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Game Info
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| Platform(s) |
| Playstation 2 |
| Publisher |
| Koei |
| Developer |
| Koei/Inis |
| Genre |
| Rhythm |
| Official
Website |
| ESRB
Rating |
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| Mild Language |
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Grade
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| The Good
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Amazing gameplay
Excellent selection of songs
Eccentric story and characters
Very good “music videos” and graphics
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| The Bad
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Slightly on the short side
Requires more skill than the average gamer is ready
to try for
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Rhythm based games have always been high on the quirk
factor, and for a very quirky genre they’ve done quite
well. Well enough to spawn sequels like rabbits and
merit localization like in Parappa the Rapper and Um
Jammer Lammy. That’s all well and good, but stagnation
has crept in to this genre. The gameplay has been
standardized to an incredible extent, with the
exception of games like Frequency. Every rhythm game
seems like every other, and the sequels don’t help
this case one bit. But innovation is inevitable. You
can not stop the creative from coming forward. And
they have come forward, KOEI has tried it’s hand at
the music games genre and their dev team, 326, has
delivered an extremely memorable experience of
innovative musical ecstasy.
Graphics – Gitaroo-Man features a pseudo-cartoony part
anime feel. The characters and backgrounds feature a
decent amount of detail. Although the facial
animations are not up to par, mostly due to the dev’s
own decision, the characters don’t look out of place
or card-boardish. All the battles are highly animated.
The camera is rarely static and keeps focusing on
different parts of the level, moving from Gitaroo-Man
to the enemy to background animations. The visual
effects are above average and make the battles fun to
observe. The animations and effects are so good that
they actually serve as too much of a distraction and
might actually cause you to miss a riff or two. Some
of the battles are too fun to look at because of the
funky characters and animations. Gitaroo-Man and the
opponent animate extremely well as they play, dodge
and attack each other, with Gitaroo-Man being highly
responsive to your controls. He will play the guitar
as you make him and he’ll duck and dodge enemy attacks
when you make him do so. The game runs at a solid 60
FPS, as it should.
Presentation – As said before GM features a part
cartoon part anime feel. This works quite well and the
FMVs and cutscenes push forth this quality quite well.
Characters are presented in a stereotypical manner,
which actually doesn’t feel bad. The in-battle “music
videos” really bring GM’s eccentric world to life.
The menus are well designed and look great. The OSD, a
primary feature in rhythm based games, is very easy to
work with. At any and every point in the game you will
not lose your concentration unless you’re really
distracted.
Sound/Music – What should one expect from a
rhythm-based game in this category? The very best of
course. COIL, a Japan based group, has produced the
music for GM. Every single track on the game lies in
the range of Very Good to Awesome, with quite a few
lying on the upper end of that band. Although the game
features only 12 songs, the sheer quality of these
makes up for the somewhat lack of quantity. The game
features a wide spectrum of songs ranging from J-Pop
to fast-paced jazz to rock. The songs are extremely
good and really set the pace for each battle. The
Electric/Acoustic Guitar riff that you will be
controlling during the game sounds very authentic and
the skill with which you play the riff really shows.
The songs feature various types of instruments and
never feel repetitive. The game also features
surprisingly good voice acting which retains the
game’s quirky style.
Story – Gitaroo-Man has quite a good storyline, even
though that’s not really necessary in a game like
this. In Gitaroo-Man the story really sets up the
battles and “music video” along with the mood of the
songs. It’s a simple story that succeeds in what it
has been set to do. The game tells the story of U-1,
who is exactly the opposite of what his name suggests
him to be. He is at the bottom of the social pyramid.
He is picked on by his peers and ignored by the girls,
even though he tries his very best to impress them. He
also has a pet dog, named Puma, who can talk and it is
Puma who starts the chain of events that sends U-1
into an adventure of a lifetime. U-1 is told of his
true origin and position in the world as the last
Gitaroo-Man. With the help of Puma, who actually holds
the last Gitaroo within him and can transform into his
alter ego AC30 to unleash the Gitaroo, he learns to
wield the power of the Gitaroo to save the world from
the evil Gravillians. Along the way he will meet a
beautiful girl named Kirah, whom he will successfully
serenade and win the trust of thereof, an evil ruler
who plans to use all the Gitaroos in the Universe for
domination and a few other quirky characters and
opponents. In the end U-1 will realize his true
potential as Gitaroo-Man to defeat evil once and for
all.
