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Game Info
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| Platform(s) |
| Xbox, GC |
| Publisher |
| Interplay |
| Developer |
| High Voltage |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Violence |
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Grade
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| The Good
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Large areas that look nice
Lots of on-screen monsters
Multiplayer action is best part of game
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| The Bad
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Use of trigger for attack wears on the hand
Added realism of reloading and limited ammo negates
usefulness of guns
Limited number of attacks turns combat monotonous
Could be longer
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While a number of games have been created from the classic
pen and paper Dungeons and Dragons RPG, Hunter represents
the first time the White Wolf's own universe gets a shot at
digital representation. The game's story begins as an execution
at Ashcroft prison rips open a rift between the land of the
living and the realm of the dead. Four witnesses to the execution
fend off the evil and seal up the prison, only to have the
evil unleashed some years later during a rave on the prison
grounds. From that point, players take the role of one of
four characters as you hack and slash your way through legions
of monsters.
The gameplay can be best described at Gauntlet meets
Nightmare Creatures. Each character uses a melee weapon
and a default weapon (with infinite ammo) to hack, slash and
shoot their way through legions of monsters. Along the way,
you can pick up other weapons (like chainsaws, shotguns, and
machine guns) and learn new magic for attack and healing.
Most of your objectives involve saving innocents (who tend
to stand around waiting for you to save them), but on occasion
you'll get other things to do, like escorting a little girl
through a graveyard and saving family members of other survivors.
What the gameplay boils down to is walking through the streets,
killing scores of monsters while heading to your next location.
Graphically, the game is polished and nice to look at. The
areas are large and heavily detailed. Visual effects ranging
from fire to fog help add a dark ambiance to the game. While
the character models may not be overly detailed, the most
impressive aspect is the number of on-screen enemies that
you can be facing, ranging from a handful to in the thirties.
The story sequences are nice, even if the clothes and hair
tend to look stiff and plastic.
The audio portion really adds to the ambiance of the game.
The soundtrack is dynamic, playing low-key ambient sounds
while you move through locations but once you find yourself
under siege, more powerful Goth/rock tracks kick in, charging
the action. Voice acting is decent and the sound effects are
nice and varied enough to keep from getting monotonous.
While the game has a nice visual and audio polish to it,
where it seems to be flawed is in the basic gameplay. The
use of the trigger button as an attack button can wear on
your finger before too long. This is only made more frustrating
as there will be times where your character will go into an
attack combo because of trigger pressure that will leave you
open for attack. Also, most of the magic and guns are useless
in the heat of battle. The problem with the guns is that you
spend too much time reloading and there seems to be too little
ammo. In a game which begs to be full-blown mayhem and violence,
having to worry about ammo or reloading seems to slow the
game down. Without consistent ranged attacks, you'll find
yourself relying on melee attacks throughout most of the game.
Unfortunately, you don't have a variety of attacks or even
the ability to combo melee and ranged attacks (like in Devil
May Cry).
While the single player experience is fun to a degree, it
is short (around 5 hours). The game's strength is in multiplayer.
In fact, some of the characters (martyr, judge) are really
only useful in a multiplayer game and can make the game unnecessarily
hard as a single player experience. For those looking for
a good hack and slash title, give this one a rent first.
-
- Vane
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