|
Game Info
|
| Platform(s) |
| GC, PS2, XBox |
| Publisher |
| Ubisoft |
| Developer |
| Ubisoft Montreal |
| Genre |
| Action/Adventure |
| Official
Website |
| ESRB
Rating |
 |
| Blood and Gore, Intense Violence,
Sexual Themes |
|
| |
|
Grade
|
| The Good
|
|
Superb gameplay & control
Solid visuals
|
| The Bad
|
|
Unlikable story and central cast of characters
Piss poor audio
|
| |
|
|
|
Once upon a time, the Prince of Persia series saw
its majestic protagonist through fairy tale inspired adventures.
Prince of Persia: The Sands of Time
broke new ground last year as the Prince left his 2D roots
in a silky smooth transition to 3D. Despite the critical acclaim
the title garnered, fanfare remained modest. The prince has
returned in Ubisoft’s latest attempt to capture the public
eye, and this time… he’s mad.
While there is something inexplicably alluring about a ‘good-
guy-gone-bad’ theme, the prince's recently depleted serotonin
levels leave me more worried than anything. In short, the
stories darkened theme comes off a little over the top. The
good news is, that underneath its superficial exterior, this
title offers an extended quest and a deep new fighting system
worthy of a wrathful prince. Warrior Within remains
the dark cloud amidst its colorful successors, but it still
proves to be a worthy addition to the ongoing saga.
The change in attitude of the central character is attributed
to a story that places him in dire straits. After unleashing
the sands of time in his last adventure, the prince finds
himself tormented by a vengeful beast called Dahaka. With
Dahaka fast on his heals, the prince's impending demise is
as inevitable as the word the beast embodies, ‘fate‘. This
prompts the frenetic hero to go back in time to stop the cursed
sands from being created in an attempt to undo what ‘fate’
has in store for him.
Ironically, the sands that remain the source of the prince's
anguish, also aid him in his quest to be rid of them. The
sands are collected throughout the game and allow the prince
the uncanny ability to manipulate time in his favor. This
is a continuation of last years thought-provoking concept
that proved useful in helping the player avoid an untimely
death of one sort or another. Platforming segments of the
game are not as common this time out, but still make up a
hefty chunk of the action.
With the new focus on combat, it comes as a surprise that
Warrior Within moves at a slower pace than last years
entry. The Sands of Time featured linear levels that made
for a run-and-gun style of gameplay. The latest edition features
a more open ended approach to its level design, giving it
a slightly more explorative feel. Unfortunately, the map screen
is vague and won’t be much help if you happen to get lost
amidst the games large environments. The levels remain well
designed and highly interactive, allowing for the same pole-jaunting,
wall-climbing antics that made last years adventure so entertaining.
This game is clearly more battle focused than its predecessors,
and its also more difficult. You have a wide array weaponry
at your disposal. Weapons enforce a multitude of different
fighting styles that will have you stringing together combos
meant to bring terrible harm to your opposition. You will
also have the ability to either single handedly or dual wield
weapons. Single handed wielding offers less in the way of
swordsmanship, but allows for a free arm to perform various
throws or grapples. One complaint about last year’s attempt
was the shallow combat scenarios that became monotonous as
the game wore on. The new free-form fighting system will allow
you to construct your own combos, and unique new fighting
styles of your own creation. At some points in the game, you
may find it easier to rely on basic combat tactics. This undermines
the complexity of the games fighting engine somewhat, but
overall, you’ll be glad that your offensive abilities have
been upgraded. You will need to take any means necessary to
survive, because enemies come in droves, and blood baths are
sure to ensue
In terms of visuals, Warrior Within is a dramatic
departure from its lush forbear. The graphics remain on par
with last year’s valiant effort, but they inspire a much darker
feel. The artistically driven environments are beautifully
rendered and highly detailed. The meticulously crafted architecture
constructed within the games vast landscapes conveys a distinctly
gothic appeal. The use of dust particles and dynamic lighting
add a striking sense of atmosphere to the overall presentation.
Problems with camera still arise from time to time, and the
view point can become awkward as a result of it, but this
is just nitpicking. The frame rate is consistently impressive,
and the animation remains liquid fluid throughout the action.
Character models are now sharper, and seemingly less blocky.
Enemies are nearly as sinister in appearance as the brooding
prince himself. Right down to his cruel snarl , he has been
rid entirely of the whimsical warmth he once conveyed. In
terms of visuals, the PS2 version of the game lags slightly
behind its console competitors due to a frame rate that’s
less than brisk.
It is uncommon for one aspect of a game to fall so woefully
short of the mark that it actually tarnishes an otherwise
enjoyable experience. Let the god awful ‘noise’ featured in
Warrior Within be the exception. To its credit, the
game features well orchestrated ethnic tracks and ambient
melodies, but they are unfortunately brief between the shrill
segments of poorly amplified guitars. After all, nothing sets
the mood for the ancient middle east like modern day thrash-metal-sensation
Godsmack (insert: biting sarcasm). The sound effects are continually
grating, no thanks to enemies that scream out in pain like
tormented hyenas. During the cut scene segments of the game,
the voice acting is often out of sync with the cinematography,
this is most common in the Xbox version of the game. While
the dialogue is both well acted and scripted during cut scenes,
it becomes a problem during combat. The unlikable prince taunts
his opposition in battle with all of the cunning of a grade-three
bully. Listening to him spit out the same ridiculous rhetoric
over-and-over again is a head splitting experience that is
sure to unleash the Warrior Within you. For instance,
I felt like putting my fist through my television. Your best
bet is to turn down the volume...low.
Thanks to the games easy to learn controls, you will be
performing feats of death defying agility with-all-the-skill
of an acrobat in no time. Firing off explosive combinations
during the games hack & slash segments is also accomplished
with relative ease. The button sequencing that you will use
to accomplish these attacks is provided in a tutorial brought
up by your start menu. Everything is well laid out, and highly
responsive. The games user friendly controls are ingenious
in design, and allow for easy access to a deep gameplay experience.
Warrior Within is more difficult than last years
entry, and provides a lengthier quest that lasts nearly twenty
hours in duration with the added incentive of unlockables.
The open ended landscapes will offer more in the way of exploration
should you decide to revisit them. Recent additions to the
gameplay are sure to have you coming back to master each of
the deadly arts the game features. Xbox users will be privy
to the option of XBL support, but you will not be competing
with or against actual people in battle. The addition is simply
a competition to see who can amass the highest- score-posted
through various runs in a single player effort.
Warrior Within succeeds in improving on a brilliant
gameplay formula, and remains a worthy purchase for that reason.
However, it was the lovable story that truly set last years
Sands of Time apart. Prince of Persia: Warrior Within builds
on the weaknesses of its predecessor, but at the same time
falls short of its strengths. All in all, this is a great
title that offers something entirely new to a series that
didn’t really need it.
-
- Shawn Cooper
|