|Violence, Blood and Gore
| The Good
Above-par voice acting/sound
Fighting demons is pretty fun, yet challenging at
the same time
| The Bad
Delay between camera angles
No analog control
Finding items is a matter of continually tapping your
Onimusha is Capcom's first Survival Horror title for the
PS2, placing gamers in the role as Samanosuke, a samurai seeking
his rival Nobunaga. When the princess Yuki is captured by
demons, he and his kunoichi (female ninja) ally, Kaede, go
to Inabayama Castle in Mino perfecture to rescue her. They
find the castle crawling with assorted demons and a dark plot
involving a pact made between Nobunaga and the demons.
In all basic elements, Onimusha plays just like a Resident
Evil or Dino Crisis. Your character uses his sword, a bow,
or a matchlock gun to kill the enemies. Character control
and animation is tight and clean. A nice addition to the usual
Survival Horror setup is the ability to absorb the spirits/souls
of your defeated enemies and use it to "enhance" your weapons
and healing herbs. This allows you to make your weapons stronger,
your magic more powerful and you to be able to move the story
along. Certain doors cannot be opened unless you enhance one
of three magic orbs(fire, lightning, and wind) to a certain
level. While there is nothing startlingly new in the way of
things to do, the Gameplay is still solid and enjoyeable.
Onimusha has a great sound setup with a gorgeous soundtrack
and excellent sound effects. The options in the menu let you
choose both English or Japanese language/subtitles. While
the English voice-overs are well-done, they often show the
tell-tale signs of a kung-fu movie.
With probably the best CG-rendered FMV yet to be seen, Onimusha
is a graphic feast. The still backgrounds are startlingly
beautiful. Items that the player can interact with have been
intergrated well so as not to stick out from the still backgrounds.
The character models are finely detailed and the in-game cutscenes
are clean and show excellent facial expressions. The characters
move and feel real.
With so much that's good, there really is only a few things
that still seem to be fixed or just changed. First of all,
there still seems to be a minor delay when walking from one
static camera angle to another. When in a fight, this can
throw off a player's timing. Also, some camera angles are
not conducive to fighting legions of enemies safetly. Both
of these have always been present in the Resident Evil series,
so it's a shame that they couldn't have resolved them by now.
The last item of issue involves the control. What happened
to using the Analog sticks? In Onimusha, you control your
characters by using the D-Pad, rather than the analog controls.
All in all, Onimusha is still an excellent game. While being
fairly straight-forward in gameplay, most players will find
themselves walking back and forth just to get in fights. The
interface is clean and the action is quick and enjoyable.
If you enjoy Resident Evil, this is a great game to get.