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Game Info
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| Platform(s) |
| Playstation |
| Publisher |
| Atlus Co. |
| Developer |
| Max Five |
| Genre |
| Strategy RPG |
| Official
Website |
| ESRB
Rating |
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| Mild Violence |
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Grade
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| The Good
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Actually requires strategy to win
RAP system is fresh addition to combat
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| The Bad
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High level of difficulty
Average graphics
Story takes a while to get rolling
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After some serious delays, Max Five's strategy RPG has finally
come out for the Playstation. During development of the game,
many people were drawing comparisons between Hoshigami
and Final Fantasy Tactics. While
the visual layout of the overworld map and the combat grid
are extremely similar, that is where most of the similarities
come to an end. Hoshigami starts out the tale of three
separate kingdoms. As the forces of the Valaimian Empire surge
forward into Nightweld, Fazz and his band of mercenaries are
brought in to face off against the military force. As events
reveal themselves, Fazz is drawn into a plot larger than it
seems (even though it does seem to take forever to get rolling).
Graphics:
Graphically, Hoshigami is really nothing spectacular.
In fact, most everything about the game feels rather average
in appearance. Spell effects feel rather uninspired and the
character sprites and their representations in the turn menu
during combat are under-detailed, often leading to confusion
as to which sprites are enemies or allies. While certain cutscenes
are played out with the in-game battle engine, others are
done with the anime-style sprites almost like a slide show,
which only manages to leave me feeling like they were a cheap
way out of telling certain story portions. While I find myself
unimpressed by the overall graphics, I would say that I found
the battle stage design and story character illustrations
to be well done. Sadly, though, most of the designs for the
non-story NPCs (hirable mercenaries) are fairly average in
comparison to the main characters. Fortunately, in a game
like this, weak graphics can be ignored by the quality of
gameplay.
Audio:
Sound effects are decent and at times the music is fairly
good, but after a while both tend to get old and annoying.
In fact, there seems to be so few different sound effects
that most every action falls into one of a few categories.
Since you'll be spending some time in the Tower of Trials,
you'll probably grow tired of the music there also. Don't
be surprised if you turn down the volume to your television
fairly early on in the game.
Gameplay:
With what I've already said about the graphics and audio,
most of you probably have already written off this game. That's
understandable. For those of your who are still reading and
are concerned about the gameplay, you will be rewarded. When
I said that this game has very little in common with Final
Fantasy Tactics, I wasn't kidding. The basis of combat
is the RAP (Ready-for-Action Point) gauge, in which all actions
take up a certain amount on the gauge, all of which is dependent
on other factors (weight of equipment, distance of travel,
speed of weapon). By utilizing this gauge, a player can move,
cast magic, attack and use items in any order, but with certain
limits. Players can choose to attack multiple times in a round
or cast a Coinfeigm and then move into cover. Combat Magic
is based on a Coinfeigm system, where seals are engraved into
coins to make the magic spells more damaging or have a faster
recharge rate. In combat, a character needs only to use the
coin to cast it's magic. When it comes to experience levels,
Hoshigami sticks to the standard leveling up, but with
a twist. Skills are acquired by aligning characters up with
one of several deities and gaining Devotional Levels. Also,
each deity gives characters certain bonuses and weaknesses
in their base abilities (defense, magic, etc). Another aspect
is the ability to pull off Sessions, where the character knocks
an enemy into another ally (or series of allies) for a chain
attack that often does enough damage to kill the enemy (and
often nets a fairly decent piece of equipment).
The real strength of Hoshigami lies in the difficulty.
After the first two battles, expect to be outnumbered and
often outclassed by your opponents. Hoshigami easily
redefines the phrase "pyric victory". Without some well thought
strategy, you'll most likely be starting missions over often
or replacing your mercenaries after every mission. Each battle
requires some planning and you'll find yourself keeping allies
nearby rather than chancing their easy demise. This is not
to say that combat isn't fun or that the AI is so much better
than the usual gamer. It's just that small mistakes can often
lead to huge problems. Of course, watching an enemy archer
shoot his own ally in the back of the head repeatedly is always
good for a laugh.
What it boils down to is that Hoshigami is a strong
strategy game that fans of the genre will enjoy. For being
a first effort, I would say that Hoshigami is a start
in the right direction for Max Five. Casual strategy players
or people looking to break into the genre will be immediately
run off by the average visuals and harsh difficulty. While
there are a few things I would have liked to have been changed
or improved, I would have to say that the game is worth the
time and frustration to play.
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- Vane
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