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This walkthrough will only highlight major battles throughout
each chapter. While you will often be treated to a battle
every time you visit a new location, this walkthrough chooses
to only focus on the more challenging or story-relative battles.
Warning: There are some minor story spoilers below. Don't
worry, we won't try to spoil any major developments.
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| Kharg: First Battle |
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Kharg's first chapter really is just a setup to ease players
into the gameplay and battle mechanics.
Scrappe Plateau - This battle tosses Kharg and Paulette
against some Suskle Squirrels (20-23 HP). Just let them come
to you and take out one at a time. They shouldn't prove to
be too much challenge.
Chaos Forest - This fight will introduce you to Maru
against some Suskle Squirrels (16-20 HP) and one Wild Slothian
(72 HP). The Slothian is the only real challenge as it can
belch gas on you, turning one of your allies into a Slothian
temporarily. Use Maru's distance attacks to keep the Slothian
at bay.
Plum Canyon - Here you face both Drakyr (47-54 HP)
and Wyvern (@44 HP). Take out the Wyvern before the Drakyr
move in. The Drakyr have magical attacks that can prove to
be damaging. You might also want to bust open the boxes for
some extra money and items before the fight ends.
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| Darc: Awakening |
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Darc's first chapter may provide a degree of challenge largely
because he's on his own for a good portion of it.
Orcoth - Darc will have to face Zoram and Zugalo in
the Arena. To make this fight easier, try to keep on the move,
keeping one enemy in between Darc and the other enemy. Focus
on taking one down and then switch to the other.
The Church Ruins - After the story sequence between
Darc and Delma, they must fight some Drakyr (@ 42 HP). Get
in close fast to keep them from wearing you down with magic
before you can get to them.
The Church Ruins - The second fight at the Church Ruins
puts you against mercenaries Ludhi (50 HP), Rapier (64 HP)
and two Shotgun Hunters (40 HP). Make sure to focus both Darc
and Delma on one enemy at a time and try to use combination
attacks to your benefit.
Note: You'll get Densimo in your party for a limited
amount of time. Don't waste too much effort to level him up
as he won't be a permanent addition.
Zedora Abyss - Here you will face Spear Hunters (44
HP) and Cathena Soldiers (32-35 HP). Watch out for the distance
attacks of their rifles. Outside of that, the battle shouldn't
take too much effort.
Varam Barrens - Here, you find yourself against four
rather easy Wyvern (48 HP). Except for the story aspect of
this stage, there isn't much here to worry about. After this
fight, head back to Orcoth to heal up and buy enough supplies.
Also, try to acquire the Tornado Skill.
The Church Ruins - The final fight in the ruins pits
Darc against Densimo (@200 HP), Geedo (120 HP), and two Drakyr
(54-61 HP). Try to keep the enemy bottled up along the steps
and try to hit multiple enemies with the Tornado Skill. Try
to finish off Densimo early so you can pick up the Blood Anklet
he drops. Then, make your way to Geedo, who waits further
back. She'll drop some serious money and a Life Tree Berry.
Once they're gone, polish off the Drakyr.
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| Kharg: Setting Out |
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Kharg will be given three quests which just require you to
go to three locations and finish off some enemies.
Quest 1 - Go to Banjo to be sent to Plumb Canyon to
find Butch. Beware the Dancing Shells as they like to use
poison attacks.
Quest 2 - Talk to Duncan to be sent to Scrappe Plateau
to fight some bandits. When done, return to Yewbell.
Quest 3 - From the man in the second floor room of
the bar, you'll be sent to The Edge of a Sea of Trees to fight
some more Suskle Squirrels and Kuskles. Grab the pot and take
it back to Yewbell. At this point, the man will reveal his
name as Span and will ask you to seek out other Spirit Dictionaries
around the world (see sidebar).
Dragon Bone Valley - The challenge of this fight are
not the Drakyr (47-60 HP) but trying to keep Lilia alive.
Try to keep a tight formation around her as she'll make a
break for it if you give her enough room. Deal with the enemies
as they come to you and just try to usher her away from them.
Isulo Forest - While you have a number of enemies to
deal with, including Attack Dogs (41-44 HP), Foot Soldiers
(44-52 HP), Riflemen (43-51 HP) and a Commander (55 HP). You
need to send Ganz and Kharg to take out the post on the bridge
to keep reinforcements from arriving. Also take out the Commander
early to get his Amethyst Coating.
