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Where the Mogs Are
Most people don't bother to try and cultivate this skill
because the character has such a slow AT and low HP, but that's
where they're missing out on one of the games best quick-kill
tricks. For this to work, you need to have the Calculator
to learn all of the basic skills: Prime Number, 3, 4, 5, Height,
etc. You can live with one number and one option to calculate
by. If you do this, stick with CT and 4 or 5 (Since most characters
will have a CT count that's divisible by 4 or 5). If you want
to get all the skills, either use the Throw Stone cheat or
send the Calculator on a lot of Proposals. Once you've learned
all of the skills you want, make the character anything else
and use the Math Skill as your secondary ability. Now you
can cast any spell that can be calculated for free and cast
at that moment. Here are some tips for using this potentially
dangerous Job Class:
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1
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Always check the area before you cast.
Just before you select "Yes" to cast
a spell, rotate and move the camera around with
the D-Pad to see who is standing on a green highlighted
square. Those people will be hit with the spell.
If you don't like who's going to be targeted,
change the parameters of the spell.
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2
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Put Accessories on your characters to counter
spells you plan on casting. If you plan on
casting Death, equip you characters with Angel
Rings, Chantage (female only), Barettas (female
only), or Ribbons (female only). If you plan on
casting elemental magic, equip your people with
armor and accessories to absorb the damage (or
use a reflect ring to have it bounce off of them
all together).
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3
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Use Math Skills to "Raise" your
Characters. If a character is out of reach
for a Phoenix Down, cast Raise (making sure that
person is targeted) to bring them back. If you
accidentally Raise an enemy, don't worry. They
won't have much life and you can kill them the
next turn. Also, most creatures will run and hide
if at a critical state. Also, using the Raise
magic on a stage full of undead is just as good
as casting fire spells on them. The same goes
for Cure Spells.
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4
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The Holy Knight Trick. You want to kill
a lot of people while healing your own people
at the same time? You want to get through the
Dark Dungeon without much effort? Here's how:
Use the Sword Duplication Trick (you know,
the one that you can find on any website)
to make Excaliburs for everyone in your attack
party. You see, the Excalibur gives your character
Auto-Haste and the ability to ABSORB HOLY.
Make everyone a knight, Holy Knight, Temple Knight,
or whatever they can be. Knights are the only
class that can carry the Excalibur, so make sure
your person with the Math Skill is a knight. Now,
once in battle, have the Knight with the Math
Skill cast Holy, repeatedly. You'll be doing ridiculous
amounts of damage to whole groups of enemies while
healing your own people up. I've seen damage from
this range from 60 to 400+ and your own people
receive as much as 250 HPs.
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5
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Great Spells You Can Cast:
Holy (as described above)
Flare (be careful with this one)
Death (as described above)
Any of the Mediator spells (This is the only useful
way for this skill class. Imagine hitting a number
of monsters for heavy damage and then casting
Invitation the next turn to convert two or three
to your team.)
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6
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Spells You Can't Cast: This includes a
number of high MP spells that take forever to
cast as it is. Spells you wouldn't have cast anyway.
Summon Spells
All Level 4 Spells (Fire 4, Ice 4, etc.)
Meteor
Quick
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Enjoy and good luck.
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| ILS is not affiliated with, endorsed by or related
to any of the products, companies, artists or parties legally responsible
for the items referred to on this website. No copyright infringement is
intended. |
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| Yeah, they look goofy and are slow as
hell, but if you know how to use one, you'll never go into a
battle without one. |
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