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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Konami |
| Developer |
| KCEJ |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Intense Violence, Language, Sexual Themes |
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Grade
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| The Good
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Some of the best graphics available for the
PS2
Excellent story
Solid gameplay elements
Lengthy adventure
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| The Bad
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Camera is starting to show age
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After the "controversy" that surrounded Metal
Gear Solid 2, I had to wonder if Hideo Kojima and crew
would be able to return as the premier developer for the PS2.
This was not to say that MGS2 was a bad game, but the
major plot twist and overuse of story sequences, especially
towards the end of the game, managed to turn a number of people
off of the series. More than a few complained about the game
being way too much story and not enough gameplay. And with
the arrival of the Splinter Cell
series, Metal Gear Solid had a challenger to its throne.
The story behind MGS3 is, in fact, a prequel to all
the other Metal Gear games. Set in the 1960s, MGS3
stars an operative who goes by the codename Naked Snake. Sent
into the Soviet Union to retrieve a scientist by the name
of Sokolov, Snake is betrayed by his mentor, The Boss, who
has sided up with Volgin and her old allies, The Cobras. Because
of this betrayal, Snake must return to the Soviet Union to
once again try to save Sokolov, destroy the Metal Gear precursor,
Shagohod, and eliminate his mentor. This brief overview of
the plot is merely touching minor points in what is a dense
story filled with excellent story sequences. But, for those
who recall how MGS2 had way too much story, fear not
as the balance between gameplay and story is far more even
and there is a lot less "codec" sequences this time
around. Once you get past the story-heavy beginning of the
game, you'll find the pacing of the game works well.
The core gameplay in Snake Eater is relatively the
same as before, but with some noticeable changes that really
work in the game's favor. Players must use stealth to infiltrate
their way along the game. Because this new game is set in
an outdoors environment, Snake can do far more than just crouch
behind logs or in the high grass. He can crawl into logs,
climb trees, and even hide in water. Implemented for this
game is a camouflage system that allows Snake to blend into
his environment. Throughout the game, you'll find various
facepaints and camos, including ones dropped by boss fights
(but only if you tranquilize them). Mix and match these to
hide just about anywhere in the game. The only drawback to
this system is that you have to go into the menu to make changes
and a lot of the time, it's just not worth the effort.
While Snake's health bar regenerates over time, players will
have to pay attention to his Stamina bar, which depletes over
time. In fact, the more strenuous activity Snake is involved
in, the quicker it drains. To counter this, you will need
to feed Snake. How do you do that? Well, the jungle is filled
with animals you can kill and capture to feed Snake. Each
animal has a varying degree of taste and replenishment. If
you hold onto meat too long, it will go bad, making Snake
sick to his stomach if he eats it.
One of the newer aspects is Snake's ability to heal his own
wounds during the heat of battle. If Snake takes a gunshot
wound, he may have to dig out the bullet and bandage the wound.
The same goes for burns, broken limbs and an assortment of
wounds that can affect him during the game. Without attention,
these wounds can affect you, though most go away in their
own time.
But, if stealth isn't your cup of tea, there are plenty of
weapons at your disposal and in most locations, you can go
in guns blazing. Because of the excellent enemy AI and the
topnotch level designs, having gun fights is actually quite
interesting and an enjoyable aspect unto itself. Of course,
using stealth may make life easier on you, but it will take
more time to properly execute stealth kills and such. One
downside to playing the game Rambo-style is that there are
more than a few traps laying about, so you can end up making
life hard on yourself if you don't pay attention.
This time around, there are some revisions of the MGS
standards. Gone is the radar, which has been replaced by a
handful of more logical choices, including sonar and a motion
detector. Because these use up battery power, you'll have
to use them sparingly. The backpack has also been revised
so that you can only quickly equip a small handful of items
and weapons. If you want to swap out your quick-equipped items,
you'll have to go into the menu and swap items about. Hand-to-hand
combat has been improved with the inclusion of Close Quarters
Combat (CQC) and a knife, both of which can be excellent when
in close combat with enemies. CQC proves to be an excellent
tool if you want to survive without drawing too much attention
to yourself as it can be used for interrogations and for taking
out enemies before they know you're there.
Probably the finest aspect of MGS3 is the boss battles,
each of which feels planned out excellently to provide enough
variety to keep the player going strong through the game.
While some of the enemies lack the character depth found in
the original Metal Gear Solid, their battles will still
challenge you nonetheless. The sniper fight with The End proves
to be one of the greatest moments in gaming history this generation.
Visually, MGS3 is an amazing masterpiece that really
shows off some serious talent from the people at KCEJ. They've
managed to pull off huge, extremely detailed locations that
are just overflowing with details. Each location, be it in
the jungle or in an interior, is just packed with places to
hide. The enemy models all show a great level of detail and
animation. Visual effects are wonderfully used to give everything
a certain extra layer of gloss. There are certain areas that
have a ridiculous amount of draw distance that is just impressive
to behold. And this is all with very little in the way of
loading or framerate issues. I would have to wonder what little
magic box KCEJ is pulling this quality out of and why haven't
they shared it with others.
As with previous installments, the audio portion of the newest
Metal Gear Solid is topnotch. Everything sounds as
it should and you'll feel drawn into the game by the ambiance
of the game world and the gunfire and explosions. Audio commentary
by the guards is once again varied enough to give you an idea
of what's going on without being too obtuse. The voice acting
from the cast is pretty solid, though you do get some over-the-top
performances for the likes of the Cobras and Volgin. On the
other hand, the voicework for The Boss, Sokolov and Ocelot
are excellent. Musically, the game really plays up a retro-theme,
even going so far as to mimic the James Bond style of music.
This, in itself, is kind of cute, but gets to be annoying
later on.
While there are some decisions I would question, like the
implementation of the backpack or having to go into the menu
to change camo, I really feel there is only one thing that
MGS3 could use some work on: the in-game camera. While
I understand the intention behind the limitation (and the
fact that it's this way because of Kojima's motion-sickness),
the camera and control interface feels like it hasn't changed
AT ALL since the first Metal Gear Solid. This is only
made worse by the fact that to really get good accuracy with
the guns, you need to go into first person view, a mode where
you can't actually move except to turn. If KCEJ would just
allow for movement in first person mode, I could completely
forgive the rest of the camera system.
If you're a fan of the series, you need to own this title.
It takes the quality gameplay from the second game and vastly
improves it, while taking the better story pacing from the
first game in mind when providing the lengthy tale that really
involves the gamer. By the time you get to the end (probably
anywhere from 15 to 20 hours through), you'll find the resolution
pleasantly satisfying.
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- Kinderfeld
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