Note: In any battle with a Commander, try to kill them
early as they always manage to drop something good.
Aheeda Forest - Be prepared for a couple of fights
including Orcon (77-82 HP), Dilzweld Troops (60 HP) and Riflemen
(54 HP), or Armored Insects (79-87 HP) and Witch Plants (38-40
HP).
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| Darc: Ambition |
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Note: Now that Geedo is dead, go by her place and
get the Phoenix Blood and the first part of the Ancient Tablet
that Kirjath asks him to complete (see sidebar).
Orcoth Arena - Here you must fight the Lupine Volk
(@100 HP). To make things easier, just cast spells at him
from a distance. It beats trying to go toe-to-toe with him,
which can prove to be less effective. Volk's only spell is
Water Crash which has a short to moderate range.
Asheeda Forest - The soldiers here are really no more
challenge than they were before. Expect Foot Soldiers (52-56
HP), Riflemen (47-51 HP) and a Commander (59-64 HP) in each
fight. You will also have a fight with Tatjana (@115 HP).
As with Commanders, you might want to take out Tatjana first
to get a Gorgeous Ring. I would suggest wearing her down with
magic from a distance.
Tindalos Woods - You'll need to go here and fight the
Crimson Rhokes (43-46 HP) until they drop a Rebound Fruit
to feed the Firble. It make take a battle or two to get one
of these.
Varam Barrens - The challenge of this fight is just
getting to the Argewalt (@250 HP). Fight your way through
the boxes and dry tree stumps to get to the Argewalt, ignoring
the monsters it spawns every turn, unless you really want
the extra experience. In close, the Argewalt will hit you
with electric and confusion attacks. Just go to town when
you get in close.
The Coleopt Shrine - Just go into this fight guns blazing.
The Coleopt (48-51 HP) are not all that challenging, except
for their Coleopt Liquid Sphere skill that lowers your stats.
Luckily, they drop Coleopt Froth, which cures this. Make sure
to stock up for the next fight. After this fight, you'll have
another one in the shrine with Dilzweld Foot Troops (64-68
HP), Riflemen (62 HP) and a Commander (77 HP) that proves
no different than the previous.
The Coleopt Shrine 2 - Take out the two Dilzweld troops
with little effort to get to the real fight here. Bebedora
will send two Skull Warriors (101 HP) after you. Focus on
one at a time and this fight should go by quickly.
The Coleopt Shrine 3 - The challenge here is to deal
with Selkis' tentacles (180 HP) first. They like to produce
Coleopt (57 HP) and Larva (100 HP) every turn, so it would
do you good to take them out, one at a time. Use Bebedora's
Mind Control ability to use the drones in your favor, by having
them fight the other monsters while you work your way towards
Selkis (@ 300 HP). Once you get to her, be wary of close range
magic attacks. This will be the first fight where you will
have to pay close attention to health and try to use Dual
Attacks on Selkis to make the fight move faster.
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| Kharg: Fierce Battle |
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Kassim Highway - If you want to avoid a fight here,
answer the last question "Darkham Ekid na Bard". If not, you'll
have a standard fight with Dilzweld troops (by now, you know
how to deal with them).
Kassim Highway 2 - When you return, you'll be greeted
with a large number of Foot Soldiers (60-65 HP), Riflemen
(62 HP) and a Commander (72 HP) to deal with. Try to use as
many area and group attacks as possible to thin the ranks
in your favor. This fight may be a challenge if you let the
sheer number of troops overwhelm you.
Liberate Sulfas - In this mission, you'll need to go
to Parenz Ruins and the Viorav Mine, where you'll fight Shotgun
Traps (42 HP), Foot Soldiers (60-70 HP), Gunners (40 HP),
Gun Traps (47-50 HP) and Commanders (72 HP). Once done there,
return to Sulfas a fight troops in the main plant.
The Mountain Stronghold - In this fight, you need to
save the three troops by talking to them, but once you climb
the steps to get near them, the cannons will start pummeling
you for some serious damage. Let the enemies, Gun Traps (42-55
HP), Foot Soldiers (60-76 HP), and Riflemen (70 HP), come
down the steps to you and finish most of them before trying
to go after the guys your trying to save.
