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Game Info
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| Platform(s) |
| Xbox, PS2 |
| Publisher |
| Midway |
| Developer |
| Surreal Software |
| Genre |
| Survival Horror |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Intense Violence,
Sexual Themes, Strong Language, Use of Drugs |
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Grade
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| The Good
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Excellent looking enemies and locations
Story is well done
Music and voicework is well done
Morality choices prove to be a nice touch
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| The Bad
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Same game as before
Little too much blur effect
Third person camera is too close in
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With the first Suffering, Surreal
Software tossed their hat into the survival horror ring, giving
gamers a horror game that was soaked in gore and filled with
gunplay. The story revolved around a man sent to prison for
the crime of killing his family. It didn't take long for all
hell to literally break lose. After breaking free of the prison
island, Torque finds himself in the events of Ties That
Bind, where he's brought into Baltimore. No sooner does
he arrive when, once again, demonic forces flood the city,
slaughtering everything in their path. Because this is Torque's
hometown, we are given an open window into his life and his
connection with Blackmore.
While the story and locations are soaked in gore and violent
events, the core of the game is a shooter. I can't actually
label the game as third or first person shooter as with the
flick of the D-Pad, you can change views and both prove to
be pretty effective. At his disposal are a grand number of
weapons, both of the gun and melee variety. But, considering
that Torque can only carry two sets of weapons at any time,
you're going to have to make some decisions on what weapons
to pick up and what to leave. Fortunately, there are lots
of opportunities to pick up more weapons and ammo. Rare will
be the occasion when you actually are hard up for ammo.
After a certain point in the game, you'll gain access to
Torque's insanity mode. In this mode, Torque turns into a
devastating beat capable of some brutal melee attacks, including
a jumping attack and a charged up impale attack. While a temporary
mode that drains on the meter when in action, it's necessary
to break through certain walls to make progress through the
game. So, when you find yourself being sieged by waves of
enemies, look for a wall or barrier to break down.
While the gameplay revolves around killing your way through
legions of monster and humans (be they people you need to
help or those just trying to capture you), you will have to
deal with finding switches to open doors and other solutions
to continue on the path through the game. Sometimes this requires
you to climb up or perform some minor jumps. These events
don't last long and only serve to be a buffer from one gunplay
segment to another.
As with the previous game, a lot is made of your decisions
throughout the game. As you begin the game, if you have a
save file from the previous game, you'll be able to start
the game with the alignment of your choice (good, bad or neutral).
If not, you start out neutral. During the game, you're giving
multiple choices to help out others. You can choose to aid
these people, leave them to their own demise, or just kill
them outright. As you progress through the game, these choices
will affect the way Torque looks and eventually give you a
certain ending.
From a graphics standpoint, Ties That Bind is a noticeable
improvement over the first game. This is not to say that the
last game was an eyesore, but a lot of the rough edges evident
in the first title have been polished. Levels are large and
packed with a lot of details, making the whole game world
feel well grounded. As you progress through the game, you'll
be witness to a variety of locations, each with their own
grim layer of devastation and the splatter of human destruction.
Visual effects add a nice layer of depth to the game, not
only in the way explosions are carried out, but the way the
flashlight illuminates most dark areas. On top of this are
some nice real-time segments that act as perverse "flashbacks",
throwing a monkey-wreck into Torque's trip. Character models
show improvement from added depth and detail. With all the
visual improvements, there are some minor flaws, like repeated
textures and clipping glitches. These tend to pale in comparison
to the package as a whole.
Ties That Bind takes the musical themes from the first
game and alters them just enough to keep them fresh. In the
first title, the core of the music is built on "found noises"
compiled into tribal-style beats that build up as the action
raises. Sound effects are well done and have a nice range.
Explosions and gun sounds land well in the action and make
the player feel like the action is really happening. The monsters
all have their own specific sounds, which make them feel all
too real. The solid presentation of the sounds makes the action
all the more tense. Voice work is a strong and helps carry
the story along. While Michael Clark Duncan and Rachel Griffiths
are being promoted as the big name talent, performances from
John Armstrong (Dr. Killjoy) and Scott Bullock (The Creeper)
really steal the show.
I have to really question why there is so much blur being
used throughout the game. There are times where it's used
sparingly to show Torque slipping into delusion, but when
part of one whole chapter is view in a blurry dreamstate,
it wears on the eyes, quickly. Also, I found the third person
camera to be a little too claustrophobic. I actually preferred
to play in first person so that I wouldn't have Torque in
my way so often.
The Ties That Bind proves to be more of the same.
While there are minor revisions to the game, the core of the
game remains the same. Because of this, you really have to
be into the game for the story or just be a fan of how the
original game played. If so, you're sure to find a game worth
your money. If you're look for something a little more, a
rental should be enough to give you the progress that the
story makes.
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- Kinderfeld
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