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Game Info
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| Platform(s) |
| Xbox, PS2 |
| Publisher |
| LucasArts |
| Developer |
| Pandemic Studios |
| Genre |
| Action/Shooter |
| Official
Website |
| ESRB
Rating |
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| Mild Language, Violence |
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Grade
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| The Good
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Large gameworld with lots to explore
Tons of main missions, side-missions and hidden
items to find
Sound effects do a great job at making the combat
feel real
Support items add a good bit of depth and fun
to the action
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| The Bad
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Some of the natural areas feel less than organic
Collision detection issues
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When describing Pandemic's Mercenaries, one might
think that comparing it to Grand Theft Auto would be
likening it to the other mediocre titles that have tried to
compete and came up short. But, rather than trying to fall
almost directly in line with the modern crime settings, Mercenaries
decides to take the "sandbox" gameplay mechanic and place
it in a different setting, succeeding at establishing a different
experience.
The story behind Mercenaries is set in an alternative
timeline, where a peace settlement between North and South
Korea is destroyed when General Choi Song overthrows his own
father as President of North Korea. After some time, it is
discovered that North Korea has nuclear weapons and is trying
to sell them to terrorists. An Allied Nations force invades
North Korea, only to discover they have the near-capability
to launch nukes planet-wide. Enter ExOps - an opportunistic
mercenary organization that comes in to make a profit for
solving the problems of the different factions present in
North Korea.
When players start out the game, they're given one of three
characters to play as. Each have minor variations in the way
they play, but it's not enough to really set them apart. Once
set loose into the gameworld, players find themselves with
multiple camps to seek employment from, including the Allied
Nations (which is pretty much American run), China, South
Korea and the Russian Mafia. Each has certain reasons behind
their presence in the country and their missions reflect it.
Completing missions earns you both money and a bit of Intel
that gives you clues as to where to find one of the "Deck
of 52" - 52 special bounties that the player must locate.
As the main means of progressing in the game, these bounties
are require some exploring and often some intense firefights.
While you can just kill your bounties, it's actually worth
more to you to subdue them and bring in a chopper to cart
them off.
The controls for Mercenaries are actually pretty good
and feature a far better gunplay/combat system than found
in the GTA games. The mercs control with a combination of
both analog sticks (much like Max Payne). You can carry only
two guns at any time, swapping between them with the Black
Button. The main weapon fires with the Right Trigger and your
equipped grenades can be thrown with the Left Trigger. For
those who might think the two weapon limit is restricting
will find the abundance of weapons found on the field more
than makes up for it. The face buttons offer the player the
ability to reload their weapon, jump, interact with the environment
and perform a melee attack with their weapon. By clicking
on the Back Button, players can access the PDA, which gives
them a pretty good map, email, and access to an online black
market for weapons, equipment and vehicle purchases.
Since players can hijack a variety of vehicles, including
cars, jeeps, APCs, tanks and even choppers, they will have
to adjust to different control schemes for each vehicle set.
The four wheel vehicles drive as expected, though some vehicles
have gun turrets that can be manned by both the player and
NPCs. Tanks drive a bit differently, but this is so that the
player can control and use the cannon. Helicopters take a
bit of use to get, but if you've flown them in other games,
this should be no different.
While a lot of the game will be spent either in vehicle or
in basic gun-oriented combat, you will find the need to use
support items by hitting Up or Down on the D-Pad. In most
missions, you're given some of these as freebies, but other
times, you may just need to drop some serious cash from the
black market. And, trust me, it'll be worth it. While the
black market can offer up weapons and vehicle drops, it can
also get you wonderful options like airstrikes and stealth
bombing runs, which do wonders in taking out targets, or just
wiping out large groups of enemies.
Alongside the mission offered up by the factions are also
a number of optional activities to partake of. Players will
find both blueprints and national treasures through the gameworld
to collect. Also, destroying both listening posts and monuments
will earn you cash and other rewards. The Russian Mafia will
also pay good money for vehicles that you drop off in their
chop shop. And then there are the various challenges laying
about, marked by a "$". These are often timed races or something
intended to raise your standing with local factions (which
is always good when you piss one of them off).
Probably one of the best aspects of a game with such a fine
level of depth as Mercenaries exhibits is the way your
actions affect the gameworld about you. You'll quickly find
that each of the factions is going to want you to do something
that is sure to piss off another faction. And when they have
you killing other faction members is when things gets dicey
as killing "allies" affects your standing. Killing noncombatant
and press NPCs will cost you dearly in the pocketbook as the
collateral damage comes right out of your pocketbook.
Visually, Mercenaries features a really nice seamless
gameworld that offers a nice bit of detail while trying to
keep a lot of on-screen action going at all times. The world
shifts from city streets to open nature to small village through
the span of a few digital miles. Locations offer a lot of
variety, but where it excels is in setting the player in combat
set locations that feel like your in part of a multi-faction
war. Character models have a nice bit of detail and there
is some variety. Vehicles and weapons all feature good detail
and the game's visual effects really bring home the action.
While I like the overall feel of the graphics, I do think
there are a few rough edges. Some of the natural locations
feel flat and less-than-organic and most of the dense foliage
has an invisible barrier around it.
Probably the strength of the audio experience is the sound
effects. A lot of care is taken to make each of the weapons
sound different. In the heat of battle, you'll really appreciate
the effects and chatter from enemy forces. When a rocket or
tank shell lands nearby, you'll temporarily lose your hearing.
The voice cast, including Phil LaMarr, Jennifer Hale and Carl
Weathers, works wonderfully within the confines of the game's
premise. You're never made to feel the characters are overacting.
They fit fine in their location and how they're supposed to
act. The music isn't over-the-top, by works nicely to accent
the mood established by the game's visuals and story.
Any complaints I can levy against Mercenaries are
really only minor in the face of how much works for this game.
There is some collision detection issues, and on the rare
occasion, I found myself stuck in a tight corner or between
some trees. Also, I really wish there was a higher NPC count
to make the cities feel more populated and to make the faction-Vs-faction
combat feel less like minor incursions and more like intense
nationwide combat.
Mercenaries is an excellent offering that takes the
sandbox gameplay and makes it work without taking Grand
Theft Auto's formula and repackage it's theme. The military-themed
shooter action is solidly executed and with so much content
to experience, you'll be playing this one for some time. And,
enjoying every bit of it.
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- Kinderfeld
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