The Mountain Stronghold 2 - This time around, have
Kharg use his first two turns to take out both cannons with
the Big Owl. Then proceed to work you way through the same
troops as before. Once inside, you'll have another fight with
the standard compliment of troops.
The Mountain Stronghold 3 - Now you must fight a new
breed of Deimos, the Lakelta (65 HP), who come with the aid
of Elementals (62 HP) and Red Dragons (60 HP). They are fire-based,
so be sure not to try fire attacks on them. If you keep that
in mind, this fight shouldn't be too hard.
Lakelta Brothers - You have three very big, very dangerous
Deimos to contend with. While Tatjana helps out, you have
no control over her. Each Lakelta has a different method of
fighting and they each have something nice that they drop
when slain. The last one needs to have the item stolen from
it if you really want all three items. You have to deal with
Tsee (@ 375 HP) who swings a wide mace, Fulkrum (@ 375 HP)
has a short range melee attack, while Tsaw (@ 350 HP) uses
a bow for ranged attacks. One suggestion to start the battle
off is to use the Big Owl to try and soften up one or two
of them from a distance. The attack won't be too damaging,
but any attack out of their range is a good one.
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| Darc: Love and Hate |
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Reuloon - After some story sequences, you will have
your first fight with Droguza (@ 425 HP). He comes with the
aid of four Drakyr (97-105 HP). Have Bebedora use her Mind
Control on two of the Drakyr and have them deal with the other
Drakyr while Darc, Volk and Delma work Droguza over. Have
Camellia play healer.
Dragon Bone Valley - Fight with the standard allotment
of troops and then send Darc into the cave. On his way out,
he'll have to deal with two very large dragons, one silver
and the other gold (@ 150 HP). Have Pyron open up to whittle
down the HPs of one of the beasts and then finish it off.
You may need to heal, but most of this fight should be relatively
easy as both beasts don't come with too much of a punch.
The Yayu Dam Ruins - Here you will fight Dilzweld and
Drakyr (between 70-119 HP). Neither are too different than
before, but the layout of the level may provide some instances
of challenge. You will have a lot of bridges and tight spaces.
Just let you enemies come to you.
Thunor Point - This time, you will face Droguza (@
650 HP) with the aid of Gun Traps (55 HP) and Foot Soldiers
(84-88 HP). Use Bebedora's Mind Control to have the lackeys
fight each other while the rest of your team just pounds on
Droguza. Use Delma and Camellia as healers when one of your
team gets low on health.
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| Kharg: Rage |
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There are no major fights in this chapter.
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| Darc: Reunion |
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Chaos Forest - Here, you'll have to deal with a Sword
Lady (80 HP), Sword and Whip Hunters (85 HP), and Spear Hunters
(85-89 HP). The only challenge in this fight is that you don't
have Darc and Bebedora. Keep everyone healthy and just attack
one enemy at a time.
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| Kharg: Truth |
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Note: Make sure to speak with Samson before leaving
the Fiona. He will join you for this chapter. Don't waste
too much time leveling him up as he won't stick around after
the events in this chapter.
Cave of Truth - In this and the following fights,
Darc will join your team, but will not be controllable. All
you can do is let him take enemy attacks and revive him when
he dies. Outside of that, he's on his own. The first fight
pits you against some easy Evil Eyes (60-66 HP). Within the
cave, you have a magically locked door with an entrance to
either side. The left and right entrances will take you through
three rooms, each with a set of Spirit Servants to defeat.
From left to right, the group of monsters cast different effects
- sleep, paralysis and silence. If you have anything that
lets you resist these effects, equip it before the battle.
Both the sleep and paralysis effects can make those respective
fights more challenging. The silence fight can be won without
magic with very little effort.
The Beach - Here you will face more Dilzweld troops
(48-99 HP). More of the same.
The Slothian Village - Some more Dilzweld (54-95 HP).
Polish them off with little effort.
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| Darc: Evolution |
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The Pyramid Ruins - After finishing the puzzle-based
dungeon, you'll be faced with a group of mummies (70-76 HP)
that can prove to be a challenge if you're not careful. They
have an attack just like the Coleopt that reduces attack and
other abilities, but if you have the froth, it'll reverse
the effects of their curse. The mummies can also cause decent
physical damage.
