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Game Info
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| Platform(s) |
| Xbox, PS2 |
| Publisher |
| Universal Interactive |
| Developer |
| WXP |
| Genre |
| Adventure |
| Official
Website |
| ESRB
Rating |
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| Violence |
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Grade
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| The Good
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Tolkien world realized in fine graphics
Wonderful music
You get to play the Old Forest sequence
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| The Bad
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Combat is shallow
Lengthy loading
Not enough chance to regain Purity
Short and leaves out a lot of the story
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On the heels of the successful movie
based on the classic Tolkien trilogy, two games were in development
- one based on the movie, the other based on the original
books. WXP's Fellowship of the Ring is patterned after
the first novel and tells the story of Frodo, a hobbit who
inherits an all-powerful ring that he must see destroyed.
He begins his travel with three friends and Sauron's Ringwraiths
on his tail. Their trek is joined by the wizard Gandalf, the
dwarf Gimli, the ranger Aragorn, the elf Legolas and the human
Boromir.
Visually, Fellowship of the Ring looks wonderfully.
The game's levels are large with a fine amount of detail that
really draws the player in. It's obvious that the developers
have spent some time in the Tolkien lore as the locations
look and feel as though they're torn straight from the pages
of the novels. Bump-mapped textures have a great amount of
detail that really fools the eyes into making the area look
more intricate than they might be. One of the nicer parts
is the stone roads in the town of Bree, which glisten in the
light as the rain comes down around the player. On top of
the nice look of the levels are some fine lighting effects
that really accent and give an fine ambiance. Also, there
are little touches that give life to the game, like leaves
blowing in the wind and bats flying about in the caverns.
The only real aspect of the graphical package that seems to
be unpolished are the character models, which look good in
detail, but the facial models leave a bit to be desired and
the animations aren't that great. Lip synch is very poor and
you'll find a bit of repeated animations in cutscenes (especially
Tom Bombadil, who seems to use the same animation no matter
what he's doing).
When you start the game in Hobbiton, it feels like the whole
world is open to you. You have things to do, but you can talk
to other hobbits to gain optional quests. When you complete
these quests, Frodo gains Purity, which is essential as using
the Ring will drain Frodo's Purity meter. When the meter runs
out, Frodo is corrupted and dies. But, once you leave Hobbiton,
the game leaves the more open-ended adventure and becomes
a more action oriented linear title. Unfortunately, though,
the combat system is fairly mundane. You can attack with the
A button and block with the B button and the player does have
the option to use ranged or melee attack, but that's basically
the whole of the combat system. And since you gain no experience
and very little reward for battle, most of the time, you'll
be hacking your way to the end of the level just to finish
it. Once you get to Bree, you do get to use Aragorn. While
he does seem more powerful and agile, his combat is still
the same engine as Frodo. Once near Moria, you'll be able
to use Gandalf, whose magic is useful as a ranged attack.
While using Frodo, you'll be able to use the Ring, which
turns Frodo invisible. The screen is surrounded by a ring
of fire and Frodo becomes a white outline of himself. Once
invisible, you can attack enemies or even just sneak past
them. From time to time, the Ring icon will start spinning,
informing the player that they're near somewhere with a hidden
passage, which will often net extra items. As stated before,
the Ring does take it's toll. But, the problem is that after
leaving Hobbiton, you never really get the chance to do more
to increase your Purity, so you'll have to be extremely careful
to pick and choose when you want to use the Ring.
The musical score is fine and plays up dramatic portions
of the game. Both sound effects and voice acting work fine.
My only complaint about the voice acting is that it's obvious
that the same actors and actresses have done multiple roles.
A few of the female voices are noticeably done by the same
actress.
There are only a few technical aspects that really stand
out in this game that should have been addressed. Expect a
lot of loading between areas. While this is usually relegated
to Loading screens, once you reach Moria, you'll have to kill
time while new areas load by pacing around in the doorway
for as much as 10-15 seconds. There is minor pop-up of objects
in certain levels, but it's nothing that's a major issue.
For a game that's supposed to include things that the movie
left out, like the whole Tom Bombadil and Old Forest sequence,
there seems to be as much left out. Both Bilbo's departure
from Hobbiton and Gandalf's betrayal by Saruman are barely
even mentioned. Much like the rest of the story's conversation,
the Council of Elrond scene is edited down to the bare bones
just to get the game moving along. Fans of the Tolkien series
will find a lot missing from the game.
I really wish Fellowship of the Rings had stuck with
the more open-ended adventure it started with. While the game
is good at capturing the world of the book, the combat system
makes most of the following levels fairly straightforward
and mundane. If you can get past the hack and slash aspect
of the game, you'll enjoy a nice looking tribute to Tolkien's
first chapter in the trilogy.
-
- Vane
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