|
Game Info
|
| Platform(s) |
| GC, PS2, Xbox |
| Publisher |
| Electronic Arts |
| Developer |
| Krome Studios |
| Genre |
| Platformer |
| Official
Website |
| ESRB
Rating |
 |
| Violence |
|
| |
|
Grade
|
| The Good
|
|
Large levels with loads to find and do
Easy to pick up gameplay
CG scenes are nicely done
|
| The Bad
|
|
Too much item fetching
Camera is a little loose
|
| |
|
|
|
In Ty the Tasmanian Tiger, you take on the role of
Ty, who discovers that he must retrieve magical talismans
to release his fellow Tigers, including his parents, from
another dimension. At the opening of the game, you see other
Tigers fighting the evil Boss Cass, who's been trying to acquire
the talismans. Once Ty takes up his task, he fights Cass'
henchmen as he runs through levels, grabbing Thunder Eggs,
which Julius (the brains of the game) uses to power his machine
to find and retrieve the talismans. Also along the way is
Maurie, a cockatoo who acts as Ty's mentor.
Ty the Tasmanian Tiger is your standard platformer
at heart. You run and jump around levels that initially look
small and straightforward, but the further along in the levels
you get the more you'll realize that there are multiple paths
and a lot of things hidden. Each level has multiple objectives
and the player can choose to do as many they want before leaving
the level. Most objectives are fairly simple, but on each
level, you can collect Opals, locate trapped animals and grab
Golden Cogs, which can be used in the hub level to gain new
boomerangs. Ty uses his boomerangs to defeat enemies, hit
switches and even to glide short distances. Certain enemies
may be resilient to the boomerangs, so Ty will need to use
his bite attack, which can also be used to smash boxes open.
Ty's various boomerangs include elemental based attacks and
even a sniper attack (which can be used with the look button).
And while a lot of the game consists of grabbing various amounts
of items, there are the occasional mini-games to break up
the gameplay.
Graphically, the game is built on a solid engine. The large
levels have a lot going on all at once. Lighting and visual
effects add a nice touch to the game. Most of the characters
and monsters have a fairly simple, yet effective look to them.
Textures are fairly decent, even if some may look a little
bland and underdetailed at times. The CG cutscenes are nicely
polished and add a fine cinematic feeling to the story.
The audio portion of the game is a nice accent. Sound effects
are crisp and varied. The music is upbeat and fairly appropriate,
even if one or two of the tunes sound like variations of themes
from other games. The voice acting is nicely done, and as
the script is geared towards a campy attempt at Australian
accents and slang, you'll get a kick out of the cutscenes
and the sense of humor present.
While Ty has a lot going for it, there are a few aspects
that could use some tweaking. The in-game camera, a problem
in a number of recent platformers, seems a little loose. It's
never really bad, but a number of times, you need to manually
adjust it and even keep a finger on the C-stick while jumping
from platform to platform. Also, the jumping mechanic seems
a little slippery, leaving the player performing jumps a few
times before success. Graphically, the only sore spot in the
game is the occasional jagged edge, most of which turn up
in in-game cutscenes.
If you can look past the drawbacks and don't mind that a
lot of the game will be spent fetching items, you should considering
getting Ty the Tasmanian Tiger. It's a fun game that
offers a lot to do and the basic gameplay behind the game
is well executed.
-
- Kinderfeld
|