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Game Info
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| Platform(s) |
| Xbox |
| Publisher |
| Sega |
| Developer |
| Smilebit |
| Genre |
| Shooter |
| Official
Website |
| ESRB
Rating |
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| Violence |
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Grade
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| The Good
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Lots of 3D shooter action
Well crafted levels
Difficult enough for seasoned gamers
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| The Bad
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Control scheme takes time to learn and master
Casual gamers may be turned off by difficulty
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While the story for Gunvalkyrie really is secondary
to the gameplay, the alternative history vein that is introduced
as the backstory is well thought out, giving an additional
flavor to the game. At the core of the story is a Dr. Hebble,
a mysterious scientist that turns up missing. As a member
of a mercenary group, you must find out clues to his whereabouts.
In each of the levels, you can choose whether to use Kelly
or Saburouta, each who come armed in their respective Gearskin
with boosters and loads of weapons.
At the core of the game is an excellent 3D shooter with enough
platforming elements to keep the game varied. The levels,
whether placed in the organic valleys or in the rigidly industrial
buildings, are large and well detailed. You won't find any
unfinished edges or plain looking hallways. While the levels
may be straightforward in basic layout, they often require
a degree of exploration to complete. A wide range of visual
effects are used to complete the immersive environments.
And then there's the hordes of aliens that rush after you.
They'll crawl on the walls or fly after you, leaving you no
recourse but to lay waste to everything in sight. You'll have
legions of aliens swarming you, only to realize that you need
to destroy the pods that keep spawning new aliens before you
can take care of the creatures that are right on top of you.
Once you finish each level, you're given a score based on
several elements, like number of enemies killed and length
of time elapsed. The score is translated into GVP, which can
be exchanged for upgrades to the Gearskin or weapons, allowing
for a degree of customization for the player.
Where some gamers may have issues with Gunvalkyrie
is the control scheme. There are your basic options, like
boosting with the left trigger, firing with the right trigger,
or moving and looking with the analog sticks. Then there is
the more advanced measures, like pressing in the left stick
and then pushing it in a direction to dodge or hover across
the ground. Using these in combination with the jump boost
will be necessary in getting further in almost all of the
levels.
Audio-wise, the game is fairly nondescript. Sound effects
and music is good enough to keep from bringing down the rest
of the game, while not really standing out from the rest of
the crowd. Also, you'll find that most levels just boil down
to killing everything in sight, which will leave you hunting
back and forth for the last few enemies you need to kill to
either unlock a door or just to end the level.
There is no doubting that Gunvalkyrie is difficult.
Casual gamers may be turned off by the challenge that both
the control scheme and the game itself provides. Those looking
for an excellent 3D shooter will be pleased, as Gunvalkyrie
throws you in the mix and lets you lay waste with extreme
prejudice.
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- Vane
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