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Game Info
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| Platform(s) |
| GC, DC |
| Publisher |
| Sega |
| Developer |
| Sonic Team |
| Genre |
| Platformer |
| Official
Website |
| ESRB
Rating |
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| Mild Lyrics, Violence |
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Grade
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| The Good
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Variety of levels
Lots of replay
Two separate story lines
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| The Bad
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Camera provides biggest challenge
Not enough of the Sonic/Shadow levels
Without a GBA and Sonic Advance, Chao levels are useless
limited*
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Sonic Adventure 2: Battle is a port from the Dreamcast
title with a few extra levels in the multiplayer. One of the
nice additions is the ability to raise your Tomagachi-like
Chao on the GameBoy Advance (if you have the Sonic Advance
cart), instead of the Dreamcast's smaller VMU. Right off
the bat, players can choose to play through the story mode
as either the good guys or the bad guys. From that point,
the story is broken up into one of three types of gameplay:
high-speed platforming with Sonic or Shadow, 3-D shooter with
Tails or Dr. Eggman, or treasure-hunting with Knuckles or
Rouge. Every now and then, you have to face a boss and make
the occasional trip to Chao Garden to drop off Chao you find
in the levels. Once you start completing levels, you can then
go back and retry the levels to get a better score.
Sonic Adventure 2: Battle looks good, even if there
are a few rough edges here and there. The level design is
nice and the gameplay stays fun without being overly difficult
and unfair. Where the game really shines is when you're going
really fast in the Sonic/Shadow levels, as the design of the
courses really make good on the hectic action. And the way
the game is designed, you'll most likely want to replay levels
over and over again to find rings and Chao's that you've missed
on the first time through. Visual and lighting effects are
good and don't detract from the gameplay.
Audio-wise, the game is done decently. Music is appropriate
for the image of the title and the voice-acting, while cheesy
to the most part, seems to likewise fit the whole Sonic "feel".
My only real gripe is that often when the music is playing
during cutscenes, it seems a little loud, making some of the
conversations to hear clearly.
Sonic's biggest challenge is the in-game camera, which is
often placed so poorly that you have a hard time seeing your
environment. I imagine that an number of times, the placement
is to hide the occasional pop-up, but even then it does turn
up, especially in the Sonic/Shadow levels. While the variety
of levels is nice, there does seem to be a lack of what you
bought this game for: high-speed Sonic/Shadow platforming
levels. Also, without a GameBoy Advance and the Sonic Advance
game, the Chao levels are a waste
of time are limited*.
If you're a fan of the Sonic series, you'll probably want
to give this one a play. It is a good platformer with a lot
of variety, even if the variety may deter from the style of
gameplay most gamers come to expect from a Sonic title. If
you can look past the poor in-game camera, you'll be playing
this title for some time.
* Note: Due to some consideration, calling the Chao levels
useless is a bit unfair. Limited is more like it. You can
still do things, but without a GBA and the Sonic cart, you
miss out on probably the best part of the Chao portion of
the game. Or at least the most addictive part of the whole
game.
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- Kinderfeld
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