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Cyclops -
The best way to go about this fight is to play "keep
away". Keep out of the Cyclops' range as you store up
enough AP to move in, hit him with a series of attacks and
then back away. You can stand in and trade blows with the
Cyclops, but if you keep enough distance between the two of
you, you can avoid taking a lot of damage. Also, there is
a place in the rubble where you can take Ryu and the Cyclops
won't be able to pass.
Bosch, Gunner Sergeant and Battler Sergeant -
Since Ryu is stuck in dragon form, you want to finish this
fight quick. Luckily, Ryu can dish out lots of damage in this
form. Have him wail on Bosch from behind, so that you can
knock Bosch into the other Rangers on the far side of the
stage. You can steal the Fang skill from Bosch, but since
Ryu doesn't have a shield, you'll have to find a way to have
Bosch attack Nina or Lin to steal it.
Gunner Lieutenant, Battler Lieutenant, Mage Lieutenant
-
Don't waste the time to use an Antidote as you'll be poisoned
every turn. Have Nina lay down magic traps for the Battler,
while Lin should be targeting the Gunner and Mage (with Blow
Up! if possible), who'll hang back. Once Ryu has dealt
with the Battler, send him in to mop up the other two. Make
sure to keep everyone at or above 100 HPs as the Mage has
a special attack that does around 100 points of damage. He
also likes to cast Iceblast, so make sure to not line
your allies up or place them near each other.
Ranger Ambush, Part 1 - Rangers (x8) -
This fight is challenging solely because of the eight versus
three odds. Your going to want to take out the Gunners as
they like to snipe at your from a distance and then run away
when you get close. Good thing is, though, Ryu can do some
great damage to them when he does manage to catch up. Have
Nina cast a lot of magic traps to keep the battlers at bay
while wearing them down. You may want to move Nina out of
the center of the room as she tends to be a huge target for
everyone. Get Lin to hit multiple targets with Blow Up!
if you can. You could switch Ryu into dragon form to make
this fight a lot quicker, but I would suggest that you don't.
A bit of patience should help wear down the enemies.
Ranger Ambush, Part 2 - Asimov -
Asimov creates and regenerates two Annexes to do his dirtywork.
Both the Annexes and Asimov are susceptible to Ice magic.
If Nina has it, have her cast Fragball between the party and
Asimov. Using group attacks, like Ryu's Side Slash
and Nina's Iceblast, try to attack Asimov and at least
one of the Annexes together. It does no good to focus on the
Annexes as they'll just be regenerated, but hitting them at
the same time as Asimov can get them out of your way for a
while. Have Ryu attach the skill Steal to his shield
to grab Asimov's Generator, which will cut down his ability
to reclaim AP. Once you beat Asimov to near death, he'll start
a self destruct countdown. Run as far away as possible to
keep from getting caught in the blast.
Ranger Ambush, Part 2 - Captain Zeno -
Zeno comes with two Mage Captains, who can dish out some damage
with Iceblast attacks. Your best bet is to either take
out one of the mages or just focus on Zeno early on. Once
she takes enough damage or if both the Mages fall, Zeno will
power herself up noticeably. You may want to wear both her
and the second mage down equally and then hope to hit with
a major combo before she powers up. Once she does, finish
off the last mage and focus all your energies on her.
Tantra -
Tantra will try to put the party to sleep and then likes to
drain power and hit points from your team. If you equip something
that counters sleep, you should be able to lay into Tantra
fairly easily. He doesn't have a lot of defense. Try to steal
the C'Mere Skill from him, as it is very useful.
Deegon/Geegais -
Depending on which door you take, you can fight either one
of Tantra's buddies. Deegon has a great reach, but is weak
to Ice attacks. There shouldn't be much strategy to this fight
other than pummeling him with Ryu and Lin's attacks and having
Nina use Ice magic on him. Deegon will counter attack each
of your combos, so you might want to finish each combo with
an attack that pushes him away. Geegais has a lot of defense
that will take some time to wear down. If you can use defense-ignoring
attacks, those would be the best to take him down. From time
to time, he'll power up and use Take That!, which damages
based on how close you are to him. With a little backtracking,
you can fight both bosses, but take note that if you kill
both, they will both aid your next boss.
Tantra, version 2 -
Depending on which boss(es) you just fought, you'll have to
take different strategies to finish Tantra for good. Tantra/Deegon
can use Counter and Drain and has the gravity
spell Pre-Primus. Tantra/Geegais has some nasty defense
and the Take That! skill. Tantra/Deegon/Geegais has
all of those skills, but his defense isn't as bad as it is
with Geegais alone. You'll want to use Lin's Out of My
Way! or Ryu's Kick to knock Tantra back at the
end of your combos, which can keep him from counterattacking
with a Drain attack. If you're going against Tantra/Deegon/Geegais,
you'll want to steal the Crimson Rain skill from him.
Tantra also has the same 100 point attack that you saw earlier.
Trinity -
The good news is that you only have to deal with two Trinity
members at a time. The bad news is that you need to get Nina
out from behind her bed before the first two guys kill her.
