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Game Info
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| Platform(s) |
| Xbox, PS2 |
| Publisher |
| Capcom |
| Developer |
| Capcom |
| Genre |
| Fighter |
| Official
Website |
| ESRB
Rating |
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| Animated Violence |
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Grade
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| The Good
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Huge cast of well-balance characters
Lots of replay value
Fast-paced action
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| The Bad
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No Xbox Live support
Nothing new
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An arcade classic makes its way to the Xbox. But what sets
it apart from your average 2D fighter? Well, the oddly varied
cast of 56 characters from separate worlds (Marvel and Capcom)
clashing together which results in absolute mayhem. So how
varied is the cast you ask? Well if you've ever had the urge
to put the pixilated smack down on Jill Valentine (of Resident
Evil fame) with The Incredible Hulk, well here's your
chance to let your imagination run wild.
Okay, it has the coolest medley of fighting game characters
ever, but are they all worth playing with?
Yes. I don't know how Capcom did it, but nearly every character
is well-balanced and has his/her own authentic special moves.
Capcom got a hold of many Marvel characters and did them justice.
My only gripe is that Cable is way too powerful, and not many
other characters can hold a candle towards his cheap Super
Combos and long-range attacks. Some of these characters will
be identified by only the most die-hard Capcom fans (Amingo
anyone?) but they also have all the usual characters we all
know and love (Ryu, Guile, Vega etc.). This game's addictive
nature spawns from it's overload of unlockables. You only
get 20 characters to play in the beginning, but the more you
play, the more points you earn to buy new characters, costumes,
and artwork. Each characters take quite a while to master,
and finding the perfect team is definitely a challenge, so
don't expect to blow through this thing like you would at
the arcades. If you're planning on unlocking everything, then
expect to squeeze at least a couple months worth out of the
gameplay.
Well, if you've played this on the Dreamcast or in the arcades,
you should know the basics - you pick a team of 3 characters,
and fight in a tag-battle against another team of 3 characters.
The key to winning battles is to fill up your Super Combo
bar at the bottom of the screen, when it's full, you can unleash
your character's patented super combos which look great. You
can even combine your other characters' Super Combo for even
more devastating combos. Capcom eschews the modern Street
Fighter formula by adding a more ''user friendly'' control
setup - with 2 buttons for punches, and 2 for kicks, instead
of 3 buttons each.
The graphics are done well, but Capcom could have polished
them a bit more for the Xbox. They opted for the ''quick-and-dirty''
port syndrome, but the graphics still get the job done despite
Capcom's laziness. The audio portion of the game is another
strong point - the effects are as authentic as can be. From
The Hulk's growls to Ryu's Hadokens, it's all genuine stuff.
But the background music, while it isn't bad at all (that's
if you don't mind some upbeat Jazz music that is), it just
seems horribly out-of-place.
If you're planning on picking this game up, do yourself a
favor and buy a Controller S, or at least a decent Arcade
stick. The regular Xbox game pad just doesn't work for 2D
fighters, but the Controller S is much easier on the hands
with it's more circular shaped buttons, and a durable direction
pad.
Now it's time for some bad news - I know Xbox owners were
promised some online mayhem, but Capcom - with no feasible
explanation, did not include this feature. So if you want
to get your online 2D fighter fix, you're better off getting
Capcom Vs. SNK 2. Still, this is a good fighter, although
it is basically a port of a 3-year-old game. Both the multiplayer
and the single-player hold up remarkably well. So it's worth
playing if you don't already own it.
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- GrandLethal
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