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Game Info
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| Platform(s) |
| Xbox, GC, PS2 |
| Publisher |
| Ubi Soft |
| Developer |
| Ubi Soft |
| Genre |
| Stealth Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Violence |
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Grade
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| The Good
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Excellent detailed environments
Deep and challenging stealth gameplay
Awesome lighting effects
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| The Bad
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Somewhat linear
Facial models are weak
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Sam Fisher is a new operative under the Third Echelon of
the NSA, but he's not new to espionage. With time spent in
the CIA and the military, he's a battle-hardened operative
who's familiar with his role. Under the Third Echelon, Fisher
is a "Splinter Cell" - a covert agent that doesn't exist,
so he must remain invisible while on his mission. His duty
is to not be seen or to remove those who have seen him. Fisher
has all the looks of Nick Fury (minus the eyepatch) and is
"carved-in-stone" voice-acted by Michael Ironside (Total
Recall, Starship Troopers). The story begins as
Sam is sent into the former Soviet Republic of Georgia to
discover what has happened to two CIA operatives that have
turned up missing. From there, he's given information as he
goes, revealing new objectives and further details about the
mission he has become involved in.
In Splinter Cell, the main focus of the game is stealth-based
action, where the player must use physical techniques, gadgets
and weapons to complete objectives during missions. But, as
in most cases, the mission objectives often change as events
dictate. At your disposal are gadgetry which may not be as
outlandish as something James Bond would use, but are far
more practical and realistic in application. In fact, Splinter
Cell's greatest strength is it's attempt to be as realistic
as possible. It takes very few shots to retire Sam Fisher
and he doesn't have the benefit of auto-aim to make his task
easier. In fact, Sam may not be the most accurate shot, depending
on whether you're moving while firing or in a crouching position.
It's in the player's best interest to stay to the shadows
and keep from being seen. You can take enemies as hostage,
interrogate them or use them as bullet shields. And when you're
done, give them a whack to the back of the head and drag them
into a dark corner to keep others from finding them. To help
seeing in the many dark spaces, you can switch to night vision
or infrared. You also can use a lockpick, optical cable and
mini-cameras that can be shot from a gun.
To go along with the underlying theme of a fairly realistic
game world, the game engine for Splinter Cell is slopping
over with detail. While not everything is interactive, you
will be pleased with all the minor touches, like being able
to pick up cans or shoot out lights. Every location is finely
detailed and you can tell that Ubi Soft has really spent some
time trying to get the most out of every level. And on top
of the basic level detail, including some nice bump-mapped
textures, are some touches like curtains blowing in the wind.
But to accent it all is some finely realized lighting effects
that are key to both the look of the game and the gameplay
itself. Little touches, like light through cracks in a wall
or real-time shadows from either Sam or the NPC characters
have both a visual and gameplay effect.
The only real flaws I had with the graphics are that the
character faces pale in comparison to the rest of the game
and the animations during some of the cutscenes are rather
unrealistic. Luckily, the game doesn't rely on the story sequences
much, because a few of the cutscenes just look ugly.
Audio plays a huge part in the game as you need to pay attention
to clues in the environment, especially the sound of your
own footsteps. Ubi Soft has done a fine job even making the
smallest variations of Sam's footfalls on different types
of ground (wood, concrete) an essential part of the game.
And with the game built to support Dolby Surroundsound, you'll
get to give your system a fine workout. The in-game voiceacting,
while fairly conservative in tone, is well done and provides
the essential story and in-mission information that the player
needs. My only complaint is that the non-English characters
are voice-acted with cheesy accents rather than speaking in
their native tongue with subtitles. It's purely a preference
thing that doesn't take away from the game.
There is no doubt that Splinter Cell does a lot of
things right and the player is given a wide breadth of what
they can do during the length of a mission. Most gamers will
appreciate the intense challenge the game provides, but you
won't be able to pass up that a good bit of the game is fairly
linear. While immersed in the game, you may not realize that
the path you're on is a straight one, but after failing a
certain segment a few times (whether by death or by setting
off the alarm too often), you'll begin to realize that the
mission is not as open-ended as you might have thought. This
in itself is not a major limiting flaw, but in certain instances,
you may find yourself perturbed by having to perform the same
serious of tasks multiple times to get to the next checkpoint.
Splinter Cell is a finely crafted stealth action title
that's in a rare league that few games can reach. It's as
good as its nearest competition, Metal
Gear Solid 2: Substance, and in certain instances, like
the deep realism and stronger focus on the action rather than
story, is a better game. Xbox owners should be pleased to
own this title. I sure am.
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- Vane
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