|
Game Info
|
| Platform(s) |
| Xbox 360 |
| Publisher |
| 2k Games, Bethesda |
| Developer |
| Bethesda Softworks |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
 |
| Blood and Gore, Language, Sexual
Themes, Use of Alcohol, Violence |
|
| |
|
Grade
|
| The Good
|
|
Awesome visual and audio presentation
Tons of things to do and see
Vastly improved combat
Menu and quest interface is much better
Deep character generator
|
| The Bad
|
|
Framerate stutter from time to time, especially
on horse
Ally A.I. is a bit suicidal
Horse controls could use polish
|
| |
|
|
|
The Elder Scrolls series has never been ashamed at being
what it was: by far the most freeform of role playing games
anyone has created since people invested heavily in Advanced
Dungeons & Dragons and 20-sided dice. To this effect, it has
also been pretty divided in its support. Those who look to
be unleashed in a world to discover it for themselves love
Elder Scrolls, while others hated not knowing what the do
and becoming overwhelmed by it.
In Oblivion, Bethesda has managed to try and offer
some aid to those who are not used to complete freedom, but
not at the expense of the depth of the game. Oblivion
is far more casual friendly and the implementation of the
controls really allows for a more enjoyable experience for
the gamer.
The story begins with the player in prison. When the Emperor
and his guard enter your cell to use a hidden exit, you find
yourself set free (if you can consider running through the
sewers free). Through the first hour, the player is pulled
through a tutorial-like dungeon which eases them into the
gameplay and also introduces the major impetus behind what
the character must accomplish. When the Emperor is assassinated
near the end of the introductory section, the player must
locate the final heir to the throne or else the gates to Oblivion
will open. Beyond this is a well executed story that the player
can progress through at their own pace.
At it's heart, Oblivion is all about role playing.
While you have a main quest, you can talk to NPCs, join guilds,
search the countryside and pick up just about everything you
see. This game allows the player to do a lot of things, and
the overall experience offers so much freedom that it may
be overwhelming or liberating depending on the player. Through
the use of alchemy skills, one can make items with ingredients
found all over the place. Doors and chests can be unlocked
and you can pick people's pockets. You can even choose to
become a vampire.
When you start the game, you're going to be given a character
generator that's pretty comprehensive. You could always just
slap together a quick character, but those who want to really
get down the to fine details will have that option available.
You alter the width or you characters features, the color
tone of their skin, the color and placement of their eyes,
among many other options. And, then there's all the customization
on the character class and skills that they specialize. Be
sure to pay good attention to these as by gaining levels in
these skills, you gain progress towards a new level for your
character. But, be sure to pace yourself as the most enemies
are leveled based on your character's level.
As with The Elder Scrolls III: Morrowind,
you can play the game in both first person and third person,
though I would say that the controls are certainly tailored
for first person. The Right Trigger swings your equipped weapon
and the Left Trigger blocks with either your weapon or shield.
The Right Bumper will cast the equipped spell and you can
draw and sheath you weapon with the X Button. With the Left
Bumper, you can move and drag certain items, like dead bodies
or plates and bowls. While this may seem like more of a novelty,
it's useful for picking up items underneath dead bodies.
One of the best aspects of the control interface is the ability
to "hot key" things in your menu. When you open the menu,
find whatever you want to quickly access, press the Y Button
and select one of the eight d-pad directions. Once out in
the game world, press that direction on the d-pad to use the
hot key. This is wonderful for swapping spells, equipped weapons
or potions during the heat of battle. It's even pretty intuitive
in that if you equip a shield with a sword, switch to something
two-handed and then switch back to that sword, the shield
will also re-equip.
The in-game menu is pretty deep, but at the same time, it
really makes things easier to view, especially in terms of
value, weight (you can only carry so much weight at one time),
damage/armor and the strength of the item (your weapons and
armor wears down and must be repaired). One of the best aspects
of the menu is the revised means by which quests are listed.
You're given some nice note and you can even select quests
to be active, so that the map points you in the direction
you need to head based on the amount of information you've
gathered.
This time around, rather than traveling on foot, you can
pick up a horse and ride to your nearest destination. This
proves to make travel a bit quicker, but you have to content
with some issues. First, the horse tends to move faster than
the game can load, causing stuttering in the framerate. Secondly,
the horse controls like a Buick. Lastly, if you get attacked,
you have to dismount to fight, which means your enemy gets
a free shot in on you.
Both the Persuasion and Lockpicking modes have been revised
to play out more like mini-games. When you go to pick a lock,
you will need to use lockpicks to click the tumblers in a
mini-game-like screen. The tougher the lock, the harder it
will be for you to pick it, but this is dependent on your
Security skill. Persuasion comes in the form of a mini-game
where you have four different actions and you must line them
up with the person's personality as shown in facial responses.
Bethesda has made across-the-board revisions to just about
every complaint I had about Morrowind. First and foremost,
combat is vastly improved. When you swing a weapon, it lands
a hit and does damage based on your skill. You can block with
your weapon or shield using the Left Trigger. Using magic
and ranged attacks are all easier and depend on your skill.
No longer does walking wear down your Fatigue, although jumping
and charging up attacks do. Travel is a breeze now as you
can open your map and if you've visited or found a location,
you can select the icon on the map and instantly travel there
(though time does pass as if you walked there). The framerate
is better this time around, with minor hiccups here and there,
and loading is generally a lot shorter and almost seamless
in the outside world. When walking around, I never had problems
with the game stopping to load an area - the most I ever saw
was a warning text pop up just to let me know.
One can not talk about this game without mentioning the artificial
intelligence which governs both your enemies and the occasional
ally. For the most part, enemies are smarter in that they
won't get caught behind barriers and will look for ways to
get to you. The first time you try to exit through a door
only to have your enemy follow you might catch you off-guard.
On the occasion that you will find yourself with help, you'll
notice that the ally AI is pretty aggressive, so much so that
they tend to get themselves killed rather than pull back and
heal themselves.
Visually, Oblivion is pure eye candy. The world that
is built is wonderful to watch and more than a few times,
you may just find yourself just standing around and taking
in the view. The outside natural world has that realistic
feel that really draws the player in. The cities, towns and
buildings all exhibit an unreal level of detail in terms of
polygon and textures and the visual and lighting effects do
a magnificent job at bringing it all together. This is made
all the more impressive by the minor details, such as the
effect of light when you carry a torch or the fact that every
piece of equipment or item is well detailed. When it comes
to the character models and monsters, these all feature a
nice level of detail that doesn't make them stand out in the
game world. The facial details that become evident during
conversation are pretty nice as well. You won't mistake them
for real people, but they do a great job at feeling realistic.
If there is really any nitpick I would have about the graphics
is that some of the animation needed some polish and tweaking
as there were a few times where the movements felt a little
disconnected.
With such a visual feast at hand, one might think that the
audio would have to take a back seat, but in Oblivion,
this is not so. Sound effects are wonderfully realized and
the timing and weight of the effects is dead on. The music
is superbly scored and goes a long way to set a mood. I ca
not imagine playing this game without the soundtrack and any
attempt to do so only managed to break the mood. Last but
certainly not least, the hug amount of voice acting is downright
impressive. It's not just a vocal blurb here or there - it's
tons of lines that are spoken when you talk to anyone. And
all of it is "in character".
While there are some things to polish here and there, the
overall package of Oblivion is excellent and will be
satisfying for anyone looking for a deep and enriching role-playing
experience. There is a lot to do here and you could feasibly
spend hundreds of hours just exploring and performing non-story
quests. Anyone with a Xbox 360 and a love for RPG should buy
this.
-
- Kinderfeld
|