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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| SCEI |
| Developer |
| Zener Works |
| Genre |
| RPG |
| ESRB
Rating |
 |
| Violence, Mild Language |
Ê
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Grade
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| The Good
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Off-beat character design
Good sense of humor
Polygonal towns look good
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| The Bad
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Sadistic loading times
Unfriendly camera
Battles are weak and fairly repetitive
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Okage: Shadow King is a quirky tale about a young
boy by the name of Ari whose shadow becomes possessed by Stan,
The Evil King. From this point, he must help Stan locate the
imposter Evil Kings from other towns so he can regain his
powers and finally leave Ari's shadow. While Stan continually
refers to Ari as his slave, the young boy's sarcastic nature
often undermines the demon's plans.
Okage immediately shines in it's style and design.
The characters seem taken straight from A Nightmare Before
Christmas, each with their own dark, whimsical design.
The menu's are a modern change of pace from the RPG standard.
Also, the conversations (especially Ari's sarcastic comments)
are fairly humorous. Outside of the funny comments, though,
the story is predictable and thin in points.
Once you start into the actual gameplay and exploration you
start to see where Okage runs into some sore spots.
The towns are beautifully constructed and are fun to explore.
But, once you decide to enter a building, you'll start to
notice one of the major flaws of this game: the loading. Instead
of waiting a second to enter a room, you're waiting two or
three. Leaving a building or a town takes even longer. There's
even loading during combat. Finish off an enemy and you might
be waiting a second or two for the victory dance to load and
a few seconds for the game to load after the Experience Gained
screen.
One of the nicer aspects of the game - the presence of on-screen
enemies - is faulted by the in-game camera. Your character
can be running through the outside world when the camera will
follow in behind him, reducing your ability to avoid the on-screen
enemies that happen to materialize right before you.
Once in battle, you'll come to realize that there aren't
a lot of enemy variety and even less in the way of combat
options. Until the characters gain a few levels, there really
isn't any decent skills or magic to be used, leaving the player
few options but to select attack and just duke it out until
your enemies are defeated.
It's a real shame that Okage: Shadow King didn't turn
out to be a lot better. This game easily had the potential
to be a quirky, enjoyable turn-based RPG, but it's thin story,
shallow characters and less-than-inventive battle system is
only made worse by the excessive loading. I would suggest
that if you are interested in this game, give it a rental.
Only those hard-up for a new RPG will want to play this for
too long.
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- Vane
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