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Game Info
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| Platform(s) |
| GameCube |
| Publisher |
| Nintendo |
| Developer |
| Nintendo |
| Genre |
| Platformer |
| Official
Website |
| ESRB
Rating |
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| Comic Mischief |
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Grade
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| The Good
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Huge levels
Amazing water effects
Lots to do and find
Easy, yet deep control
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| The Bad
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Camera can lead to leaps of faith
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The Mario series of games have always been considered a benchmark
in the platforming genre and when Nintendo made the leap from
2D to 3D with Super Mario 64 in 1996 for the N64, the
title was hailed as the perfect crossover to the world of
3D platforming. From that point, every 3D platformer that
followed either borrowed heavily from or was compared to the
title. Unfortunately for Mario fans, there hadn't been a true
Mario platformer since that title until Super Mario Sunshine's
recent release for the GameCube, which will immediately bring
back memories of the superb N64 title. In Super Mario Sunshine,
Mario, Princess Peach and her entourage decide to head to
Isle Delfino for a spot of vacation. Once they arrive, they
find the isle defiled with graffiti and Mario is framed for
the crime. So, Mario dons a special talking waterpack, the
FLUDD, to clean up the isle and clear his name.
After the opening cutscenes, you'll be free to move Mario
around the hub area of Delfino Plaza, where you can clean
up graffiti and sludge or just explore the massive city, which
even has it's own underground tunnels. Before too long, you'll
find special "M"s painted on certain locations that you can
clean up, which will act as portals to one of the levels.
Much like Super Mario 64, each of the levels has a
number of objectives, which will net you "Shines", small star-like
icons that you collect to progress in the game. Along with
the main objectives for each level, you can run Mario around
to collect gold coins, blue coins (which can be traded in
for Shines back in Delfino Plaza) and red coins (similar to
Super Mario 64). The locals, the Pianta and Noki, will
ask you to do minor tasks for them, like gathering fruit or
watering their flowers, and some will even throw you to locations
you may not be able to reach yet.
Mario's repertoire of moves has returned from Super Mario
64, but with the inclusion of the FLUDD waterpack, Mario
no longer punches or kicks. Instead, he uses the water nozzle
to spray both enemies and sludge alike. And with the various
nozzles, Mario can use the FLUDD to hover, launch himself
like a rocket or turbo at high speed. Mario himself is a breeze
to control and the moves are fairly intuitive. It may take
a few minutes to pick up how to best use the FLUDD, but once
you do, it really adds to the depth of the gameplay. Being
able to perform combos using Mario's moves and the FLUDD in
conjunction will really help in getting players to locations
they might not have been able to get to before. A lot of the
time, you will be using the spray nozzle to remove sludge,
which often covers up parts of the levels, like trees or walls,
or just to clear a path for the player as the sludge can make
travel slippery and dangerous.
I would be remiss not to comment on the heart of the game
- the platforming elements. As always, this new Mario title
includes elements that have enough variety to keep the game
from growing anywhere near stale. Between jumping on platforms,
walking on tightropes and climbing on latticework, you'll
have to find your way around each level to get to your goal.
And, expect to have other "mini-game"-like portions where
you'll have to use the FLUDD to alter the level to aid in
your trip. For example, in one stage, you'll need to turn
a propeller to raise a submarine so you can cross the large
oil spill. And to top it all off, you'll get to ride a Yoshi,
which can swallow fruit and spit the juice, which is also
used to solve certain puzzles. The difficulty in Mario is
just at the point of being challenging enough to require skill
without being excessive. You will never feel the game is a
cakewalk, but at the same time, you'll feel like you've earned
your Shines. Almost every puzzle has multiple solutions and
every location has multiple paths to get there. If you take
time to look around, you may find a better way to get something
done.
Visually the game looks great. You have to keep in mind,
though, that Super Mario Sunshine is built with a certain
style that lends itself to an almost cartoony, carefree feel
to it. Don't go into this game expecting super-realistic detail
and high-polygon character models, because that would just
be out of place. This game is designed and built with that
undeniable "Mario" look to it. With having said that, though,
the game still spots huge environments that really look great.
You'll easily be amazed by the vastness of most areas, and
even more so by the vast draw distance. Climb your way to
a rooftop and you can look around for miles. And, you'll notice
how many things are going on all at once. Isle Delfino is
packed full of life, with natives and tourists alike moving
around. Even the little things, like water pouring in a fountain
and the boats rocking with the ebb and flow of the tide just
add to a full-blown environment that will draw you in immediately.
A lot of visual effects, like heat distortion, have been added
to give the game some nice touches that most people won't
instantly notice. Probably the nicest aspect of the game is
the water effects and the physics engine used for the interaction
of the water and the polluting sludge. Take a walk down to
the beachside and you'll watch in wonder as the ocean has
a steady flow and the surf breaks against the shore. Run through
the water or sludge and take notice of the splashing effect
Mario has on the liquids. Also, the sludge moves like it has
a life all it's own and everything, including Mario himself,
can get covered in it. Many times, you may find yourself grabbing
a Shine and in the celebration scene, Mario will still have
the sludge splattered on his outfit. Everything from the animations
of the characters to the design of the platforming elements
is executed well and shows a great attention to quality.
Audiowise, Mario is true to his roots. The world is filled
with squawks and grunts and any action illicits the appropriate
sound. There's never a misplaced noise and the sound effects
are so well done that you'll never have a second thought about
them. Musically, the game has charm with it's playful tropical
themes and remixes of more traditional tunes. One of the interesting
additions is the inclusion of voice acting. It's not as prevalent
as in Final Fantasy X, but in the few
cutscenes, you'll get to hear Princess Peach, FLUDD and a
few other locals talk. The voice acting is decent (I didn't
care for some of the choices, but that's merely preference),
but to be honest, if you're playing Super Mario Sunshine
for the cutscenes, you're in the wrong genre. It's functional
and does what it needs to do - move the story along.
There really is only one sticking point I had with Super
Mario Sunshine - the in-game camera. While, for the most
part, the camera is placed well and if not, you can re-center
it with the L Button or move it with the C Stick, but there
are times where no amount of coercion can help you. There
will be the rare occasion where Mario will be behind or in
front of something and all you'll be left with is his shadow
to gauge your position. At those times, you'll be left with
a leap of faith to see if you can get out of your predicament.
It doesn't happen often enough to be a major issue, but if
I can find any flaw with the game, this would be it.
Super Mario Sunshine can be completed in roughly 20
hours with nowhere near the 120 Shines hidden in Isle Delfino.
Completionists will want to go back and get everything, and
considering how addictively fun this game is, I wouldn't blame
them. With so much to find and do, everyone except the most
jaded of gamers will be glad they got this game. If you don't
have a GameCube yet, you owe it to yourself to get one for
this game alone.
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- Kinderfeld
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