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Game Info
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| Platform(s) |
| PS2, Xbox |
| Publisher |
| Universal Interactive |
| Developer |
| Black Label Games |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Violence |
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Grade
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| The Good
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Great use of team strategy
Lots of action
Huge spoken parts are well done
Good difficulty
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| The Bad
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Occasional bugs
Poorly implemented save system
Graphics can look blocky at times
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The Thing is not so much a game based on a movie as
it is a game based on the sequel that was never made. The
story picks up some months after the end of the first film
as Captain Blake is part of a team dropped in the Antarctic
to investigate what has happened. After searching through
the wreckage of the American base, Blake decides to meet up
with the other squad, as communications with them have been
lost. When he finally meets up with them, he discovers what
the researchers before discovered - a legion of alien life
forms that can mimic people to hide themselves and attack
when they feel the time is right. This leads to situations
where neither Blake nor the men he's with trust each other.
To write this off as a survival horror would be a mistake.
While there are the basic elements - combat with monsters,
finding notes and keys and solving puzzles to open doors -
The Thing has a larger focus on utilizing your fellow
team members. As Blake, you command up to four people, each
of which will fall under one of three categories - medic,
soldier and engineer. It's in your best interest to keep these
guys in good health and favor. The medic will heal your people
when there is no combat (great for saving health packs). The
engineer is useful for repairing and opening doors. While
Blake can do some of those repairs himself, the engineer is
often needed for bigger jobs. Even though the others can use
weapons, the soldiers are great to have around in a firefight.
From the team menu (press the Triangle Button) you can tell
certain members to stay or come with you, give them weapons
and ammo or even check their level of fear and health.
Your allies gain fear seeing the carnage that is left, often
around the various distorted bodies. They'll become agitated
and you either need to move them out, tell them to stay somewhere
else or give them an adrenaline shot to temporarily make them
feel better. If not, they may puke or even worse, freak out
and huddle up in a corner. Keeping your allies fear in check
is just as important as making sure they are healthy. Luckily,
they give you clues, like saying how they're going to freak
out, their heads will move about sharply in the team menu
and they even acquire icons over their head to inform you
of the degree of fear they're getting to.
While fear is an issue in keeping your allies well, trust
plays an even bigger part. Since everyone thinks everyone
else might be a Thing, you'll have to gain the trust of some
of your allies by either completing a task (killing off some
Things) or giving them weapons and ammo. But, be careful not
to do something to lose their trust, like taking weapons away
or not helping in a firefight. Some allies may even require
you to take a blood test to prove you're human.
All of these elements are successfully put together and used
well to get the player through the game. And, don't be afraid
that it may all be too confusing. Changes in your allies can
be noted through either verbal keys (they love to chatter)
or even icons that pop up over their head telling you they
need health, ammo, are losing sanity or trust or even that
they see an enemy. If you're thinking that all this squad
maintenance means the game is going to be slow, have no fear
- there is LOTS of gunplay. In fact, you'll be amazed at some
of the intense gunfights you get into. The gunfights can be
simple shoot-outs with the smaller Things, or more intense
with the larger beasts that require to be worn down and then
burned with a flame-thrower, or even fighting your allies
when they turn on you.
Visually, the game sports nice large sections and a wide
variety of textures and effects. For the most part, the game
looks good. Areas are well detailed and filled with various
furniture a debris. There are some areas where the game has
rough, jaggy edges and for the most part, everything looks
a little blocky, as if they need a higher polygon count to
smooth out the edges. This is also the same for the character
models, who tend to look good, but come across a little blocky
and stiff. Fortunately, though, the texture maps used to decorate
both are often well-detailed enough to cover up and make everything
look sharp and grim. From the ambient lights of the rooms
to the flares and flashlight your character can use, the real-time
lighting effects are nicely done. While I was left wanting
a larger variety of Things, the variety of looks your allies
have are more than enough to help distinguish them. My only
real complaint about the graphics is that during cutscenes,
the characters tend to look like puppets mouthing lines.
The audio portion of the game is top notch and really adds
to the game. The sound effects are dead on and you'll think
the monster screeches are ripped straight out of the movie.
The music is reminiscent of the film and the voice acting
is pretty good. You'll be impressed with the large amount
of speech in the game. All of the NPCs have lines, even if
it is just to tell you their condition. What's even more surprising
is the amount of foul language, so much so that sometimes
it may even seem excessive.
But with all that's good with The Thing, there are
some issues that crop up, whether they be by design or lack
of testing. First and foremost, I don't care for how the save
system is done. It requires around 2-3MBs of space and it's
set up like Resident Evil.
Unfortunately, though, the game is broken up into different
stages and you can't just run back to a previous save point
like you could in RE. And, there will be stages where
it will take you some time and effort to even find the first
save point, so don't be surprised to die and restart the same
section a couple times. Besides the save system is a few minor
graphic issues, like a few instances of polygon "flickering"
(gone one second and back the next) and a few times there
was some slowdown. Nothing major, but noticeable. Also noticeable
is some clipping issues where characters can pass through
each other, doors and even when they get too close to walls.
While the A.I. is smart enough to do some things on their
own, they seem unable to do other simple tasks, like following
you from one roof to another or up a plank. I assume this
may be the reason why there's no jump button in the game,
as programming the AI to follow you when you jump would have
been to taxing. And, some of the aspects of the game seem,
well, off. At one point, you'll need to open a door where
Blake states he smells gas. If you light a flare and throw
it at the back of the building, it will magically roll into
(yes, into) the building and explode the fuel, opening the
door. Fortunately, these kind of events don't happen often,
and most of the rest of the objectives seem smartly developed.
Even with the assorted minor bugs and glitches, The Thing
is a solid action title with some really nice strategy aspects
to it. Be warned though, The Thing is harder than most
games I've played in recent years. Not by the fact that it's
cheap, but by the fact that your characters are human and
can die by "real" reasons (stepping into the fire, blowing
up gas containers). It's a great sequel to the horror movie,
and a solid game on it's own. There's more than enough action
to keep you going throughout the length of the game.
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- Kinderfeld
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