Maluise Tower - Another fight with Droguza (@ 750
HP). This time, he's a bit more powerful and can cast a stronger
version of Black Out. He also has Commandos (100 HP) and Snipers
(93 HP) to help him out. Use Camellia as healer and have the
rest of your team just lay into Droguza with their strongest
attacks. Dual Attacks will make this fight go a lot faster.
The Flying Fortress Megist - Here, you'll be forced
to fight against stronger Dilzweld, including Cannon Traps
(85-94 HP), PA-200s (102 HP), Snipers (97-105 HP) and Commanders
(121-126 HP), and even some Altered Deimos (108-112 HP). Make
good use of Bebedora's Mind Control to even the odds and make
most of these fights quite easy.
Droguza's Chamber - Here you will be faced with a battle
against Dilzweld Shotgun and Cannon Traps (88-98 HP). The
goal is destroying the five separate energy containers. Send
out your party into two groups. Each container will usually
take two attacks to break, so take your time finishing this
fight and removing the enemy. When you face the final incarnation
of Droguza (@ 1500 HP), be prepared for some heavy-duty violent
attacks. He has one attack the sends out an arc of energy
and can also shoot out a ball of energy towards one person.
While you take some physical abuse in close, it's a lot less
murderous as trying to stay away from him. Move in everyone
as fast as you can and constantly keep at least two people
healing. When you can pull off a Dual Attack, do so as it
will help immensely.
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| Kharg: Rivalry |
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Peisus - Here you need to grab the red and blue gems
from the dragon heads in the lobby and place them in the corresponding
heads at the back of the library to find the sutra.
Mt. Lamda - After getting the sutra translated, come
back and you'll be forced into a fight against five monks
(100-104 HP). They aren't too hard but they do like to power
their attacks up. Once this fight is over, be prepared to
have Maru fight one on five with more monks. At this point,
start at one side and slowly work your way down the line.
Try to give him accessories and weapon parts to improve his
accuracy and damage. Also, be sure to heal often. Once you
get up into the mountain pass, you'll face a series of enemies
that can be tough. When you find yourself in familiar locations,
find the white portals to get to the end of the pass. Some
locations have more than one portal, so if you show back up
in Yewbell, you may have taken the wrong path.
Maluise Tower - Fight your way to the top of the tower.
Inside, you'll be faced with Cannon Traps (98-101 HP), Intruders
(95-99 HP), PA-200s (114-119 HP), Commandos (116 HP)
Note: If you plan on siding with the Deimos later,
you may want to skip opening the chests along the way.
The Top of Maluise Tower - When you get to the top,
you'll be faced with Darkham (@1200 HP) and four of his Royal
Guards (179-185 HP). The Royal Guards will cause a good bit
of damage, so you need to be sure to keep everyone healthy.
Try to take out some of his guard before heading for Darkham.
Do yourself a favor and have Maru use Venom Arrow to poison
Darkham. The poison effect can do a good bit more damage than
most physical attacks. Use Dual Attacks, the Big Owl and as
much heavy duty magic as you can throw at him to finish this
fight.
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| Final Battle |
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When this chapter begins, you will get the choice of which
side you want to take - Deimos or Humans. Don't worry about
how you've leveled your own characters up as the HPs and skills
are pretty much preset (HPs range from 225-375 depending on
the characters). Either team will be sporting their standard
set of good attack and healing spells. Even so, this fight
isn't too difficult. After the fight, both sides get a chance
to go down to the Flying castle. Before entering, make sure
you've loaded up on items and equipment.
The Flying Castle - After a fight or two, you teams
will be shuffled up and your separate teams will have to meet
up. With Darc, Maru, Tatjana and Camilla, you'll be forced
to fight Bebedora (@ 225 HP) and two Altima (@ 900 HP). To
survive this fight, stay along the thin paths and try to focus
on one of the Altima, hopefully keeping the other at bay.
These beats can fly anywhere, but can only land on the large
platforms. They have a long range blast attack. Once you finish
both off, go after Bebedora, who will teleport after taking
a hit. Spread your team out so you don't have to waste turns
chasing her down.
After you get both teams to meet, you'll be able to pick six
out of roster for each fight for the rest of the game. At
this point, you'll have to fight your way to the top. You
will be faced with a litany of enemies from before and even
a few more challenging versions of them to fight through.
