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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Konami |
| Developer |
| Konami |
| Genre |
| Mech Action |
| Official
Website |
| ESRB
Rating |
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| Violence, Blood and Gore |
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Grade
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| The Good
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Great anime-style mech action
Varied combat, enemies and objectives
Game looks great
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| The Bad
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Too story heavy
Lock-on and camera issues during combat
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Set a couple years after the first game,
The 2nd Runner begins with the ex-BAHRAM soldier Dingo
finding the orbital frame (another name for mech) Jehuty buried
in a metatron mine on Callisto. Just as he finds the spectacular
robot, the mine comes under attack by BAHRAM, forcing Dingo
to use Jehuty to defend his comrades. After a near fatal encounter
with Dingo's former commander, the soldier is forced to stop
BAHRAM.
Set up in a linear fashion, ZOE2 presents players
with stages in which they must reach certain objectives while
coming under enemy fire. Rather than giving the player stage
after stage of enemies to wipe out, you'll find yourself having
to transport and defend other characters or defending settlements
while trying to minimize the amount of damage. Jehuty's controls
are sharp and well handled as the player can move around with
use of the left analog stick while using the Triangle and
X buttons to climb or descend. The right analog stick can
also be used to adjust the camera, but getting this to work
in tandem with the left analog stick takes a little effort.
Players also have a variety of weapons and techniques at
their disposal. The Square button performs your basic attacks,
be it laser blasts from a distance or sword attacks up close.
The R2 button is multipurpose in that it allows you to boost
in the direction you're moving, but it can also be used to
target multiple enemies or even charge up a larger laser blast.
The R1 button is used for blocking and when you grab enemies
or items in the area, you can also use them to block attacks.
The Circle button uses a subweapon (which can be set on the
fly with the L1 button). To start the game, you'll have the
"Grab" subweapon, but will gain new subweapons throughout
the game, most of which are essential to beating new enemies
and some of the more challenging boss fights. Using the subweapons
and boost attacks will drain on your subweapon gauge, which
refills when you destroy enemies. Throw in Dash and Burst
attacks and the player has more than enough weapons at their
disposal.
Visually, this game provides an impressive package. People
familiar with Metal Gear Solid 2 will
recognize the main color scheme and basic design elements
of this game. The world of ZOE2 is built in grays,
greens, browns and tans, but is accented well with a lot of
impressively colorful fireworks when the heat of battle is
on. One of the nicest touches is that a lot of the elements
of the game, most noticeably the orbital frames and the plumes
of smoke and dust, are done in a partial cel-shading that
really lends an anime-strong tone to the design of the game.
Cutscenes are done in a mix of anime and real-time that works
well to move the story along with a cinematic flair. There
are some conversations played out from inside Jehuty's cockpit
with two separate videoscreens (much like the Codec sequences
of MGS2).
The music for ZOE2 is strong and exceptionally varied,
lending an emotional quality to the on-screen action. Thankfully,
the music never seems to get repetitive. The voice acting
is decent, on par with most anime, but it tends to be hampered
by what can only be determined to be a poor translation. Some
of the lines barely make sense or are just poorly delivered.
In all, though, the voice acting doesn't take much away from
the game itself, but it could have used a little more polish.
There are a few things I wish had been handled differently
in ZOE2. Firstly, the in-game camera can really act
up during the heat of battle, leaving you with a less than
perfect view of your combat. This seems to be more of an issue
in tighter locations. On top of that is a lock-on that sometimes
takes additional effort just to lock on to the right target.
Also, I wish Konami had throw in a option to invert the right
analog stick's camera controls. None of these complaints are
wholly detrimental to the game, but they could have made ZOE2
and much more complete package.
For those who complained about games like MGS2 being
too story driven, ZOE2 may be a bit of a problem. The
game is very story-heavy and linear because of the heavy focus
on story. Outside of that, though, the game is a vast improvement
over the previous game. Almost everything that held the original
down has been addressed - both combat and enemies are varied
and will keep the game from getting repetitive. Throw in a
versus mode and anyone who wished for more from the first
game should be pleased. ZOE2 manages to capture the
hectic anime-influenced mech combat well.
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- Vane
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