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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Konami |
| Developer |
| Konami |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
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| Mild Violence, Suggestive Themes |
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Grade
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| The Good
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Trinity Sight System is great way to tell story
Huge story with lots of characters
Multiple battle types adds depth to game
Solid challenge
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| The Bad
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Battlefield placement could be more strategic
Certain segments of the story are too slow
Midi music feels weak
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Who's right and wrong in war is a matter of perspective.
Suikoden III makes this point well as it tells the
story of three major characters involved in the hostilities
between the Grasslanders and the Zexen Federation. Hugo is
the son of the Karaya Clan Chief who delivers a message of
truce to the Zexen Council, only to return to find his home
under siege. Chris Lightfellow is the leader of Zexen's knights
who is faced with treachery and betrayal as she is ambushed
during a meeting with the Grasslanders. Geddoe is the captain
of a mercenary team from the Kingdom of Harmonia who is sent
to confirm rumors about the return of the mythical Firebringer.
Each person's tale becomes entangled in a larger story that
involves the conflict, the Firebringer, Flame Champion and
the True Runes.
The Trinity Sight System is a nice twist on the average RPG
storytelling method. The story is told from the viewpoint
of one of the three main characters, which allows for stronger
character development as you aren't trying to juggle more
than a handful of people at a time in the early stages of
the game. At the end of each chapter, you're given the option
to go back and play through the previous chapter from a different
perspective or to move onto the next chapter with your current
character. Also, at certain points in the game, you unlock
other characters, like Thomas, the master of the castle, to
play with.
The combat involves one of the three systems - standard,
group and duel. Most battles will be done with a party of
three teams of two characters. Instead of having two sets
of combatants standoff against each other round after round,
you can select commands (attack, item, rune magic, combination
attack) for your three teams. From that point, the teams move
around the open field to fight with enemies, where the placement
of characters can be vital to the battle. Combat effectiveness
can be influenced by your character's speed and ability to
cover distance. Different characters have different characteristics,
which the player will have to take into effect when teaming
your group up. On top of the basic melee combat, the player
can use magical runes to cast attack, curative and defensive
spells. Instead of using magic points, the player is given
a limited number of uses for the rune magic between rest periods.
Each character also carries a limited supply of items that
the player must maintain from the party's stock when not in
combat. And, certain characters, when teamed together, can
perform powerful combination attacks.
From time to time, you'll get to do a one-on-one duel in
which you can choose to attack, defend or perform a deathblow.
This fights are a matter of listening to your opponent's clues
as to what they are about to do. Since the duel is a rock-paper-scisors
type of gameplay, you can beat them by choosing the correct
response. On occasion, you will have to perform in larger
group battles in which the player must move forces from location
to location and fight opposing troops in fairly straightforward
skirmishes. Since this battles consist mostly of attack, defend
and retreat, the player will be forced to use strategy in
placement and deployment of units.
Along with money and experience, characters will earn skill
points, which can be spent at an Education or Training Center
to level up their specific skills. This system allows players
to have a good degree of character-specific skill customization
to go along with Rune Magic, which also can be leveled up
for newer spells. Fans of the genre will be happy to know
that the random encounter rate is fairly mild in the game,
even though you will from time to time, run into a very tough
random opponent. And money can be hard to come by as you'll
need it to use a smith to level up your weapons and buying
better equipment can be pricey. Luckily, players have a lottery
they can win and even make use of a trading system between
towns to buy items cheap and sell them for profit elsewhere.
Visually, Konami has taken a huge chance by moving the series
into full three dimensional from their two dimensional sprite-based
roots. The world they've created is huge, with lots of environmental
details. Woodland areas are packed with trees and bushes and
the cities are teeming with life. While the character models
are of the super-deformed anime-influenced style, they do
have a good bit of detail and manage to convey the emotion
of the story well. Every major character is designed well
and you won't mistake anyone for someone else. Konami has
done a fine job at giving each of the characters some serious
definition to keep from having the large cast boil down into
a number of anonymous faces. While they may not be ornately
over-detailed like in Final Fantasy X,
the graphics are solidly consistent and have a clean, crisp
quality to them. Fans of the series should be pleased with
the 2D to 3D transition as Suikoden III's world is
finely realized.
Out of everything in the game, I would say that the music
may be the weakest aspect. While each viewpoint of the game
has music that obviously comes from different influences and
the variety of music keeps the game from feeling stale, most
of it still sounds like it's done in midi format (the music
format used in cartridge games). With the game being on a
DVD disc, I would have hoped for the music to be less archaic
in sound. The song from the opening anime cinema alone shows
what Konami was capable of, which leaves the player wanting
more throughout the game.
While there is a lot going on in Suikoden III that
Konami got right, there are a few things that I think could
have been better. Some people may find the "giving one
order to two characters" aspect of combat constraining.
Also, the player has very little control over where their
characters are on the battlefield, and since so many spells
are based on area effects, this can basically force you to
hit your own team with more powerful spells just to hit the
enemy. I really wish players would have been allowed to move
their characters to certain locations during battle, allowing
for a more strategic element to combat. With so many of the
game's chapters being focused on a more action-oriented story,
a few of the chapters (like Thomas' first chapter) feel slow
and tedious. In fact, I was begging to be done with Thomas
so that I could get back to a better paced part of the story.
Even with some minor issues and elements that are can be
considered preference-based, Suikoden III is a fine
RPG that fans of not only the series but the genre should
go out and get. The story is both huge and deep and the game
itself will provide you will a serious challenge. In fact,
you may find yourself dead a huge number of times as many
battles will require strategy and planning just to survive.
When you finally get through the game, you'll feel rewarded
for the effort.
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- Kinderfeld
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