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Game Info
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| Platform(s) |
| PS2, Xbox |
| Publisher |
| Rockstar |
| Developer |
| Rockstar North |
| Genre |
| Action |
| Official
Website |
| ESRB
Rating |
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| Blood and Gore, Violence, Strong Language,
Strong Sexual Content |
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Grade
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| The Good
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Huge living city
Best soundtrack ever
Lots of missions or exploration to do
Vastly improved auto-aim
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| The Bad
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Some flaws in the graphics engine
Interior locations not as good as exterior
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On the heels of the immensely popular and surprisingly successful
Grand Theft Auto 3, Rockstar has created
a successful sequel that not just adds on the original, but
gives the player more of everything. Set in the 1980's, this
game has the decade's nostalgia poured into every seam. You
play as Tommy Vercetti, who has recently gotten out of jail.
Your old boss, Sonny Forelli, wants to reward you for your
loyalty (apparently, you didn't snitch on him and that was
why you were in jail), so he sends you to Vice City to start
up a drug trade. When the deal goes bad, leaving Tommy without
money or drugs, you have to find out why and who has your
money before Forelli sends some people down to take care of
you. This, of course, means taking on a number of jobs for
various criminal elements in hopes of getting information
or direction.
The basics of Vice City are the same as GTA3
- the player will have various people around town who give
you missions to complete. The missions range from assassination
to demolition to even just the delivery of people or contraband.
Once you complete a mission, you'll earn money and often another
mission to perform. On top of the main story missions, which
you will acquire things to do from a variety of sources throughout
the game. The player has a lot of alternative missions they
can perform. From time to time, you can pick up a ringing
payphone for an assassination mission. Car-jack a police car,
taxi, firetruck or ambulance and the player can press the
R3 button to initiate timed missions specific to that occupation.
Heck, you can even deliver pizza if you want to. On top of
that are rampages (timed mayhem and murder objectives), hidden
packages to locate, insane jumps and stunts to pull off and
even the occasional vehicle specific mini-game (like racing
a remote-controlled car around a track on the beach). And
if none of that floats your boat, you can always just run
around doing whatever you want to do. Days can pass without
the player doing much of anything outside of just exploring
the immense city.
You'll find there there is no one set way to complete any
of the missions, even though you may have some rules set on
you from time to time. It's noticeably harder to get money
at the start of the game and the cops seem to be everywhere
and take some serious effort to ditch. The player has available
to them a larger number of weapons (including a chainsaw),
but can only carry one of each type at a time. On top of all
this is a vastly improved aiming mechanism, which thankfully
addresses the problematic shooting mechanics that made GTA3
harder than it needed to be.
So, you may ask "What's new?" With so much that's
returned from last year's game, players may not immediately
notice what's new (but I doubt it). There are tons of new
vehicles, including a wide variety of 2-wheeled autos, including
scooters, hogs and even the occasional "crotch-rocket".
Riding the motorcycles can be fun, but also dangerous as any
minor wreck will send you flying. Also available are a handful
of buildings you can actually enter. In comparison to the
vast number of buildings and areas, you may have a hard time
finding all the places you can actually enter in Vice City.
This time around, the player can actually purchase some of
the buildings, either to use as a safe house or to keep as
a means of income. And, the player can legitimately fly both
a helicopter and seaplane.
As with the previous game, the audio portion of Vice City
is spectacular. Sound effects are varied and really add life
to the game. Every vehicle has a different engine sound and
driving around town, whether it be the screech of tires or
the impact of a crash, feels pulled straight from life. Pedestrians
have a large range of things they blurt out as you pass them
by on the street, most of which are good for a chuckle. The
voice acting for the main characters is top notch, including
performances by Tom Sizemore, Dennis Hopper, Robert Davi,
Burt Reynolds, Lee Majors, Gary Busey and Fairuza Balk. Considering
he gets the most airtime, Ray Liotta does an excellent job
as Tommy Vercetti.
On top of the fine sound effects and voice acting is a soundtrack
that's beyond amazing. When running around town on foot, you'll
mostly hear ambient city sounds, but once you steal a car,
you'll be able to change through a variety of radio stations,
including two talk radio channels. Once again, the radio banter
is over-the-top funny, but it's not even the star here. Rockstar
has managed to gain access to volumes of '80's era music to
make each channel feel authentic. You'll here tracks from
everyone who was popular during the decade, including Judas
Priest, Herbie Hancock, Run DMC, Yes, Rick James, Toto, Mr.
Mister and Tears For Fears, to new a few (and when
I say few, I mean a few - I was surprised to hear some of
the songs turn up).
The game's graphics engine, while noticeably better than
last time, is probably the game's weakest part. The car models
look a lot better and sport some really nice reflection and
lighting effects and even show more varied damage effects
during crashes. The buildings and surroundings also show more
detail and depth, but only to a degree. The character models
tend to look blocky and feel lifted straight from the last
game, which may just be the case as the graphics engine feels
just like GTA3's. The lighting effects, especially
the neon lights that adorn most buildings, are nicely done
and really stand out. The red glow of the morning sun coming
up is a great touch that really works with the finely implemented
weather effects. The game does manage to run at a fine framerate,
even if it bogs down on a rare occasion, and the draw-distance
is great enough to actually allow the player to see down the
road as you're flying through town (whether it be in a car
or 'copter). When running along buildings, the camera will
often weave just enough to show the empty interior and there
are a number of times that textures will just pop-up as the
player moves through town. While it's nice to have some interior
locations, the camera inside tends to jerk around a lot and
some interior locations, like the mall, just don't look all
that great.
Considering how much I hated the '80's, Vice City's
overall design and concept makes me glad I lived through it,
even if it is so that I can get a great laugh from all of
the events that the game has for me. At it's heart, Vice
City can be labeled as "more of the same", which
in essence is true. But, there are more than enough things
new to this game to make it worth the time to play. If you
loved the first game, this one is for you. But, be warned,
this game is not for children as it earns it's Mature rating
in a matter of thirty minutes.
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- Kinderfeld
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