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Game Info
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| Platform(s) |
| Xbox |
| Publisher |
| Bethesda Softworks |
| Developer |
| Bethesda Softworks |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
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| Blood, Violence |
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Grade
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| The Good
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Huge, impressive environments
Extremely open-ended gameplay
Lots to do outside of the main quest
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| The Bad
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Framerate issues when outside
Graphics engine seems unpolished for Xbox version
Combat is clunky
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Morrowind begins as with the player on a slave ship.
For some reason, you've been set free by the Imperial authority
and dropped off on the shores of the Vvanderfell District
of Morrowind, a diverse land populated with many races, including
the Imperial colonists and the Dummer, or dark elves. Beneath
the surface of political and social intrigue, there is an
entity called the Blight, which seems to be diseasing the
land. As you go further in the story and become part of the
Blades, a network of spies, you learn of cults and conspiracies
and the name of Dagoth-Ur is battered about as something unpleasant.
Outside of the basic framework of the story, you're basically
given the whole world to explore and enjoy.
Gameplay: Morrowind is a true PC RPG game at heart.
In fact, its concept is fairly ambitious in that it allows
the player to basically do as they please. While there is
a main quest, you'd be remiss not to spend some time doing
all of the others things that are available to you. Many of
the people that talk to you have things they'd like you to
do for them and you can even join a variety of Guilds in which
to gain training and do various quests. And if none of that
pleases you, the player can always just go for a walk in the
countryside to find mines, tombs and assorted dungeons to
look for treasure and trouble. One of more impressive features
is that the player can basically steal anything that they
can carry. And when you're a little tight on money, swiping
some silverware may not be such a bad idea. But, be wary of
stealing too much. If someone sees you, they'll try to fight
you or report the theft to the authorities. Also, killing
villagers in plain sight of the guards is a no-no. For everything
that you can do, there are repercussions. Available in the
game is a large variety of weapons and spells. This is made
even better by the fact that the player can create their own
spells or even their own magic potions by finding the right
ingredients and paying someone to make them. One of the nicer
features is the experience system, which doesn't force players
to go looking for a fight to gain levels. Characters gain
experience by improving their major, minor and miscellaneous
skills through training or use during the game. After they
gain enough improvement in their skills, they need to rest
to meditate on what they've learned, at which point you can
add points to your attributes. This kind of experience system
allows non-fighters to improve without so much melee combat.
Graphics: The graphics are a mixed bag. While the
environments are large and the architecture is well designed,
the game doesn't really seem to take advantage of the Xbox's
power to make the little graphical details seem more polished.
The towns are fully realized and packed with tons of items
that make it feel like a real world, but certain areas just
feel unpolished. And for the most part, the character models
look blocky and underdeveloped, even though the texture maps
used look fairly good and the design of the characters is
imaginative. The little things really help in making the world
more realized as a realistic, functioning world: the water
looks great and the shift between day and night and between
sunny to overcast to raining are done well. The fact that
everything seems to attempt a real-life setting is impressive,
even if the graphics engine seems a little unpolished. While
the exterior settings may not look as good as in Halo,
you'll be impressed by the city settings, each of which is
designed and modeled with impressive detail.
Controls: While the initial button arrangement is
fairly easy to pick up, the controls in-game could still use
some work. Movement is decent, but if you're using the first
person perspective, you might find yourself hanging up on
some of the architecture as you move through the cluttered
streets. Combat takes some getting used to. Often, you'll
be hacking away, not sure if you're even landing blows and
even the smallest beast will give you a fight. After some
time, you'll figure out at what angle you have to be to get
the best impact. Also, switching from magic to weapon in battle
is dangerous and can leave you open for attack. I wish that
you could cast magic without having to put your weapon away.
Audio: The sound portion of the game is nicely polished.
The soundtrack is excellent and really works in a timepiece
manner. Sound effects are well done, especially when you hear
a monster off in the distance heading your way. The voice-acting
is pretty solid, even though hearing the guards repeat the
same lines over and over again everytime you pass them in
the city may grow a little old.
The Bad: Morrowind is plagued with being so large
and vast in scope that the graphics engine seems to be a little
overtaxed. While indoors, the game runs at a smooth framerate,
but once you step outside (or even more so outside of any
town), the framerate seems to jump and hiccup. A lot of times,
it runs fairly well, but there are times where it seems to
snag and jump. Don't be surprised to see "Exterior Loading"
message boxes as you move from one area to the next, or even
a slight stutter as the next area tries to load. At the beginning
of the game, there is a long loading sequence, which is mimicked
when you travel from town to town by any manner other than
by foot. There seems to be some issues with the draw distance
as structures off in the distance appear as you get closer.
And, in the cities, if you see NPCs walking around in the
distance, their movements seem jerky, as if they're running
at a lower frame rate. While none of these issues take away
from the excellently realized gameplay aspects, they do point
to the fact that Bethesda may have not have optimized their
game engine to it's best potential for the XBox. But, considering
how much of a memory-hog the PC version was, no one should
be surprised.
Morrowind is a wonderfully huge experience that will
take dedicated gamers some time to finish. And with all of
the options available, no two trips through the game will
be the same. Even with all of the flaws, the game is an excellent
adventure for anyone who's looking for a nonlinear game set
in a world that they can live in. People who don't care for
PC-style games may be turned off by the open-endedness of
this game, or by the large amount of text that you'll read.
If you can look past the minor gripes mentioned, you should
feel rewarded by such a large adventure.
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- Kinderfeld
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