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Game Info
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| Platform(s) |
| Xbox, GC, PS2 |
| Publisher |
| Activision |
| Developer |
| Treyarch |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Violence |
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Grade
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| The Good
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Large cityscape environments
Excellent lighting and texture maps
Bruce Campbell makes the training mode fun
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| The Bad
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Weak camera/control systems
Not a whole lot of exploration
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There's an unwritten law somewhere that games based on movies
always seem to fail miserably at being games. So when this
version of Spiderman, a game based on a movie based on a comic,
came out, I had some misgivings about how good it might be.
Based on the movie will a lot of additional villains and filler
story to give the game extra depth, Spiderman: The Movie
builds on the success of the previous Playstation titles.
Gameplay: Spiderman: The Movie is broken up
into two major portions of the game. Part of your time will
be spent swinging around town, fighting aerial enemies like
the Vulture or Green Goblin. When not in the air, you'll crawl
your way through warehouses, sewers and the like, beating
up thugs and finding your path to the next area by way of
keys or switches. Fighting consists of either using your punch
or kick button in combos and you can unlock more combos by
finding gold spider icons. Also, you can use your webbing
as both an attack and defensive tool.
Graphics: For the most part, Spiderman: The Movie
looks really good. The outdoor cityscapes are huge and look
great. Reflective effects on the windows and effective lighting
give the city a real-life effect. Also, you won't see a fog
obscuring the city off in the distance, hiding pop-up. Once
inside the buildings and sewers, you'll work your way through
large areas that showcase some nice textures and a great array
of lighting effects. Unfortunately, a lot of the furniture
and debris seems rather blocky and could use a higher polygon
count to make them feel more realistic. The CG cutscenes look
good. While not as life-like as Final Fantasy (mostly due
to the less than real body movements), they do add to the
look of the game.
Audio: Both the voiceacting in the cutscenes (performed
by Toby Maguire and Willem Dafoe) and sound effects are done
exceptionally well. Bruce Campbell provides commentary in
the training modes, which is well worth the time alone for
the laughs. Some the lines in the game are cheesy and the
thugs tend to same the same two or three lines over and over
again. The music has the grand cinematic feel that successfully
ties to the game to the movie.
The Bad: The biggest drawback to this game is the
fact that the in-game camera is rather useless and provides
more challenge than most of the game itself. And since the
control is linked to the camera, you might find yourself running
into walls or heading the wrong direction as the camera turns
in mid battle. Also, a lot of the game is cut-scene driven,
meaning you'll be fighting a few enemies, get a cutscene,
then fight a few more, which cuts down on exploring. And since
most of the combat boils down to wailing on thugs with an
average attack system, you might get a little tired of fighting
after too long.
While Spiderman: The Movie does a lot of things nicely,
it still is nothing more than a rental. There are some things
to unlock, but the game itself is fairly short. The game is
good enough for a rental, but doesn't seem to have enough
depth to be worth $50.
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- Vane
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