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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| THQ |
| Developer |
| Volition |
| Genre |
| First Person Shooter |
| ESRB
Rating |
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| Violence, Blood |
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Grade
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| The Good
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Good voice acting
Geo-Mod system lets you destroy just about anything
Enemy A.I. is fairly decent
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| The Bad
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Repetitious enemies
No in-game map
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In Red Faction, you play as Parker, a man from Earth who
comes to work on Mars with the hopes of geting "his mind
cleared up". Once there, he finds out that his employer,
Ultor, runs a hard ship and there are rumors that they have
releases a plague among the miners. At the end of his shift
one day, Parker becomes involved in a miner revolt which quickly
turns bloody. It's from that point, the player takes over
and must locate weapons or die.
When I first heard that this was a First Person Shooter (FPS)
with a story, I laughed. I recalled days of playing Doom and
Duke Nukem where the story was go from level 1 to 2 without
getting killed. In the early days, there was no such thing
as a story. But, since the release of Half-Life for the PC,
it looked as though telling a story in a FPS was possible.
But, the Total Recall-esque story is not really the star
here. It's the Geo-Mod system utilized to allow the player
to basically destroy or marr anyhting in site. Certain areas
can not just be blow up, but blown through. If a door is stuff,
whip out your rocket launcher or some explosives and start
working away at the walls.
Graphics:
Red Faction has some excellent areas in which the player can
blast around. Lighting effects are also well done and when
you blast out a light, the room grows darker because of it.
The design and animation of the enemies and NPCs are also
well done, but do seem to get a bit repetitious after a while.
After killing around a hundred of the blue-clad soldiers,
they can get a little tiresome. While the enemies do vary
some later on, it still doesn't feel like there are enough
different enemies to change the pace.
Sound:
With a wide range of well done voice-overs and a good
game script, Red Faction keeps the story-line pace going by
having the player talk to NPCs or receive messages from other
characters. The enemies even yell and taunt and beg for their
life when you mix it up with them. Though, I will say that
hearing the soldiers spout off the same three or four line
over and over again got a little old. Everytime some one yelled
out "Don't shoot me. I'm unarmed" it meant that
he was going for help.
Gameplay:
The single-player experience of Red Faction is finely done
and gives the player enough story to move along. The controls
are fairly easy to use and the intelligence of the enemies
actions can lead to a complex and challenging game. With the
ability to drive or fly various vehicles or commandeer stationary
weapons to attack the enmy with, a player may find any number
of ways to complete the mission. The multiplayer experience,
while not overly focused on, is still fun and doesn't detract
from the overall game.
The Bad:
Except for the repetitious enemies and what they say, I only
had two other gripes about Red Faction. 1 - No In-Game Map!
Good luck finding your way around, because you have no way
of figuring out where you're going or where you've been. Also,
loading times are long. While I can forgive long load times,
they seem to show up often. You can run from one series of
rooms into another and have to stop to load once, maybe even
twice.
Red Faction is one of the few FPS games that actually is
better as a single-player. The greatest joy of Red Faction
is finishing a gun fight only to see what carnage you've wrecked
on the surroundings. The story is fairly good and any gamer
should log in numerous hours fighting their way through enemies
that grow in challenge and strength.
-
- kinderfeld
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