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Game Info
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| Platform(s) |
| GameCube |
| Publisher |
| Disney Interactive |
| Developer |
| Capcom |
| Genre |
| Adventure |
| Official
Website |
| ESRB
Rating |
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| Everyone |
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Grade
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| The Good
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Good game for children
Represents Mickey Mouse well
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| The Bad
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Far too simple gameplay
Repetitive sound effects and music
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Mickey's dream self (kind of like astral projection) leaves
his body and passes through a mirror in his bedroom. Once
on the other side, he tries to return to his bedroom through
the mirror, only to break it into many pieces, which scatter
about the dreamlike mansion Mickey finds himself in. To return
to his body, Mickey must find the mirror pieces.
Magical Mirror is your basic Point-and-Click adventure,
not unlike The Dig, Full Throttle and the Discworld
games. With the controller, you move the cursor about to move
Mickey, use trick points, keys or to just open doors. Unfortunately,
though, Mickey only moves to certain points in the room, which
basically leaves you with very little in the way of options.
To start the game off, you'll find a star holder, which once
filled can be used to perform tricks to gain certain items.
Tricks are events where a ghost or something magical in the
environment tries to do something to Mickey. At the correct
time, clicking the cursor on a certain item or Mickey will
end or change the event. If you complete the series of events
without running out of trick points or a missed pointer click,
you gain an item. Mickey can earn more holders for more complicated
trick series and can refill his trick bar with the stars floating
around the mansion.
What the game boils down to is a simple fetch-quest, where
the player goes from room to room, collecting items and keys
to satisfy "puzzle" solutions. But to be honest,
none of the puzzles are all that difficult or imaginative.
It's apparent that this game is meant solely for the younger
age bracket. To punctuate that, the game comes with a Kids
Mode and parents have the option to plug in a second controller
and help their children. There are a few mini games and you
can use the GameCube to GameBoy Advance link (with Disney's
Magical Quest) to add to the limited play depth.
Graphically, the game looks adequately accurate to a 3D version
of a Disney cartoon. The rooms and furniture are colorful
and have the soft, rounded edges and all around goofy design
that's familiar. Mickey is animated accurately. The problem
with the graphics is that they woefully underachieve what
the console is capable of. None of the locations use any GameCube's
lighting or texture capabilities to their fullest. While the
age bracket this game seems to be aimed at may not mind, it
doesn't speak well for the developer's capability. Also, when
Mickey discovers new items, his preset animation doesn't even
show the item in his hand until the camera angle changes,
which leads me to believe that someone was taking shortcuts
in making this game.
Audiowise, the game captures Mickey Mouse fairly well. Sound
effects and vocal bits are pretty dead on, but they tend to
get repetitive even after a little while. The music is simple
and upbeat, but tends to be the same throughout most of the
game except for the rare mood change.
If you're a parent looking for a game that your young child
will enjoy, you'll want to pick this one up. The graphics
and audio presentation won't be much of a deterrent to the
enjoyment of children gamers. Older gamers will want to skip
it as the repetitive and unchallenging gameplay will grow
tiresome quickly.
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- Kinderfeld
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