|
Game Info
|
| Platform(s) |
| Playstation 2 |
| Publisher |
| bam! Entertainment |
| Developer |
| Studio Liverpool |
| Genre |
| Racing |
| Official
Website |
| ESRB
Rating |
 |
| Violence |
|
| |
|
Grade
|
| The Good
|
|
Great looking courses
Lots to unlock
Great soundtrack
High-speed racing at its finest
|
| The Bad
|
|
To much focus on combat
Collisions will often bring you to a halt
|
| |
|
|
|
The Wipeout series has always had a strong fan base from
it's successful Playstation editions. The high speed futuristic
racer has always been about insane speed, techno soundtracks
and a fine mixture of racing and power-up usage to get yourself
into first place. In each race, you're launched through turns,
loops and futuristic slaloms, while working your way through
the field with a strategy of course recollection and efficient
power-up usage.
The game starts with a variety of modes with more to unlock,
including Practice, AG League, Zone, Challenge and Multiplayer.
Practice Mode is actually quite essential as it allows you
to grow familiar with the turns in courses before you try
your hand at the main portion of the game: the AG League.
In the league, you compete in a handful of races, battling
through numerous competitors in hopes of taking a medal and
unlocking further circuits. Challenge mode gives players a
series of challenges to complete to unlock their selected
team's super weapon. The Zone mode is a great addition. In
it, you're placed by yourself on a track in a ship that keeps
going faster and faster until your shields run out. By the
time the fourth or fifth lap rolls around, you're going to
need sharp reflexes to keep alive. In the game, there are
tons of things to unlock, including new racing teams, new
pilots, new racing tracks and even alternative courses for
previous tracks you've played. In fact, the addition of multiple
courses for one track is a nice feature that adds more depth
to an already wide range of courses.
Graphics: Wipeout Fusion looks great. The basic
design of the game and the courses are done wonderfully and
work well as a single solid design concept. The HUD screens
are placed well on the screen, so as to be both useful and
to keep from interfering with the on-screen action. The tracks
and the surrounding environments all show a great deal of
detail. And, when you watching it all zoom by at top speed,
you're not reminded of the high level of detail and structure
by unsightly slowdown. Well used lighting and particle effects
add to the crisp detail of the tracks.
Audio: Both the sound effects and music are excellent.
While Wipeout Fusion doesn't have the big names in
the soundtrack like on Wipeout XL, the songs present
are quite excellent on their own. If you've ever played any
of the series, you'll know what to expect - high energy electonica/techno.
And Fusion delivers with both barrels.
The Bad: Unlike previous editions, Fusion's races
tend to spend a lot more time focusing on using weapons, which
turns the race more into a vehicular combat game. Because
of this, you'll find yourself making very often stops in the
pit to refill your gauge. And, even then, you may not finish
the race. Also, when you manage to come across something on
the course, like a stopped competitor, if you hit them, you'll
come to a complete stop, killing your momentum. Between these
two issues, finishing racers can be frustratingly hard. But,
to be honest, without those two elements, the races might
actually be a little easy. There doesn't seem to be any insanely
harsh hairpin turns as in previous titles. And, on rare occasion,
the game seems to just throw your ship off the course for
no reason at all.
Wipeout Fusion is everything that the Wipeout series
has always been about, even if the focus is a little combat-heavy.
With such a well-pieced package of sound and visuals and with
so many things to unlock, future racing fans will be playing
this game for some time to come.
-
- Kinderfeld
|