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Game Info
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| Platform(s) |
| PS2, GC, Xbox |
| Publisher |
| Eidos |
| Developer |
| IO Interactive |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Violence, Blood and Gore |
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Grade
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| The Good
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Open-ended
Fine soundtrack
Large levels
Save anywhere
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| The Bad
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Blocky character models and some weak textures
Stealth elements could use refinement
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In Hitman 2, players take on the role of Agent 47,
an assassin who has gone into retirement, working as a gardener
in a Sicilian church as atonement for his sins. When the local
priest, a friend of 47, is kidnapped, he goes back to work,
performing jobs as a deal to get information on where his
friend is. As the no-nonsense killer, you'll travel to various
locations (including St. Petersburg and Japan), meet and kill
people with a level of freedom that's often unhealed of in
the stealth action genre.
Each mission starts out with certain objectives, often based
around wasting one person or another (you're an assassin,
for God's sake). But, the means by which you perform your
task is really left up to you. You can go in guns-a-blazing
or sneak in or even just get a sniper rifle and find a nice
vantage . You can even knock out or kill people and take their
clothes, hopefully making sure to drag off and hide the bodies
to avoid raising awareness of your targets. While in disguise
or sneaking around, players need to take notice of their suspicion
gauge, which lets them know if guards notice them or are suspicious
of them. The fact that players are given free reign when it
comes to decision-making is a breath of fresh air and makes
replaying just about every mission a joy.
The control scheme for Hitman 2 is well done and allows
for a lot of options. Fans of 1st person shooters like Halo
and 3rd person action games like Max
Payne will be familiar with the two analog stick control
scheme implemented. The Triangle button pulls up an equipment
menu, while the Square button allows you to equip or unequip
the current item. The X button allows you to use context-sensitive
options, like opening doors, looking through keyholes and
picking up items. The L1 button allows you to both crouch
and go into a sneaking mode while holding the L2 button will
allow you to run. While you may not want to run a lot, one
may wonder why there is no analog control (walking or running
based on how hard you tilt the stick). Holding down the L2
button just to run just seems like a waste of a button that
could have been used for something else. R1 fires the equipped
weapon and R2 reloads. R3 will allow players to switch between
1st and 3rd person perspective.
Unlike a number of games in the action genre, which force
you to save at checkpoints or at certain spots, Hitman
2 allows you to save anywhere. While some people may think
this would make the game easier, it's really useful in allowing
you to "bookmark" at certain spots and then finding
the best course of action through trail and error. You may
find an item or weapon laying around that would have been
nice to find at an earlier point.
The graphics engine sports some large areas and a good bit
of detail. Both the interior and exterior locations feature
some nice detail, even though some of the textures can be
bland in places and certain spots seem to have gotten less
attention than the areas you're obviously supposed to visit.
The real-life detail of a lot of the rooms is pretty nice
and goes a long way towards drawing the player into a graphical
representation of what seem to be real world locations. While
there is a good variety of NPCs, a number of the character
models do look somewhat blocky. On top of that, some of the
vehicle models really don't look as good as the locations
they find themselves in. Both of those complaints can be overlooked
in the grand scheme of things.
With sharp sound effects, adequate voice acting and a dramatic
soundtrack, Hitman 2's audio portion greatly accents
both the gameplay and graphics. First and foremost, the classically-driven
soundtrack, performed by the Budapest Symphony Orchestra and
Choir, gives a very cinematic scope to the game. Voice acting,
while stiff at times, delivers the story well to keep you
going.
Probably my biggest complaint about the gameplay is how the
stealth aspect of the game is done. Unlike Splinter
Cell or Metal Gear Solid 2, you're
not given too good of an idea when you're in an enemy's line
of sight. While there is a suspicion gauge, it doesn't seem
to be too reliable. Since there doesn't seem to be an effective
way to hide in shadows or know where your enemy's line of
sight is, some of the stealth parts boil down to luck and
just being fortunate enough to have the guard looking the
other way.
Hitman 2 is a nice entry to the stealth action genre
and the open-ended aspect of the game really sets it apart
from the competition. If the stealth aspect was better defined,
this title would be a "must buy". Still, fans of
the genre will be pleased.
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- Kinderfeld
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