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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Atlus |
| Developer |
| Banpresto/Softmax |
| Genre |
| RPG |
| Official
Website |
| ESRB
Rating |
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| Fantasy Violence, Language, Suggestive
Themes |
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Grade
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| The Good
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Well designed characters and locations
Timing based combat is fun yet challenging
Interesting story
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| The Bad
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Gameworld looks a bit blocky
Whole game has a sluggish pace
Voice acting is poor
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You have to give Atlus credit: they continue to bring in
niche RPGs to North America that would normally would never
see the light of day. Such is the case with Magna Carta:
Tears of Blood. This Banpresto/Softmax RPG is built along
the same lines as Square's Final Fantasy series - a
large, sweeping fantasy RPG about a massive conflict where
the player learns about the characters and their place in
the story.
The story behind Magna Carta is one of a war between
the humans and the Yason. The main character, Calintz, is
a commander in the mercenary group know as the Tears of Blood.
This mercenary group is well know for being staffed by soldiers
would have all lost family members in the war. After a mission
goes wrong, Calintz is separated from his team and comes across
Reith, an amnesiac priestess. Of course, the rest of the story
plays out like your standard JRPG, with enough twists and
turns to keep the average player entertained.
When the player gets into the game, you'll be able to move
your character with the left analog stick in a fully polygonal
world. You can interact with other NPCs, open treasure chests
and engaging in combat. Once out of civilized areas, you'll
be able to switch between different movement modes. You can
choose Dash Mode, which allows you to move fast, but leave
you open for sneak attacks, or Detect Mode, where you move
slowly, but have a better shot at initiating combat on your
own terms. To start combat, you just need to come into contact
with enemies present on the battle field.
Once in combat, you'll be able to change between allies with
the L1 and R1 buttons. Since the whole team shares a single
turn bar, which fills as you stand still, you'll need to plan
before moving. The team will get turns based on the relationship
of the characters and how the battle plays out. When you defeat
an enemy, you'll be able to get turns quicker, while the enemy
will have to wait longer. When your turn comes around, you'll
be presented with the Trinity Circle, where you'll have to
land a combo of three button presses are the correct time
to pull off your attack. As you get successful at it, you'll
unlock more attacks. Further along in the game, you can actually
pause battle with the Triangle button and switch styles (which
will be important as you deplete certain types of Chi in the
area).
The one thing that players will have to take into account
is the Chi available in the area. The game world is composed
of either different types of Chi and each attack is based
on one type or another. When you use an attack, the Chi it
uses is depleted partially. Once that type of Chi is gone,
you can no longer use that attack until either the Chi is
restored or you leave to another area. Often, there are Lanterns
that you can use Talismans on to shift the Chi balance in
the area. Of course, you can choose to deplete the Chi intentionally
to stop enemies from using certain attacks.
Along with standard attacks, you can also go into Combo mode,
where you have to move quickly to pull off large damaging
attacks. Counter mode puts you on the defensive but allows
you to do damage while blowing off enemy attacks.
Graphics are pretty much on par with most of the JRPGs out
for the PS2. The game world has some nice detail and the on-screen
characters lend a certainly reality to the game's living environments.
The strength of the game's visuals is based on the excellent
character designs by artist Hyung-tae Kim. His designs of
the female characters are especially nice. The enemy designs
are actually quite well done, which is a bonus for most of
these types of games. Where the visuals do falter though,
is that, on the whole, everything could use more polygons
in the models. The character models and the outdoor environments
all look a bit blocky, which does detract from the mood the
story and music tries to establish.
Speaking of music, Magna Carta does feature a nice
soundtrack that works hard to set a tone and mood for the
game. This and the sound effects do a fair job. It's a shame,
though, that the voice acting completely undercuts them. I
can't tell whether the voice acting is bad or if it's poorly
paced. I almost get the feeling that it's dragged out in some
effort to line it up with what one might call lip synching.
Honestly, the whole pace of Magna Carta is just a
bit too slow. If combat was something like Star
Ocean 3, where your allies were independent and AI controlled,
the combat might run a lot faster. Couple that with the fact
that the story sequences and even moving around feel so slow,
anyone without a good bit of patience might feel like this
game drags along. Which is a shame because the core of this
game is pretty good.
So, should you look into this one? If you have some patience,
then by all means get it. There's a lot to be enjoyed here
if you can just endure the dragging pace of the story. If
you're looking for faster action, then you may get bored with
this one a bit too quickly.
-
- Vane
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