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Game Info
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| Platform(s) |
| Xbox |
| Publisher |
| Activision |
| Developer |
| Nerve Software |
| Genre |
| FPS |
| Official
Website |
| ESRB
Rating |
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| Violence, Blood and Gore |
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Grade
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| The Good
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Large detailed areas
Great online and multiplayer
Sharp audio package
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| The Bad
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Stealth and auto-aim aren't great
Single player mode has very little replayability
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History books never made a big deal about it, but since so
many videogames (and comics) seem to believe that Hitler and
his SS were interested in the occult, it must be true. In
Return to Castle Wolfenstein, you play as B.J. Blazkowicz,
an American soldier during World War 2, whose mission is to
find out and destroy Heimlich Himmler's occult project. Initially,
you'll be mowing down legions of Nazis and their hired help,
but once the story gets under way, you'll find yourself fighting
all sorts of monsters and undead creatures.
Set up in levels, the game drops you into the action with
objectives that you need to complete before leaving the area
and moving onto the next area. At it's heart, RTCW:TOW
is your standard corridor shooter, where the player will start
at one point and shoot their way to the end, throwing the
needed switches or killing enough enemies to unlock the next
door. If you come across a locked door during a mission, it's
sure that you haven't killed enough enemies or that a switch
still needs to be found. There are some stealth elements,
like being able to sneak up and stab enemies from behind and
being able to look around corners, thrown in to break up the
action, but you'll find your means through the game is based
largely on your ability to dodge enemy fire while mowing them
down. Also added to the basic formula are hidden areas and
treasures sprinkled throughout each level. Finding and collecting
them all will reward you with new weapons to begin the next
level.
At your disposal are a wide range of WWII-era weapons, including
Lugers, Mausers, Grenades and Tommy Guns. While your targeting
reticule will turn red when you have someone in your sights,
you'll find that head-shots take out your human foes faster.
Non-human enemies, on the other hand, require more brutal
means of disposal and the further into the game you get, the
more challenging the battles get. The enemy A.I. can be both
good an bad at times. There are times when the enemies will
run for cover and can provide a challenge, and then there
are times when they just run into the line of fire. Throw
in the fact that no matter how many times you play through,
the enemies are located in the same spots, which tends to
take the replayability out of the single player campaign.
While the single player campaign is pretty cut and dried,
where RTCW:TOW really shines is both in the multiplayer
and the online play. The multiplayer is largely focused on
team play, whether it be co-op or team missions, where each
of the players have a different role that's essential in the
long run. Each of the classes adds their own part to the team,
whether it be as demolitions, standard muscle or the ability
to drop ammo or heal your team.
The graphics engine for RTCW:TOW delivers large areas
with a good bit of detail. You'll be impressed with how large
each of the locations in the game are. A lot of texture work
has gone into the game to make it look convincing. The lighting
is good, but after seeing what can be done in Splinter
Cell, I was hoping for something a little more dramatic,
which would have fit the concept of the game well. The character
models, while a little blocky, show a good bit of detail.
You can tell some effort has gone into researching the uniforms
and weapons of the era.
The voice-acting is pretty sharp, even if the Germans all
speak poorly accented English. Sneaking up to enemies will
give you an opportunity to listen in on well-scripted conversations,
some pertinent to the story, while others are just there to
add flavor. Both the music and sound effects do their part
to add to the theme and ambiance of the game.
To be honest, their are a few things that really detract
from the single player campaign. Most notably, the stealth
portion is rather weak in that you have to find enemies that
are standing with their back to you for long periods of time.
Once you fire a bullet, expect the rest of the enemies in
the area to be aware of you, thereby removing many opportunities
for stealth kills. Also, the auto-targeting automatically
aims at enemies' torsos, which makes aiming at their heads
for quick kills all the more challenging.
While the single player part of the game is good, even if
a little standard in execution, if you have Xbox Live or play
with friends a lot, Return to Castle Wolfenstein is
a fine purchase. In fact, if you want something to spend your
time online with, this game is a prime candidate for your
attention and time.
-
- Vane
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