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Game Info
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| Platform(s) |
| Xbox, GC, PS2 |
| Publisher |
| Acclaim |
| Developer |
| Acclaim |
| Genre |
| First Person Shooter |
| Official
Website |
| ESRB
Rating |
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| Violence, Blood and Gore |
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Grade
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| The Good
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Large levels
Excellent music
Aerial shooter levels offer change of pace
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| The Bad
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Graphics never take advantage of Xbox hardware
AI is inconsistent
No bots in multiplayer
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During a bloody struggle with his nemesis, Captain Bruckner,
the Saquin warrior Tal'Set is blown through a portal into
the Lost Land, a world populated with dinosaurs, technology
and a violent war between the Lord Tyrannus and the human
River people. Tal'Set is healed of his wounds by the Seer
TarKeen and sent to discover his purpose in the Lost Land.
When he comes to learn that his arrival is of no coincidence,
he must come to terms with being "Turok" or the
Son of Stone - who is the chosen protector of the Lost Land.
The gameplay of Turok is fairly easy to pick up. You
have a variety of weapons, including a tomahawk, bow, handgun,
and later on you'll find a shotgun, rocket launcher and grenades
to use. Each level has a goal, most of which involve getting
from the entry point to the end without dying and putting
down as many enemies as possible. Enemies range from small
mammals to the lizard troops of Tyrannus to the larger dinosaurs,
including T-Rexes and raptors. While the goal in each level
is often simple, and any locked door or closed path can be
dealt with by finding a switch or item, the process by getting
to the end can prove to not be so simple. In the wilderness,
you can often sneak up on enemies and snipe them using any
weapon with a scope (like the Tek-Bow). If you rush blindly
into a canyon, you might find yourself under sniper fire from
multiple enemies. At certain points, you'll also be able to
use cannon and gun implacements to dispatch the seige of enemies.
To break up the FPS gunplay, there are also some flight-based
shooter levels where the player will fly a pterodactyle armed
with guns and missles. For fans of shooters, these levels
are a nice break and keep the game from getting monotonous.
But, for everyone else, these levels might just come across
as a hassle. And, while most levels are straight combat, you
will, from time to time need to use stealth to sneak into
a location. And, when you have friends over, you can play
with up to 4 people in the multiplayer mode. But, be warned,
there are no artificial "bots" in mulitplayer, so
you better bring a lot of friends along to get the most of
it.
Visually, Turok is unfortunately inconsistent. The
vast foliage in the outdoor levels is a really nice touch
and the fact that it reacts to movement is also a plus, but
some barren areas look rather plain. Even worse, the water
looks plastic and shows no effects when an animal or enemy
move into it. The character models for the Slegs and a lot
of the larger dinosaurs look really nice, but the human models
look blocky and unrealistic and the smaller creatures, like
deer and monkeys look almost like cardboard cutouts. Levels
are vast and have a lot going on, so you won't have to worry
about walking ten feet and having the level end. Texture maps,
for the most part look good, but they never really seem to
take advantage of the Xbox's bump mapping technique. The same
goes for lighting effects, as the game never looks bad, but
it could look a lot better. Explosions from the rocket launcher
tend to look good, but the grenade blasts just feel shallow
in comparison.
Turok's music is exciting and powerful and really
works towards charging the player during the level. The wide
array of sound effects add a good amount of depth and the
vocal parts during levels are a nice addition, as they often
give the players clues (especially during the stealth portions).
The voice acting during the cutscenes is decent. Nothing to
earn an award by, but far better than most games.
Outside of the fact that the graphics don't seem to take
advantage of the Xbox's hardware, the enemy A.I. seems to
be flawed. From a distance, most enemies will stand around
and let you shoot at them. In fact, you could spend most of
the game sniping enemies with the Tek-Bow and not have to
deal with too many of them. The closer you get to them, the
more likely the enemies will react to you, but even then,
they'll usually just move to cover for a moment and then jump
back out to resume the gunfight. But, then again, it may be
in your best interest to snipe everyone you can, as you never
seem to have too many weapons that can deliver some serious
damage. Even the shotgun can take a ton of shots to put even
the most basic grunt down.
With that said and done, Turok: Evolution is a game
that Turok fans will want to look into. It's not the best
looking FPS out and there are better shooters out there in
terms of depth of gameplay, but if you loved the Turok series,
then you should be able to forgive the game's shortcomings.
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- Vane
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