If you want to, you can spend some serious time gaining levels
by scouring through the Castle and picking fights. Luckily,
there are a few save points and Quorups to buy items. Feel
free to use spirit stones to take out enemies quicker as you'll
be able to load up before the last series of battles. Don't
waste time loading up the Big Owl and Pyron as you won't be
able to use them for the last boss fights.
Meshimgen - The six Meshimgen can only be hurt by one
of the members of your team. When you attack one, it will
show an image of a character that is important to one of your
team (example: Windalf for Darc, Darkham for Tatjana, Nafia
for Kharg, etc.). If the person who attacked it is the appropriate
person, they'll do damage. If not, they'll be temporarily
turned into a Meshimgen and attack the others. When you do
find the right enemy for you allies, this fight will become
a breeze as it only takes three hits to take the enemy down.
Be careful as you can not use items or magic in this battle.
Lilia Getmann - Your goal is to take out Lilia (@
1200 HP), who has six Meshimgen (@ 200 HP) guards. Only spend
time on the Meshimgen as you head to Lilia and try to hit
them with area and multiple target attacks to kill two or
three at a time. Since Lilia can reproduce the beasts one
at a time, there's no real reason too much waste time on them.
Once you get to Lilia, hit her with as many Dual Attacks as
you can to make this fight over quick. Be sure to heal up
as she can also cast area magic and the Meshigen have a flop
attack that does some nasty damage.
Lord of the Black Abyss - I'll be honest, this guy
can be downright brutal. Throughout most of the game, elemental
attack and defense has been negligible, but with this guy,
it's in your benefit to get as much Dark protection as possible.
The Lord of the Black Abyss (@ 4500 HP) will have a shield
of dark fog around him and spawns off Brain Cells (130 HP).
While you need to take out the brains to weaken the shield,
but if you kill too many, he'll retaliate with a blast attack
that does a ton of damage, potentially killing weak members.
Plus, the small brains can be annoying with their constant
attacks, so you'll need to decide whether to weather their
attacks or try to waste them, forcing him to start over with
a new dark shield. He also has a vampiric attack that will
hit anyone close and refill his health. Your best bet is just
to keep wailing on him with Dual Attacks and use Rescue Kits,
group healing magic and revive fallen allies as soon as possible.
If you're not at a high enough level, this fight may prove
to be too hard. Even still, it will take a long time to finish.
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| Tips |
- Always try to attack enemies from behind.
It causes more damage and reduces their ability to counter or dodge.
- If possible, try to get in attacks on multiple enemies when they're
bunched together.
- Most times, spend the first turn waiting to let the enemy come to
you. Use this turn to use stat-boosting skills and items.
- Heal up and make sure everyone has enough spirit stones before each
battle starts.
- Use Helas and Quorups while in town. Even when they get a little
more expensive later on, they're still cheaper than than items or
spirit stones needed to do the same thing.
- There are four arenas in the world, two for Darc and two for Kharg.
Each arena has different rules and three prizes to win. These are
great places to gain experience.
- Don't forget to break up boxes during battles. From time to time
you can get money, spirit stones and even some useful items. |
| Spirit Dictionaries |
The locations of the Spirit Dictionaries
are:
Volume 1 - Yewbell, when you bring back Span's pot.
Volume 2 - Cathena, Assembly Hall after speaking with Savina.
Volume 3 - Sulfas, Main Plant in the hangar after liberating
Sulfas.
Volume 4 - The Mountain Stronghold, near the wireless radio
once you enter the building.
Volume 5 - Milmarna, Fortune Hall on top of one of the barrels.
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| Ancient Tablets |
The locations of the Ancient Tablet Parts
are:
Ancient Tablet 1 - Geedo's house after her death.
Ancient Tablet 2 - Drakyrnia, on the ground outside.
Ancient Tablet 3 - Dragon Bone Valley, outside the cave before
the Dragon Ordeal.
Ancient Tablet 4 - Inside the Coleopt Shrine, after fighting
Bebedora.
Ancient Tablet 5 - Rueloon, in the alleyway above the item
shop.
Ancient Tablet 6 - The Pyramid.
Ancient Tablet 7 - Chaos Forest, near the left exit just after
you take control of Bebedora. |
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