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Game Info
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| Platform(s) |
| GameCube |
| Publisher |
| Activision |
| Developer |
| From Software |
| Genre |
| RPG/CCG |
| Official
Website |
| ESRB
Rating |
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| Comic Mischief, Violence |
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Grade
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| The Good
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Great card/battle system
Lighting and monster summons look good
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| The Bad
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Way too short
Graphics and audio aren't too impressive
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In the realm of Argwyll, there are five kingdoms, besieged
by a dark force, which has taken over all but the Kingdom
of Alanjeh. Princess Katia of Alanjeh has found a magical
key hidden deep in the castle which allow her to see the monsters
of this dark force. Alongside the key are magical cards which
allow her to summon beats to aid her in combat. Now, Katia
must go from location to location, defeating the dark forces
while gaining new cards for her deck. That's basically the
whole story.
Graphics: The game looks decent. You won't be amazed
by any single aspect of how the game looks. It's not that's
they're bad or lacking - it's just that they're really nothing
to show off to your friends. The locales and character models
are decently modeled and have a fair level of detail and animation.
Spell effects are pretty good and the whole game seems to
run at a steady framerate. Fortunately, there's enough variety
in both selection of cards to use, enemies and locations to
keep the game from feeling stale too soon. You'll most likely
find the same swirling background that's behind each and every
battle location to be annoying and uninspired. Luckily, your
attention should be focused on combat, rather than looking
at the graphics. Both light effects and texture maps are nicely
done.
Gameplay: This is where the game shines. If you mistake
Lost Kingdoms for an RPG, you might be disappointed,
or surprised. Take healthy doses of card-based games like
Yu-Gi-Oh and Magic: The Gathering and throw
in a more real-time action battlefield and you'll have a good
idea where you're heading. You start out each stage with a
deck of cards, which are broken up into one-shot summons,
creatures you can bring onto the field to help, or reoccurring
attack cards. When a battle starts, you are dealt four cards,
each of which can be activated by a button, or you can choose
to discard in hopes of getting a better card. On the battlefield,
you'll have enemies that Katia will need to dispatch while
not trying not to get hurt by them. Since Katia herself is
unable to attack, effective use of the cards will allow you
to do this. But don't think you can load up on all the powerful
cards. You'll need to pick up colored gems which can be spent,
a lot like magic points, to use the cards. In the end, making
a balanced deck that can last you the whole stage is always
in your best interest. Along the way, you can capture monsters
for new cards or just win them depending on your performance
in the stage. The only real drawback in the battle system
is the lack of a forfeit option when you run out of cards.
Since Katia can't attack on her own, you're basically left
at the mercy of the monsters.
Audio: Mostly forgettable. Sound effects are limited
and will grow stale on you after too long and the music, while
at times okay, is basically not worth the time to listen to.
You'll be better served just turning down the volume and humming
your own tunes.
Lost Kingdoms is an example of a good concept that
really needed a lot more backing to it. The battle system
is fun, inventive and shows some new ideas that I hope find
their way into a sequel. The rest of the game around it, though,
could use an overhaul. The way the game is presented never
really draws you into what story there was and the graphics
could have used another level of polish to make them stand
out. And, the game isn't that long. Depending on your skill
level, you can finish the game anywhere between 5 and 10 hours,
which is short considering that the game acts like an RPG.
Unless you are really hard up for an RPG, only rent this
one. It's good, but not good enough to warrant a $50 purchase.
I really hope that From Software builds on the well done battle/card
system to make another game that's larger and takes full advantage
of the current crop of powerful consoles. Lost Kingdoms
is a good start, but there's not enough here for a full priced
purchase.
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- Kinderfeld
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