I've listed the skills for each body part and put a rating
of how useful I think each skill is. The next item is what
the skill does. After that is my own comments on the usefulness
of the skill.
Also, due to the number of wanzer's in the game, this is
a two part strategy. Click here for
page 2.
| Drake M2C |
| Excellent for missles - weak on everything
else |
| Body |
Chaff |
4/5 |
Diverts attacking missile |
Since a number of your enemies use missiles,
this is an extremely useful skill |
| Arms |
Pilot Damage 1 |
3/5 |
Damage to enemy pilot |
Decent skill for eliminating enemy pilots.
Once you can get Pilot Damage 2 or 3, go ahead and do
so. |
| Legs |
Experience X2 |
2/5 |
Doubles experience |
There are better skills out there, like
Exp X4. |
| Enyo MK109 |
| Decent wanzer to start out with. You'll
upgrade before too long. |
| Body |
Auto 1 |
2/5 |
Counters while stunned |
This skill will save you on the few times
your person is stunned. But, it still won't save you from
the attack. |
| Arms |
Leg Smash |
3/5 |
Destroys enemies legs |
Great for immobilizing the enemy. Problem
is, though, it still lets them attack. Only really works
real well on melee opponents. |
| Legs |
Prevent Loss |
2/5 |
Saves lost part |
The major problem with this skill is that
it leaves the part with only 1 hit point, which really
doesn't save the part for long. |
| Foura M12A |
| Decent with burst weapons - Can't take too
much of a beating |
| Body |
Pilot Eject |
3/5 |
Ejects pilot upon destruction of machine |
This skill can work for you if you use a
lot of attacks that kill or eject enemy pilots from their
wanzers. If not, it's basically wasted. |
| Arms |
Arm Smash |
4/5 |
Destroys enemy's arm |
This is a coin-toss. Either, you waste
the wrong arm, or you take your opponent out of the fight. |
| Legs |
Escape |
3/5 |
Escapes destroying attack to part |
Much like Prevent Loss, it usually will
only save the part for one turn. |
| Genie |
| Excellent for missles - weak on everything
else |
| Body |
Def-C +1 |
1/5 |
Defensive Upgrade +1 |
There are better skills to have. If you
have a person who has no other skills, then, by all means,
use it. |
| Arms |
Pilot Damage 3 |
5/5 |
Damage to enemy pilot |
If you can combo this twice, you'll almost
assuredly kill the enemy pilot. |
| Legs |
Auto Counter |
2/5 |
Counters when part destroyed |
Counters with a regular attack and you still
lose the part. |
| Getty |
| Always equip with a gun - Great for mid-game |
| Body |
Revenge 3 |
4/5 |
Returns 2x damage |
Consider this a power-up to your counterattack.
A big power-up. |
| Arms |
Firing Squad |
3/5 |
3 on 1 gun attack |
Hard to pull off, but Firing Squad is excellent.
It allows two allies to join you in firing on an enemy. |
| Legs |
Enemy Skill -2 |
1/5 |
Enemy Skill -2 levels |
Big Whoop. Find something else to use. Please |
| Grapple M1 |
| Melee Wanzer! Excellent until late of game
because of lower HP |
| Body |
Melee 3 |
4/5 |
Doubles melee skill |
Essential for any melee wanzer. Does major
damage. |
| Arms |
Double Punch |
4/5 |
Combo w/both melee |
Dual melee attack will basically wipe out
most weaker enemies. Drawback is that your wanzer will
have no distance attacks/counters. |
| Legs |
Skill +2 |
3/5 |
Skill up 2 levels |
One of the best Upgrade skills. Can add
a little extra damage to any regular attack. |
| Grezex |
| Average wanzer - you'll upgrade to something
better when you can |
| Body |
Zoom 3 |
3/5 |
Accuracy X2 |
Excellent Skill when using rifles. |
| Arms |
Aim |
1/5 |
All attacks to one part |
Kind of counteracts the usefulness of burst
weapons. |
| Legs |
Hard Knocks |
2/5 |
Skill up when weakened |
Your Wanzer must be in a dangerously weakened
state for this to work. |
| Hoshun Mk112 |
| The best wanzer, hands down. |
| Body |
Revenge-Body |
4/5 |
Destroys body when part destroyed |
The only drawback to this skill is that
you have to lose a part to get it to activate. |
| Arms |
Body Smash |
5/5 |
Destroys enemy's body |
Make your life easy. Give this skill to
everyone. |
| Legs |
AP-0% |
4/5 |
AP cost is 0 |
Priceless for anyone who uses missiles or
the Laser Rifle. |
| Jinyo MK110 |
| Average wanzer. The skills make this wanzer
good |
| Body |
Revenge 1 |
3/5 |
Counters 1.2x damage |
Decent skill. Useful until you can get Revenge
2 or 3. |
| Arms |
Rate of Fire Up2 |
3/5 |
1.5x ammo |
Great for wanzers carrying shotguns and
machine-guns. |
| Legs |
Fast Attack |
5/5 |
Attack w/o enemy counter |
Possibly one of the best skills in the game.
