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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| SCEA |
| Developer |
| San Diego Studios |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Violence |
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Grade
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| The Good
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Looks like a Disney movie
Nice variety of combat
Great soundtrack
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| The Bad
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Noticeable load times
Some linearity
Collision detection issues
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In The Mark of Kri, you are Rau, a young warrior who
shows great skill in defeating bandits and is drawn into searching
for the six signs that compose the Mark of Kri, a powerful
spell that long ago was broken up and given to six families
for safekeeping. Once assembled, the Mark grants immense destructive
power, but was separated in hopes of keeping it from falling
into the wrong hands. The story is told through a series of
cutscenes and illustrate pictures that look similar to a Disney
or Don Bluth feature.
Graphics: The Mark of Kri is designed and built to
look like a playable animated movie, heavy in native influences
- most of which are a mixture of Native American, Incan and
Mayan. The characters all have style and personality and are
animated well. The levels are exceptionally detailed and show
a similar level of depth and style. The cutscenes and illustrated
story parts are wonderful to watch. There are a few minor
rough edges, and you can tell that the distant fog in the
levels hides some pop up, but neither ever really effect the
game in any degree. There are a wide range of animations for
Rau, so you won't grow tired of pulling his special moves.
Gameplay: The Mark of Kri adds a lot of variety in
the gameplay. By the time you reach the third area, you'll
have more than enough options to give you a choice in how
to get through the stage. Initially, you learn how to use
the combat system, where three attack buttons (X, Square,
Circle) are assigned to different enemies and you use the
right analog to either select enemies to focus on, or click
the R3 button to deselect them all. If you are only facing
one enemy, you can pull off combos buy tapping the unselected
buttons as modifiers. Don't be surprised to be one on ten
and having to select new enemies when you drop one in the
middle of combat. Along with basic combat, you can use the
bow to kill enemies at a distance and stealth attacks, where
the player will sneak up on an enemy and deliver a deadly
blow without the trouble of combat. One of the nicer features
is the ability to use Kuzo, Rau's raven, as a second sight,
like in The Crow. Send Kuzo to throw a distant switch
or have it perch and look around to gauge the enemies. Along
the way, you can pick up a variety of powerups, including
Save Scrolls, which allow the player a limited number of saves
throughout the level when and where they choose.
The Inn plays as a hub level, where you gain your next mission
to further the story, gain access to training or access items
that you have unlocked. To unlock new arenas, you'll need
to complete a variety of game basics in each level. None of
the game basics in each level are ridiculously hard and most
help you hone your skills. In the arenas, you will be given
the option to beat the Time Attack or Body Count to unlock
new costumes.
Audio: Much like the graphics, the voice acting is
played up like a feature film. Each character has a good bit
of personality and the lines are delivered well. The music
is great and shows a high quality aspect to the game that
gives the players great setting. With the nicely done sound
effects, the audio portion really gels as a strong cornerstone
of the game.
The Bad: Unfortunately, not everything is top notch.
There are some noticeable load times between areas and even
in the Inn when you want to access items you've unlocked.
While it can be ignored for the most part, there is some collision
detection issues, most of which is noticeable in the Inn,
bumping around the furniture. For the most part, the in game
camera is good, but don't be surprised when it decides to
swing above you when moving through an area where you want
to keep your eyes forward. The enemy AI is fairly non-existent.
For the most part they just wait around for you to show up
and if you flee from combat, they'll often hang around and
wait for you to return. And, finally, once you've beaten an
area, you'll know where all the enemies are and what their
patterns are, which can cut down on the challenge in later
run-throughs.
Despite some minor issues, The Mark of Kri is good
fun. Don't be fooled by the Disney-esque look of the game
- underneath is a brutally violent action game with a lot
of depth in the combat system. You can choose to tackle each
level differently. Don't want to fight it out? Sneak around
and pick enemies apart with your bow or stealth. Don't want
to waste time? Rush in and hack away. Either way, you'll be
glad you got this game.
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- Kinderfeld
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