|
Game Info
|
| Platform(s) |
| Xbox, PS2 |
| Publisher |
| Activision |
| Developer |
| Bunkasha Publishing |
| Genre |
| Driving/Action |
| Official
Website |
| ESRB
Rating |
 |
| Violence |
|
| |
|
Grade
|
| The Good
|
|
Impressive looking cityscapes
High level of detail
|
| The Bad
|
|
Sloppy controls
Limited gameplay
Poor crash recovery
|
| |
|
|
|
The story behind Wreckless is fairly simple: you play
as either The Flying Dragons or as spies Ho and Chang. Either
way, you're given a series of missions in which you make yourself
fairly annoying to the Yakuza, either by wrecking their cars
with your own. The purpose for wrecking their cars varies
from protecting other vehicles to taking stuff from the Yakuza.
Wreckless' strong point is the impressive visuals.
Everything is modeled with a high level of detail. Vehicles
and buildings are all exceptionally detailed and look fairly
realistic. The streets are alive with pedestrians, other vehicles
and all sorts of real-life debris. Due to the excellently
handled anti-aliasing, there will be times where you'll swear
the scene was cut from real life. And, in the replay mode,
everything looks even better. The visuals are filled with
nice touches, like moving character models inside the vehicles
and multiple paths in the city areas. In fact, when driving
in the city, if you don't run a corner, you can check the
map to see if you can meet up with your targets at a later
intersection.
Audiowise, the game is a well-rounded as is is visually.
Music and sound effects help complete the immersive environment.
While the voice acting, script and lip synch in the cutscenes
are laughable at best, they still are on par with most anime.
But since the story is not really integral to the gameplay,
the cutscenes provide what they need to do: background info.
The gameplay, on the other hand, is fairly shallow. The basic
idea behind every level is just to smash something with your
vehicle within a certain time limit or before an opponent
does. While this is fun for a short time, it does tend to
get old. And where most of the challenge lies in the gameplay
is the loose control and lengthy crash recovery. While you
can chalk up the controls to being "arcadey", the
fact is that there's going to be a number of times where you
won't take the corner right and end up smashing into something,
forcing you to hit reverse, pull out, and then rush after
your targets. And Heaven forbid you actually flip or wreck,
because the crash recovery feels like it goes into slow motion.
Your vehicle doesn't reset until it comes to a complete stop,
and by that time, seconds have counted off and your target
is even further away. I think the addition of a button to
automatically reset the car when you want would have helped
cut down lost seconds in a game that so focuses on a limited
amount of time. Also, a better implemented powerslide or hard
turn feature would have helped cut down on the frequent wrecks.
If your looking for a quick fix, arcade-style action driving
game, similar to Runabout/Felony 11-79, then give this
game a rental. I can, in no way, suggest paying full price
for this game. The gameplay will not last you a long time,
but if you want to at least see how good the game looks, head
to the rental store.
-
- Vane
|