Allows you to attack without a counter. Also, you can
counter an enemy's attack using this, thereby robbing
them of their attack. |
| Kasel M2 |
| Strong Melee Wanzer |
| Body |
Melee 2 |
3/5 |
Melee damage x1.5 |
Not as good as Melee 3, but will do in place
for a melee-type wanzer. |
| Arms |
Stun Punch |
3/5 |
Melee attack stuns |
Not as good as Eject Punch, but will do
until you can get it. |
| Legs |
AP -30% |
1/5 |
AP cost -30% |
This skill is only useful for missiles and
the laser gun. Other than that, it won't help much. |
| Kyojun MK107 |
| Average wanzer to start game with |
| Body |
Zoom 1 |
2/5 |
Raises Acc. x1.2 |
Only useful for rifles. Pass it up once
you can get Zoom 2 or 3. |
| Arms |
Rate of Fire Up1 |
2/5 |
1.2x ammo |
Decent for wanzers carrying shotguns and
machine-guns. |
| Legs |
Brace 1 |
2/5 |
Reduce enemy damage |
A decent skill until you get Brace 2 or
3. |
| Kyokei Mk108 |
| Decent wanzer. Learn Damage Fix and move
on. |
| Body |
Melee 1 |
2/5 |
Melee damage x1.2 |
Decent skill until you can get Melee 2 or
3. |
| Arms |
Hit or Miss |
1/5 |
Shots all hit or miss |
Avoid like the plague. This skill will screw
you when you least expect it. |
| Legs |
Damage Fix 100 |
3/5 |
Damage reduced to 100 |
This skill reduces any attack from 200 to
100. Good for missiles and early melee assaults. |
| Laiying Type 1 |
| Probably better missler than what you have
when you get one. |
| Body |
Def-C +2 |
2/5 |
Def-C Upgrade 2 levels |
Sometimes this is useful. Other times, it
doesn't seem to help. |
| Arms |
Pilot Damage 2 |
4/5 |
Damage to enemy pilot |
Good skill for eliminating pilots. |
| Legs |
Skill +3 |
4/5 |
Weapon skill up 3 levels |
Great for wanzer pilots that rely on one
type of attack. |
| Lanze |
| Great melee - weak with most other weapons |
| Body |
Tackle 3 |
4/5 |
Attacks by tackling enemy |
One of the best skills for melee wanzers. |
| Arms |
Shield Attack 2 |
3/5 |
Attacks with shield |
Great amount of damage but forces you to
use melee wanzers to activate. |
| Legs |
Avoid 40 |
3/5 |
Reduces damage to 0 |
Great against machine gunners early on,
but becomes obsolete later in the game. |
| Lenghe 1 |
| Ultimate melee wanzer - good for high damage |
| Body |
Initiative 3 |
3/5 |
Player attacks first |
Put this skill on a melee that can do severe
damage to keep the enemy from getting their attack in. |
| Arms |
Shield Attack 3 |
4/5 |
Attacks with shield |
Severe amount of damage but forces you to
use melee wanzers to activate. |
| Legs |
GangBeating |
3/5 |
3 vs 1 melee attack |
High-damage skill that's hard to pull off.
Firing Squad is much better. |
| Mingtian 1 |
| Good all-around wanzer, even with weaker
HP totals. |
| Body |
Def-C Max |
3/5 |
Def-C Upgrade Maxed |
If you're going to have a Def-C upgrade,
this is the one. |
| Arms |
Random Smash |
3/5 |
Destroys one part |
The randomness of this skill makes it unreliable.
Use it if you don't have Body or Arm Smash. |
| Legs |
Blackout |
4/5 |
Disables enemy skills |
Excellent one-slot skill for later boss
battles. |