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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Square EA |
| Developer |
| Squaresoft |
| Genre |
| Action/RPG |
| Official
Website |
| ESRB
Rating |
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| Violence |
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Grade
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| The Good
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Great representation of Disney films
Fun real-time action
More boss fights than you can shake a stick at
Voice acting is some of the best around
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| The Bad
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In-game camera needs constant attention
Gummi ship levels
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As Kingdom Hearts begins, we are introduced to the
youthful Sora and his friends, Riku and Kairi, who live on
a tropical isle and dream of exploration. Elsewhere in the
Magical Kingdom, Donald and Goofy find out that King Mickey
has left to investigate a growing evil within the various
worlds under his rule. As Donald and Goofy leave to find Mickey,
Sora's isle comes under attack by the evil minions, known
as the Heartless. Sora finds himself chosen by the mystical
keyblade and transported to the unfamiliar Traverse Town.
There, he finds himself once again under attack, but also
comes to find new allies not only in Donald and Goofy, but
in Leon (Squall) and Yuffie, who clue him in on the bigger
picture: the Heartless are taking over the many worlds in
the Magical Kingdom. Sora joins Donald and Goofy in hopes
of not only helping them but finding his own missing friends.
At first glance, viewer might wonder why the game doesn't
sport the heavy detail of a Final Fantasy
X, but upon further inspection, you'll realize that Square
has done their best to recreate cartoon worlds in 3D environments.
Each location is a fairly faithful reproduction and you'll
be amazed by how certain levels look so close to the Disney
movies they represent. And, the player can take a look around
at all the minor details that really add to the environments,
like the canopy of trees in the Deep Jungle level. Lighting
and texture details really add a nice touch to the visuals
and the slight nuances of the character animations are a great
touch. The character models do their best to translate 2D
animation into 3D models.
On initial play, the combat and gameplay seem fairly easy
to pick up. Hitting the X button will perform attacks and
the player can lock on to enemies and even scroll through
the enemies. The further into the game you get, the more you
learn, like magic spells and even summons. The player has
access to a menu that will allow for real-time use of magic,
items and special abilities. While the player uses the left
analog stick to move, you can use the right stick or the D-pad
to use the menu. While in the heat of battle, this may seem
a bit dangerous, but it's executed so easily that it's rare
for you to get hit with cheap shots while trying to heal yourself
or use a special skill.
Having Goofy and Donald along at first seems like very little
help, as they tend to use up their potions too much, but once
you manage to manually change the frequency of their actions,
they start to be of real help. Also, the further into the
game you game, the more they seem to learn and the more useful
they become to you. In certain areas, you have additional
allies, like Tarzan and Aladdin, who can only be used in that
one area. Outside of combat, it is kind of funny to watch
your A.I. allies try to follow you as you perform all varieties
of platforming tricks. Often, they try to follow you but without
much luck. All you can do is continue on without them into
the next area, where they'll magically appear by your side.
Besides combat, there is a fair bit of exploration and platforming
required to navigate through the levels. Along with finding
a variety of items and Gummi pieces (for the Gummi Ship),
you'll also be given the responsibility of finding the missing
Dalmatians and even finding colored Trinity markers, which
once activated open doors or take you to hidden treasure chests.
And then there's the Gummi Ship levels, which occur when
you travel between areas. Imagine an on-rails space shooter,
where the player must fly through obstacles and shoot enemy
crafts to earn powerups and items that can be used to make
new ships or upgrade your current one. Unfortunately, though,
the levels are woefully underdeveloped, look way too simple
and even have noticeable pop-up. And, with all the items you
pick up to make changes to the Gummi Ship, one would think
making alterations would be either easy or fun. And if the
interface wasn't overly complicated, I guess that might be
true. After a few minutes of messing with your Gummi Ship,
you'll probably never return to the Gummi Garage again. Luckily,
after a certain point in the game, you can warp to worlds
that you've already visited, which cuts down on the Gummi
Ship levels.
The audio portion of Kingdom Hearts is superbly realized.
The music is a playful range of tunes that almost feels simple
compared to it's Final Fantasy brethren. But, the fact that
the tunes are built not to mimic original Disney music, but
to elicit a sense of nostalgia in each locale by it's familiarity.
The voice acting, which features a lot of familiar Disney
voices and some famous actors like Haley Joel Osment, David
Boreanaz and Mandy Moore, is wonderfully executed. The lines
are delivered like a true conversation rather than a string
of lines pieced together and Final Fantasy fans will be pleased
with how their favorite characters, like Squall, Yuffie and
Cloud are realized. My only gripe would be that not all of
the notable characters, like Cid (FFVII),
who plays a fairly sizable part, are voiced.
Kingdom Hearts's biggest flaw has to be the in-game
camera, which is never so bad that it makes the game unplayable,
but you will find yourself constantly adjusting it so as to
see where you're going when you turn the corner. Also, in
the heat of battle, there will be times where the camera placement
will lead to confusion, which can only be remedied by some
serious hammering of the attack button until the enemies are
dead. Also, you'll find that a lot of the levels only have
a limited number of locations, and you'll find yourself returning
to them often to complete the area. For the most part, this
isn't a problem, but there will be more than a few times where
you'll be expected to return to a location with next to no
direction that you're in the wrong place or even what your
goal is.
For as few times that Kingdom Hearts made me frustrated
with the camera and repeat visits, the number of times I was
happy with my trip through the story more than made up for
it. The huge number of bosses and the nice degree of challenge
provided was more than enough to keep me pushing on. In fact,
if you think this is a kid's game, you'll quickly be looking
at the Continue screen and often. Fans of Disney have no option
but to get this - just about every major Disney character
is on display. Fans of Final Fantasy also owe it to themselves
to play Kingdom Hearts. It's a fine action/RPG with
more than enough depth and story to keep you going.
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- Kinderfeld
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