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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Bandai |
| Developer |
| Cavia, Inc. |
| Genre |
| Action/Shooter |
| Official
Website |
| ESRB
Rating |
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| Blood, Violence |
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Grade
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| The Good
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Large, detailed locations
Strong story and excellent cutscenes
Feels like a Ghost in the Shell episode
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| The Bad
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Repetitive enemies and locations
Platforming is poorly implemented
Music is pretty bad
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Ghost in the Shell has proven to be a pretty successful
and popular series for Masamune Shirow. Since the original
manga has evolved into multiple movies and even an anime series,
the path the cast and plot has taken goes in various directions.
Ghost in the Shell: Stand Alone Complex follows the
path of the television series: Major Motoko Kusanagi is a
cyborg who works for a super-secretive covert ops team know
as Section 9. Teamed up with fellow cyborg Batou, Kusanagi
must track down a mysterious package of manufactured rice
to an autonomous region that's trying to build a military
force and break away from the rest of the country.
Stand Alone Complex is a third person shooter, through
and through. Depending on the mission, players control either
Motoko and Batou. Motoko is far more fluid in her movements
and has to deal with some pretty annoying platforming segments,
which Batou gets to use some really big weapons as his sections
prove to be far more combat oriented. Both characters control
with the two analog sticks. The R1 Button fires the equipped
weapon, while the R2 fires the secondary weapons (which includes
melee attacks and grenades). The L1 Button interacts with
the environment (holding ledges and climbing ladders) while
the L2 Button serves as a jump button. You can also dodge
attacks with L1 button, but this action proves to lack any
fluidity, so its best not to bother.
Each levels starts you off with either a goal or just a general
direction in which to start. As you interact with enemies
or terminals/computers, you'll be given a better idea of where
you need to go and what you need to do. Certain enemies in
each area can offer up details on other troops, allowing you
to track enemy locations and patrol patterns. When you acquire
a hacking code, you can even hack into an enemy's head through
a matching minigame. Once hacked, the enemy can be controlled
for a short while, which allows you to take out enemies in
remote locations. This is especially helpful when dealing
with snipers, who can one-hit kill you.
At times when you control Motoko, you'll be forced into some
platforming sections that prove to be annoying and often can
lead to a number of deaths. Because the game features a limited
checkpoint system, you may find dying at a failed jump a bit
frustrating. There is also one occasion where you control
a Tachikoma in an arena-like battle, but this section is a
one-off that's pretty much tacked on to pad the length of
the game.
Visually, Ghost in the Shell is actually quite good,
if only a bit repetitive and lacking in color variety. The
levels are pretty large and have quite a bit of nice detail.
Of course, most of the locations are hard and industrial,
lacking a lot of soft details. The character models have some
excellent detail and show off some good animation. It's too
bad that the enemy NPCs are very repetitive - you'll quickly
discover that you're killing the same handful of enemies throughout
the whole game. A lot of the locations tend to be pretty repetitive,
especially when it comes to straight hallways and stairwells.
Of course, the graphics are aided with some well done cutscene
graphics that feel like CG versions of the television show.
Audiowise, Ghost in the Shell only works when it comes
to the voicecast, which is pulled straight from the show's
voicecast. Because of this, the game really gains an authentic
feel to it. It's too bad that the sound effects are pretty
plain and some are quite annoying, like the ridiculously loud
metal ring of footfalls in certain spots. To make things worse
is the bland techno soundtrack that's so brutally repetitive
that you'll just want to turn the volume down to save your
ears.
If you are a fan of Masamune Shirow or the Ghost in the
Shell anime, then this title is worth a rent or a purchase
if you can get it at a reduced price. I certain wouldn't suggest
buying it at full price as there's too many things holding
it back from being in the same league as other third-person
shooters. Maybe with some revisions to the gameplay another
Ghost in the Shell game would really be worth full
price.
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- Vane
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