stealing the Sword of White Woe from the East Guard Tower
in Balmora, will garner you a death sentence and the guards
will attack on sight.
Fighting
+ When you start a fight with some one in town, ALWAYS let
them hit you first. That way, you're defending yourself and
killing them won't get you a hefty fine.
+ If you want to start a fight with someone (for whatever
reason, be it to steal their stuff or take their home), try
to pickpocket them, insult them until their disposition drops
and they attack you, or just steal something from in front
of them.
Skills
+ While you can pay to train up levels, you won't gain experience
towards new levels doing this. I would suggest only doing
this if you need some of your lesser used skills up to a decent
enough level to be useful. Boosting Restoration, Security
and Alteration are good ideas if your weak in those areas
and want to make the best out of everything.
+ There are easy ways to train certain skills. Most can be
done just be performing the tasks on your own. Athletics goes
up by just walking, Acrobatics by jumping and landing a lot.
Your weapon skills go up from landing hits and you armor skills
go up from taking blows from enemies. You gain experience
for Security through using lockpicks and probes and the Armory
skills goes up by using Hammers and Tongs to repair your equipment.
Guilds/Houses
Doing jobs for guilds and houses is a great way to earn money,
equipment and new items. Many jobs will take you to new places
and get you to explore the world at large. Join as many as
you can, but be aware of a number of things:
+ Some guilds are at war with each other, so if you join both,
like the Thieves Guild and the Camona Tong, you will have
to make a decision as to which guild you favor, because at
some point, you may get kicked out of one for performing a
task for another.
+ Do not, I repeat, do not, commit a crime on your fellow
guild member. It will get you expelled. To get back in, you'll
have to either pay a fine or take time off from the guild
after speaking with the headmaster. Either way, you won't
be getting new jobs until you've made amends.
+ Join guilds which focus on the skills you're good at. The
higher level of skills you get, the higher in the guild you
get and the more jobs and services you can achieve. If you
have a magic-poor barbarian join the Mages Guild, don't expect
him to raise to high too soon. In fact, you may need to pay
some people to train your character just to get new jobs.
+ You can not join all the Guilds and Houses and perform all
the jobs in Morrowind in one game. It just isn't possible.
In fact, you can only join one of the three Houses: Hlaalu,
Redoran and Telvanni.
+ Most quests don't have one solution to them. If you are
asked to get certain items, like Dwemer Artifacts or spell
ingredients, you don't have to travel all over the place to
get them. If you can find them in a crate nearby or if you've
already pilfered them from previous dungeon treks, you can
just offer those up. Also, in some quests, you'll be told
to kill someone. You'll find that certain quest givers are
blood thirsty, so you may need to talk with other quest givers
in the Guild or even the prospective victims. Often, you can
talk your way out of killing them and even get them to leave,
so you can tell your quest giver that they're gone.
Etc.
+ Acquire a place to store your extra loot. You know, the
stuff you want to keep for a rainy day, but are afraid to
sell off. The best places are empty houses (often with locked
doors). If anyone lives there, whack them for good measure.
Do not try to put your stuff in chests or crates. Especially
crates, as they have a tendency to "refill" over time, deleting
anything you tried to throw in there. To be honest, though,
you could just ditch your stuff in the middle of town. None
of the NPCs are going to swipe it.
+ Save often and in multiple files. The game does have an
assortment of glitches, ranging from the map turning blank
to items disappearing from your menu. Also, save before trying
to start fights or steal in front of people, just in case
something goes horribly wrong.
+ Be prepared to pay to bribe people on certain quests. Often,
if you get their disposition up by any means (bribing works
well for most), you can get people to give you items, info
or even guild dues.
Cheats
If you don't want to "cheat", skip this, because
these are true tricks and cheats that will make this game
seriously easier.
+ Restore Health - Enter the menu and go to stats and
place the cursor on the Health Attribute and enter the following
code - Black, White, Black (x3). Now, hold the A button to
recharge your Health.
+ Restore Magicka - Enter the menu and go to stats
and place the cursor on the Magicka Attribute and enter the
following code - Black, White (x2), Black, White. Now, hold
the A button to recharge your Magicka.
+ Restore Fatigue - Enter the menu and go to stats
and place the cursor on the Fatigue Attribute and enter the
following code - Black (x2), White (x2), Black. Now, hold
the A button to recharge your Fatigue.
+ Super Skill Cheat - This trick will allow you to
increase any one of your weapons skills to ungodly levels.
First thing's first. Go buy a Bound "Weapon" Spell.
This spell will allow you to summon a weapon with a +10 bonus
to that weapon's skill. Drop all of your weapons except one
and then cast the spell. Ready your summoned weapon. Now,
hold down the X button and pull both the L and R triggers.
This will cause you to switch between weapons superfast. If
done right, this will cause the player to continue to receive
+10 bonus on top of bonus on top of... well, you get the point.
After a minute or so, you should be in the thousands in skill
level.
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