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Game Info
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| Platform(s) |
| Xbox, PS2 |
| Publisher |
| Universal Interactive |
| Developer |
| Black Label Games |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Violence, Strong
Language |
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Grade
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| The Good
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Great lighting and textures
Excellent voice acting
Fear, Team and Trust factors add to gameplay
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| The Bad
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Skipping in cutscenes
Some blocky models
Prescripted events remove any randomness
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Set some time after the events of the horror movie by the
same name, you play the part of Blake, who is part of a team
sent to investigate what had happened in Antarctica. After
checking out the remains of the American base with his own
team, he goes on to the Norwegian base to find the other team
in disrepair - separated, wounded and distrustful of each
other. Blake comes to discover things aren't what they seem.
The basis of the gameplay is similar to Siphon Filter
in that you'll be involved in a number of gun battles, which
are a major focus of the game. There are no real puzzles to
speak of, outside of just repairing power boxes or finding
keys to open the next door. Where The Thing really
makes a name for itself is in the inclusion of the team aspect
of the game. You can have up to four other team members, which
consist of medics (who can heal you and allies outside of
combat), engineers (important for opening doors and restoring
power) and soldiers (always useful in combat). You manage
the team by giving them weapons, ordering them to stay or
come with you or to tell them to go to locations (primarily
the engineers). But, things aren't as simple as that - you
have to gain and maintain their trust. Under each team member's
portrait is a bar that measures trust. It can be raised by
giving them weapons or by fulfilling the occasional request.
You can lose trust by not participating in combat or accidentally
shooting your allies.
Not only do you have to maintain your team's health and ammo,
but you also have to watch their level of fear, which can
be affected by seeing dead bodies or being involved in combat.
Moving them away from violent locations or giving them adrenaline
shots is always helpful.
While built on a frame that, at times, can look a little
blocky, The Thing does sport more than enough detail.
Every location is loaded with enough furniture and equipment
to make it feel natural and lived in. The texture maps are
varied and well detailed and the lighting, whether static
or dynamic (from the flashlight and flare) really adds to
the experience. In fact, the flashlight's lighting is helpful
in some of the dark areas of the game. The character models
can look a little blocky, but the detail of the texture maps
more than makes up the difference. Additional visual effects
like smoke and the particle effects of the snow help complete
the package.
Audiowise, this game is top notch. The music, when present,
is wonderful and reminiscent of the original film. Voice acting
is also quite good, especially considering the large amount
of it. What's really nice is the vocal bits your team members
add to the game as your playing along. Often, they'll give
you clues to how they feel or what they see, but sometimes,
they taunt the enemies or complain about the situation. Fair
warning: there is a good amount of foul language in the game.
Where The Thing stumbles is that some of its main
aspects aren't really all that essential. To gain trust, all
you have to do is give someone a gun or ammo and try not to
shoot them. And, the use of blood tests to see who is a Thing
never really sniffs out the enemy. In fact, you can give a
blood test and in the next room at the scripted point, the
same person who passed the test will turn into a Thing. Also,
during the cutscenes, the characters tend to mouth lines like
puppets. And speaking of cutscenes, the ones in The Thing
tend to have an annoying skipping to them. It doesn't
happen all the time, but it happens enough to be a pain. Also
present is a minor slowdown when you turn around in some locations.
The Thing is a good action game with more than enough
challenge and additional elements to stand out on it's own
without feeling like a clone of any other game. Fans of the
original movie may be turned off by the lack of surprise and
tension the preset events take from the game, but for everyone
else, the game provides an enjoyable game.
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- Vane
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