Oh, and she has the Lock condition, which means you'll have
to use Unlock or Multimeds to have her use any attacks. Have
Lin and Ryu rush to Nina's aid as she should be trying to
get out from behind the bed, while laying down magic traps
behind her. Once she's clear, take care of the Trinity member
that's casting magic. Once the first two are down, two more
will come. Meet them at the door with a few magical traps
and some strong combos from Lin and Ryu.
Bosch -
Looks like your old friend has gotten an upgrade. Bosch will
spend all of his time focused on Ryu, so have Lin and Nina
focused on keeping Ryu alive. Bosch will regenerate 25% of
his health, so you're going to need to do some serious constant
damage every turn. If you have Discharge, equip it
and give Bosch a taste of what he's dishing out.
Deamoned -
If you thought the boss fights before this one were a challenge,
be prepared to get beat down. Deamoned is basically the standard
by which every boss that follows is measured. Deamoned has
a number of high damage attacks that is sure to kill your
team members in one turn. Do you best to spread everyone out
to limit his ally-killing to one person at a time. Then, pray
that you have a ton of Tonics to use. Deamoned has an Absolute
Defense of 200, which means that each of your combos have
to do 200 points of damage to even begin hurting Deamoned.
Since Nina and Lin may not be able to cause that kind of harm,
your best bet is to have Ryu charge up his AP bar and then
unleash a massive combo. If you have Discharge, it
will go a long way towards shortening this fight. If Nina
has Transfer, have her dump as much of her AP into
Ryu as possible every turn. This fight will take some time
and a lot of items, but it is possible to win without resorting
to Ryu's dragon mode.
Depending on your path through the Centre, you'll run into
one of the following two bosses:
Cupid -
Cupid's greatest strength is Oncotte, a bodyguard that can't
be damaged, but dishes out tons on its own. Every couple of
turns, Cupid will order Oncotte to attack one character. Since
Cupid has an Absolute Defense of 220, you'll need to do a
lot of high-damage combos. Your best bet is to let Oncotte
beat on Ryu and then have Ryu use Discharge on Cupid
in a combo. As with Deamoned, you'll want to build up your
AP for longer combos and even have Nina use Transfer to
give Ryu enough AP to top him off.
Hortensia -
The biggest challenge of this fight is to be on the right
panels at the right time. At the beginning of each turn, Hortensia
will use Fortune to change the color of the floor panels.
After which, she'll cast Hymn. Anyone on a red square
will take damage, anyone on a blue square will get healed,
and anyone on a white square will suffer no effects. So, you'll
need to be aware of where you are at all times. Hortensia's
elemental weakness varies, but with trial and error (or Lin's
Profile ability), Nina can do considerable damage to
this boss (who has an Absolute Defense of 260).
After the first boss fight (be it Cupid or Hortensia), you'll
have the choice between two teleporters. Which teleporter
you take will determine the boss you face. The left one leads
to Jezuit and the right one leads to Vexacion.
Jezuit -
With an Absolute Defense of 50, you'd think Jezuit is a cakewalk.
That is, until he uses Shadow Walk, which makes him
impervious to harm. Have Nina lay down a wall of magic traps
to break down this trick and then have Lin and Ryu work him
over like you've done with previous bosses. Jezuit will cast
Primus (a gravity-based attack) from time to time,
but he can be dealt with fairly easily.
Vexacion -
This regent comes with two allies - Ryked and Nalaka, neither
of which have Absolute Defense. Nalaka is trained to be strong
against Nina's magic, so have Ryu deal with him right away
before he takes her out. Ryked, on the otherhand, is strong
against Lin, so have Nina focus on him while Lin and Ryu deal
with her own problem. When those two are gone, focus on Vexacion,
who has an Absolute Defense of 280. Be careful of his wide
sweeping attacks, but you should be able to handle him once
the others are gone.
Elyon -
This guy is probably the toughest boss in the main story.
He comes with two Alter Egos and an Absolute Defense of 330.
If you have plenty of room to give with your D-Counter, I'd
suggest using your dragon form here to make this a quick fight.
Focus all your attacks on Elyon and hope to catch his Alter
Egos in the crossfire. Use the same tactics as before with
saving AP for long combos, including Discharge. Use
Nina's more powerful magic to hit multiple enemies. After
five turns, Elyon should go into a meditative trance where
he won't be able to resummon his Alter Egos. Use this time
to finish them off and then focus on him. Since you have a
limited number of turns to defeat him, you may have to use
the dragon form at some time to polish this fight off.
Final Boss -
Surprisingly, you wont have use the dragon in this fight if
you don't want to. If you use the same techniques as before
(saving AP for long combos, using Discharge, having
Nina use Transfer) and this boss will go down in time.
He does have Absolute Defense, but all three characters can
breach it with high damage combos. Be sure to equip shields
with Valor or the ability to weather physical damage.
You will need to finish this fight with about 10-15% left
on your D-Counter, so just stick it out and the boss should
drop.
Final Boss version 2 -
There really is only one way to win this fight - turn Ryu
into a dragon. The bosses' dragon form will eventually destroy
your normal party, so having Ryu turn into a dragon is the
only way to win. Use D-Charge two or three times to power
Ryu up and then lay into the boss. He should fold within very
little time.
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