Gameplay – Most rhythm games rely on reflex, with very
little skill as a requisite, because they require
simple button pushes in rhythm with the songs. Gitaroo-Man takes this gameplay to the next level. It does
incorporate this part of the gameplay, but not as the
focus of the game. Gitaroo-Man plays out in one-on-one
battles. In these battles players must inflict damage
on the opponent and this defeat them by reducing their
HP gauge to zero in fighting game fashion. Each battle
is separated into three phases, Charge, Battle and
Final. During the Charge phase the player must play
along with the song to charge their HP gauge. The
charge phase is often available to the player more
than once. In the Battle phase Gitaroo-Man can inflict
damage on the opponent by skillfully wielding his
Gitaroo and he can also lose his own health if he
misses riffs, and he can and must also dodge the
opponent’s attacks. This phase too appears more than
once during each battle. When the opponent has been
sufficiently damaged Gitaroo-Man can go for the kill
in the Final phase of the song. Gitaroo-Man can also
take damage during this phase. This is the basic
manner in which a battle takes place. The innovative
part is the way in which the player must play the
Gitaroo.
To play the Gitaroo players are given riffs which are
displayed as thin streams which move in towards the
centre of the screen. The goal is to press the O
button as soon as this stream hits the centre of the
screen and hold the O button till the end of the
stream. Sounds relatively simple, doesn’t it? That’s
not the whole story, you also have to hold the left
analog stick the direction from which the stream is
moving towards the centre. Thus, the player must keep
the analog stick tilted in the direction of the
stream, this opens up a cone on the screen, opening
from the centre towards the direction in which the
stick is tilted. This allows you to see exactly in
which direction you’re pushing the stick. Thus, you
must aim the stick in the stream’s direction press and
hold O till the end of the stream. This definitely
requires some skill as the streams move and meander
quite fast in the later levels, along with varying
length. During the Battle phase, if you miss a riff
you will lose health. Speaking of lost health, Gitaroo-Man will not be the only one wielding a Gitaroo. The
opponents too are capable of dealing damage. When the
opponent attacks, U-1 must dodge. This is the part of
the game that is a stayover from the standard games in
this genre. As the villain’s attack phase plays,
button press cues will home in on the centre of the
screen. As soon as a cue reaches the centre, the
player must press the corresponding face button to
dodge that specific attack. The combination of these
two gameplays make for very intense battles.
Difficulty – Gitaroo-Man is an easy game to pick up
and yet is difficult to master. Later levels in the
game have long and winding guitar riffs and swift
dodge portions. The game requires you to give it your
complete and unbroken attention. The slightest
distraction can cause major amounts of damage. As you
will reach the end of the game, you will be met with
long high-tempo songs which test your reflexes, skill
and endurance. The unlockable Master difficulty can be
extremely daunting.
Replay Value – This is a double edged sword for GM.
Although the game somewhat lacks songs, it does have
many unlockables like bios and a few other features.
The songs can be replayed to gain a higher grade to
unlock these features. GM also features a quite
addictive two-player mode in which you can go against
your buddy as you would against one of the
Gravillians.
Overall – Gitaroo-Man is a refreshing sip of musical
ambrosia. It brings many new things to a stagnating
genre. It’s overly quirky outlook makes it stand out
even more in an ocean of sequels and uninspired rhythm
based games. The songs are top class along with the
innovative gameplay, and the whole package is topped
off with an over the top story filled with funky
characters. I recommend Gitaroo-Man to each and every
fan of the genre and I also recommend it to everyone
for at least a lookthrough. I guarantee you, you will
not be disappointed.
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- Rise of the Phoenix
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