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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| SCEA |
| Developer |
| SCEI |
| Genre |
| Adventure |
| Official
Website |
| ESRB
Rating |
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| Blood, Fantasy Violence |
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Grade
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| The Good
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Great artistic style
Living puzzles prove to be a great challenge
Excellent musical score
Sense of scale is impressive
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| The Bad
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Camera and frame-rate are big issues
Not much to do outside of the Colossi
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After the release and subsequent critical acclaim of ICO,
the development team responsible for the magical adventure
were expected to bring more of their wonderful touch to the
PS2. Instead of the rumored direct sequel to ICO (that
some referred to as NICO), the team retained their art style
but pushed the gameplay into a different realm. While ICO
featured a world filled with environmental puzzles, Shadow
of the Colossus proposed living puzzles that the player
needed to solve to slay the beasts and progress.
Not much for lengthy exposition, the story begins with the
hero bringing his deceased love to a temple on the outskirts
of his world, where he's informed that to bring her back to
life, he must hunt down and kill 16 Colossi. While this premise
seems simple, once the adventure had begun, hints in the story
begin to make the viewer wonder why they must defeat the beasts
and what would be the cost of such victory.
At the outset of the game, you have all the abilities and
weapons you need to progress in your task: a horse, a magical
sword and a bow. Once on your horse, you must raise you sword
and let the reflected light direct you to where you'll find
the next beast to slay. Once there, you're presented with
Colossi of varying size, style and means by which you must
defeat them. Often, the trick is just to find out how to get
onto the Colossus. Once on, you hold on using the R1 button
and climb or jump in the direction you need to head. As you
hold on, often for dear life as the beast tries to shake you
off, your grip gauge will deplete. To replenish it, the player
must find a place on the beast's body where they can stand
for a few moments as their gauge refills. While that sounds
simple enough, it does prove to be a challenge as the later
beasts will try to shake you off no matter where you are,
leaving only short windows of opportunity to refill your grip. With sword in hand, you'll locate glowing weak spots on the beasts that you must plunge the blade into to do any real damage. While you can do a quick jab, its best to hit the button once to charge the thrust and then hit is again to do a powerful attack. Since each Colossus has multiple weak spots, doing enough damage to one will force you to crawl/climb/move to the next one until you've done enough damage to fell the beast.
There is a certain bit of loneliness found in SOTC,
though I would say that it is intentional because you technically
are "at the end of the world". Outside of the Colossi and
a few minor animals scurrying about, there is absolutely nothing
to interact with. No legions of filler monsters to plow through.
No NPCs standing around to shoot the breeze with. Nothing
more than killing one Colossus and hunting down the next.
Fortunately, almost all of the Colossi present a different
means by which the player must defeat them. So, the way you
got onto and put down the first Colossus is no going to work
for any of the ones following. When you come across the more
non-humanoid types, you may spend some time just trying to
figure out how you're going to deal with them. This is made
all the more interesting by the diverse locations on which
you find your prey.
Visually, SOTC is all about the artistic flair and
presentation. The same wispy, dreamlike style present in ICO
returns, but with more Aztec/Incan influence in both the main
character's attire and the way the Colossi appear. Designed
as both functional, living puzzles and as impressive beasts
to behold, the Colossi look wonderful as they appear in the
environment. The gameworld, while devoid of life, is impressively
large and tries to show a lush, varied world for you to explore.
When you do reach a Colossus, you'll be impressed by the sheer
sense of scale as they usually dwarf the main character. The
architecture of the gameworld is well designed and actually
quite enjoyable just to take a few moments to look at. There
is some nice use of visual effects, especially when one of
the Colossi is trying to smash you. Throw in some excellent
animation of both the main character and his trusty steed
and you have a presentation that tends to work excellent.
Audiowise, SOTC is pretty minimalist. Voicework is
used in the cutscenes between dropping one Colossus and the
next, but even that is intentionally done in a foreign language
to keep the viewer from personalizing the voice. Except for
when the hero calls his horse, don't expect much else on that
front. Sound effects do wonders to ground the world and when
the action gets going, they step up a notch to make the battle
between man and monster feel exceptionally exciting. Where
the audio portion excels is in the wonderful soundtrack that
keeps its peace when you're alone but really kicks into life
during each encounter with the Colossi.
SOTC suffers from being built on a console that just
seems unable to handle the ambitious nature of the game. While
early on the frame rate seems pretty stable, in the latter
portions of the game, there are going to be times where the
frame-rate will suffer from the sheer size of your opponents
and all the activity that ensues. Throw in a game camera that
tends to be a bit sloppy (I could never figure out why it
placed itself in certain angles when it did) and the game
can be unintentionally more difficult.
While the adventure itself is linear and once you figure
out how to beat each enemy, the solutions may not seem as
rewarding the second time through, there is a hard mode and
even time attack to reward you with. Fortunately, the experience
is an enjoyable one and putting down the beast by just using
your own brain is pretty rewarding. If you were enchanted
by ICO, then Shadow of the Colossus is pretty
much a no-brainer as a must by.
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- Kinderfeld
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