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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Universal Interactive |
| Developer |
| Blitz Games |
| Genre |
| Action/Adventure |
| ESRB
Rating |
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| Violence |
Ê
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Grade
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| The Good
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Two storylines to play
Simple controls with HUD aid
You get to suck souls as Imhotep
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| The Bad
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Graphically underdeveloped
Too short
Too easy
The camera is definently one of your greatest challenges
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The Mummy Returns follows a long line of videogames
based on movies. While the history of these games has been
littered with some real bad games (Crow: City of Angels,
Batman & Robin), I still hoped that this game would
prove me wrong. For those who don't know, the movie
details the adventures of Rick and Evy O'Connell as the evil
Imhotep is raised once again from the dead and kidnaps their
son so he can defeat the Scorpion King and take command of
Anubis' Army. The game takes this basic plot and utilizes
it in the cut-scenes.
One of the nice features of the game is choosing whether
to be O'Connell or Imhotep, each with their own story line
and abilites/weapons. If you choose to be O'Connell, you follow
his story as his son is kidnapped and he must travel to Cairo,
the Oasis and into the Netherworld to save him. In this trip,
Rick uses guns and swords to hack and slash his way to locales
to solve simple puzzles and then move on to the next area.
On the other hand, you can play as Imhotep, who makes a similar
trip, by way of Karnak, to defeat the Scorpion King. Imhotep
has the ability to absorb life energy from foes and spends
his time looking for magical keys and jars.
Controls are basic and uncomplicated. An HUD in the top-right
corner will tell you what buttons and options you have available
to you. Often, this is the only way a player can know what
they can do in an area. Turning off the HUD on the first play-through
may lead to a lot of time wandering around aimlessly. There
is no auto-aim for the guns, but since there doesn't seem
to be a lot of ammo around, you'll most likely be using melee
weapons to finish this game.
Graphically, The Mummy Returns really suffers. I doubt
this is what Sony had in mind when it imagines an impressive
PS2 game. The environments are only moderately detailed and
the textures are for the most part lack-luster. Lighting effects
seem poorly used and the character models seem to be fairly
low on detail. The animations are jerky and reminiscent of
early PSone games. In fact, I've seen a number of PSone titles
that managed to look better than this.
On the sound front, I will say that the soundtrack is decent,
even though it may not be varied enough. That really isn't
the fault of the soundtrack itself. There just aren't enough
locales to provide the needed variety. Sound effects are weak
in that the same effects are used so often that they actually
become annoying. The voice acting is another adventure all
unto itself. Since the real actors weren't available, the
voices are done by people trying to sound like the real McCoys.
Unfortunately, though, they only manage to sound like campy
knock-offs. The lame scripting doesn't help, either.
Ignoring the weakenesses in the graphics and sound department,
The Mummy Returns comes across as a fairly simple action
game that's both easy and short. If you don't want to be mentally
challenged, you can play this for a few hours (2-3 per story)
and feel wonderful at beating it in one sitting. Those who
want something more will walk away angry. If you're at all
interested, rent it. There are far better things to pay $50
on.
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- Vane
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