|
Game Info
|
| Platform(s) |
| Playstation 2 |
| Publisher |
| LucasArts |
| Developer |
| Rainbow Studios |
| Genre |
| Racing |
| Official
Website |
| ESRB
Rating |
 |
| Mild Violence |
|
| |
|
Grade
|
| The Good
|
|
Great track design
Really captures Star Wars feel
Excellent sound effects and soundtrack
|
| The Bad
|
|
Serious pop-up in the long straight-aways
Commentary gets old quick
|
| |
|
|
|
Racer Revenge is the "unofficial" sequel
to the popular Podracing game that came out for the N64 when
Star Wars Episode One hit the theaters. This game takes
place 8 years after Anakin Skywalker wins the race at Boonta
Eve. While the traditional Star Wars intro states that Sebulba
is out for revenge, there really seems to be little to no
story in the actual game. Players get to select one of a handful
of racers to fight and race their way through either single
player races, two-player or a tournament mode, which is useful
in unlocking tracks, artwork and hidden racers.
The tournament mode is by far the strength of the game. In
it, you take one racer and work your way through each of the
13 tracks, earning money for winning or knocking opponents
out of the race. This money can be used to improve the stats
of your podracer, which allows a certain level of customization
for the player. Since most of the racers start off fairly
similar in base stats, the customization gives a wide range
to how the player likes to race. You can make your podracer
quick and agile or rough and sturdy for knocking your opponents
around.
This time around, the gameplay is as much about bumping and
grinding with opponents as it is about speedy racing. While
most of the early tracks are fairly clear and straightforward,
a lot of the later tracks have numerous tight places and rocky
outcroppings by which the player can ram enemies into. But,
be forewarned, the enemies love to do the same to you. In
fact, you may be spending some time memorizing track layouts
so as best to avoid being plowed into a wall by a vicious
sideswipe. Along with the basic driving commands, the player
can powerslide (which takes some getting used to because only
the engines turn hard), turbo (which is based on an overheat
gauge and has a nice "Matrix"-like effect) and even
repair damage (which is done by holding down the repair button,
causing the podracer to drive at a more cautious speed). Using
a mixture of these skills will help in finishing and winning
most races.
Visually, this game looks really good. The track and podracer
design is excellently done and there is a huge variety in
both. The menus and HUD are displayed well and help get into
the game without much intrusion. Visual effects and high-quality
texture maps really give the race tracks a level of convincing
detail (the water effects on Mon Calamari are quite well done).
There is the occasional rough edge here and there, but it's
nothing noticeable unless you're looking for it. The biggest
flaw in the graphics is the noticeable pop-up on the long
straight-aways. When barreling through tight turns or loops,
everything looks great, but when you hit a flat, open area,
racers and buildings in the distance "pop-up" as
you get nearer to them. Luckily, they're far enough away that
they don't effect the racing. The only other thing that happens
to be annoying is the occasional "invisible" polygon
in the course, which reaches up to stop your progress. It's
one thing to be rammed into a barrier by an enemy. It's another
thing to have the course stop you because you took a corner
too close.
Audio-wise, the sound effects, voice-overs and John Williams
soundtrack are dead-on and really seal the package. This game
sounds and feels like Star Wars. But, I will have to say the
the voice commentary by the racers and announcer get old quick.
By the third race, you will have heard everything that the
announcer and your racer has in their verbal repertoire. By
the fifth race, you'll turn down the voice-overs just so you
have the sound effects (which are good for hearing racers
coming up behind you) and music to hold you over.
While the early races start off in a fairly moderately paced
action, the later tracks go by with such a speed that you'll
have to remember to blink on occasion. The two-player mode,
while not too deep, is still fun because of the twofold focus
on combat and racing. The racing is challenging without being
too hard (you may have to race certain tracks a few times
to win) and there are a lot of things to unlock and records
to set. The only drawback may be that finishing the tournament
with different players really doesn't add much more to the
game. Star Wars Racer Revenge is a great racer for
Star Wars fans and for those who enjoy futuristic racing games.
-
- Vane
|